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Two-tier PK System FAQ


Zhokril

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Seeing as we found ourselves addressing many questions from the moment it went in, hopefully this will clear a few things up. If I haven't gone in to detail on a certain issue, chances are it was intentional.

1) How will PK and looting work in the new system?

Ruthless vs. Ruthless PKing will be the same as it was prior to the change. In the case where there is a Ruthless vs. Moderate, the victor may only take two rare items in addition to gold. When a Moderate character dies to another character, they cannot be attacked again by that character for approximately an in-game week. If the Moderate character re-attacks the other character, they lose this protection.

2) How do rare restrictions work?

Depending on the class of the Moderate character involved, they can wear 8-12 rares + 4 in inventory. Ruthless characters can wear as many as they can manage.

3) What about cabal powers and promotions?

For now, as a general rule, moderates cannot progress past Veteran within their cabal per our discretion.

4) What if I want to change my tier?

You have two weeks to express this desire to an immortal in game, via note, or prayer forum. After that, you may only select your tier at character creation. Any changes beyond that will be extremely rare, only with very solid merit and at our discretion.

5) How does this work with Outlaws and those who are captured?

The same rules apply for Moderate outlaws. The system for capturing and rare loss upon jailing is the same as for a PK loot when a Moderate is on either side of the coin. On this note, the same rules will also apply to when bounties are taken on or by a Moderate.

6) Is there any way I can tell who is Moderate or Ruthless?

The PK flag next to the players name, if you are in their PK range, will be blue if they are Moderate. It will be red if they are Ruthless.

7) No fair! Thieves steal/pry all of my equipment and I can only take 2 back if I manage to kill them!

Not quite. Thieves can only steal and/or pry a combined 2 items per char if a Moderate is involved with a duration timer akin to that on a PK loot.

And as a final note, just because you gain a temporary protection after a death to someone if you are Moderate, does not mean you have a shield through which to mouth off or otherwise behave inappropriately. We can take away the protection without warning per our discretion. Any "abuse" should be reported to the Immortals. Hopefully that will cover the general bases.

And, as usual, if you notice something that seems odd, please report it to us.

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It will be interesting have caballed moderates' date=' especially when the taking of standards are involved if there is a waiting period to attack again.[/quote']

Not true. Moderate characters in cabals HAVE to attack again to defend or take a standard. They're kinda forced out of the "moderate" phase. ;)

You wanna be in a cabal and play with the big boys, act like one. Except we're a little nice and let you keep most of your shinies.

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Not true. Moderate characters in cabals HAVE to attack again to defend or take a standard. They're kinda forced out of the "moderate" phase. ;)

You wanna be in a cabal and play with the big boys, act like one. Except we're a little nice and let you keep most of your shinies.

The only thing you have to attack is a mob. Does this mean if a moderate character gets killed, and their standard is taken, that they can attack the altar and regain their standard without the enemy caballer being able to engage them? If so i would suggest making it so that any attack on a cabal mob removes the protection.

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The only thing you have to attack is a mob. Does this mean if a moderate character gets killed' date=' and their standard is taken, that they can attack the altar and regain their standard without the enemy caballer being able to engage them? If so i would suggest making it so that any attack on a cabal mob removes the protection.[/quote']

Look at the bold words here.....

"All things in moderation" is the motto for all who choose this path. While

this tier may be more palatable to those who are newer to the game, it is by

no means the "newbie tier". This tier is for all who are less brutal in the

aspects of Playerkilling. Those who choose the MODERATE tier will receive

the following:

- They are limited in the number of rare items that they may wear at one time.

- Non-rares (outside of gold) cannot be looted from their corpses.

- Only two rare items may be looted from their corpses by the person

who killed them.

- In turn, they cannot loot more than two items from the corpse of their

victims.

- They are allowed to join cabals, but will not receive promotions above

Veteran - The exception to this being the Herald cabal.

- Once killed by someone, that person cannot kill them again for an extended

period of time UNLESS they re-initiate combat with their killer, or attempt

to assault their killer's cabal.

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Only vs standard...in which case' date=' everyone is getting a kick in the pants w/regards to looting.[/quote']

As a thief though, main tactic is to pry/plant a pair of (-str/-dex items) in addition to stealing their backpack and prying their weapons/shields. This usually takes at least two blackjacks to do. After that you trap/backstab/kill/loot. With this change you won't be able to steal their consumables (can't take the backpack ever) and will have to decide between taking weapons/shields or pry/planting (-str/-dex items). It's more than a loot issue, it's a severe power hit as well. The only thing close to a solution I can think of is have pry on a (whatever you callem blue peeps who get a pk shield) have pry still work, but have the item go to inventory. Then the thief can still plant whatever they want. And then the thief can still pick which two items to steal afterward, or they can wait to loot if they want a different two items than what they had to pry to get the kill. This way thieves will still be pk viable agaisnt them blue peeps and won't get completely shafted, though blue people will still have a distinct advantage fighting them.

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When a Moderate character dies to another character' date=' they cannot be attacked again by that character for approximately an in-game week. If the Moderate character re-attacks the other character, they lose this protection.[/quote']

1. So this means that if you kill a Moderate char of an enemy cabal, he can then go attack your cabal guard, kill it and enter your cabal or take your standard to his cabal, while you are unable to touch him/defend. Very annoying.

2. Furthermore. Once you kill a Moderate char of an enemy cabal, taking his standard would be totally pointless, since he can just go retrieve it at his leisure without you interfering.

#2 I can live with I guess. But not #1.

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Hrmm, maybe thieves should get to steal/pry 2 items of any type, so people don't exploit them by using non-rare weapons/shields...I still don't see a problem with thieves only being able to pry/steal 2 items though. A good thief can kill someone without prying more than 2 items...And besides, most good players will not be sleeping infront of anyone, even with the blackjack ability....you won't be knocking me out anytime soon, I promise you that.

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