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Renown Points

Upon reaching level 50, you begin to accumulate what are called Renown Points(RPs for short) as long as you do not belong to a Cabal. RPs act almost identical to cabal points but are for characters that do not have a cabal affilitation. Rate of gain could maybe be 1 RPs every 2 hours and you recieve RPs by killing other level 50's and completing quests that normally reward CPs.

In the major cities will be RPs vendors where you can trade in your RPs for some useful service/item. This could include: Missed these earlier. No cabal powers, kids.

RPs represent your character gaining fame throughout Aabahran and perhaps some titles should be given out that depend on your maximum amount of RPs you ever gained. Similar to when you look at someone it tells you "this person has travelled quite a lot" or "this person is a master explorer" which are dependant on how much you explored. Certain amounts of RPs would have similar titles. Some examples: 50-100RPs Warrior/Knight/Sage of Renown, 101-150RPs Warrior/Knight/Sage of Victory, 151-200 Warrior/Knight/Sage of Deykari Slaying, etc., etc.

If your character does end up entering a cabal, Rps would transfer into cabal points and you can no longer benefit under the effect of the Non-cabaled RPs system.

What do you think?

sounds like a decent idea except for one thing...

joining a cabal isnt free, it requires dedication to a clan, running quests, rp with the imm or cabal members...composing applications a small amount of politics to be liked so you actually get voted in. Depending on the cbaal it requires showing near superior pkill abilities and in other cases the ability to write well.

Once in a cabal you have demands from vendetta enemies and allies, standard to protect, and everything you do pkill wise effects your standing in the cabal and the cabal itself. You dont get to just do your own thing, because when enemies log in you HAVE to respond, or log off...and if you do the latter to much you get in trouble if your imm is attentive...which most are.

Now..justify why someone who has not done all of this, and does not face the risks and requirements that a cabal brings deserves the special services given to cabal members?

sounds like a decent idea except for one thing...

joining a cabal isnt free, it requires dedication to a clan, running quests, rp with the imm or cabal members...composing applications a small amount of politics to be liked so you actually get voted in. Depending on the cbaal it requires showing near superior pkill abilities and in other cases the ability to write well.

Once in a cabal you have demands from vendetta enemies and allies, standard to protect, and everything you do pkill wise effects your standing in the cabal and the cabal itself. You dont get to just do your own thing, because when enemies log in you HAVE to respond, or log off...and if you do the latter to much you get in trouble if your imm is attentive...which most are.

Now..justify why someone who has not done all of this, and does not face the risks and requirements that a cabal brings deserves the special services given to cabal members?

In the words of Crackwilly...

"Bingo."

Exactly what I was thinking, Kyzarius.

The purpose of the RPs system is to encourage people to stick around more in the game rather than log in, see who's on, log off. As it stands, if you are at 50 and not in a cabal, the game tends to be a bit boring.

The services I listed were just examples. They aren't overpowering and are obtainable without using the RPs route(most of them at least, take out whatever services you think should be cabal only).

Doesn't really sound like you're addressing my idea, or maybe you misunderstood what I'm getting at. This has nothing to do about getting into a cabal. I fully understand getting into a cabal takes effort, but like I said, cabals have extremely potent powers. With my system, you just get some extra stuff to look forward to at level 50, no super abilities or anything.

RPs vendors where you can trade in your RPs for some useful service/item. This could include: reinforcing an item, personalizing an item, insurance, locating an item, identifying an item, enchanting/blessing a weapon, whatever.

Arent these things benefits offered exclusivly in a cabal with cabal points?

i know life insurance, reinforcing, personalization are all things that are benefits i would associate with joining a cabal.

Plus that rate would be way to much for gains, cabal members have drains on their points...armies, if your allied with a certain cabal, and the use of powers.

50 boring? imagine if everyone could just sit in a hole somewhere earn 1 point every two hours and bank on life insurance...

I dont mean to be so negative with your idea, but CP and all they entail have always seemed a very exclusive cabal thing to me...and these benefits are what make it worth being in a cabal, the powers aside...

Being in a cabal is wearing a sign saying, "Come after me and get the kill since I'm dealing with two cabal enemies already" So I don't see any reason that nonaffiliated people should get anything at all. You want those things, RP and PK your way into a cabal.

Arent these things benefits offered exclusivly in a cabal with cabal points?

i know life insurance, reinforcing, personalization are all things that are benefits i would associate with joining a cabal.

Plus that rate would be way to much for gains, cabal members have drains on their points...armies, if your allied with a certain cabal, and the use of powers.

Ya, but they aren't the main benefit, which are the awesome skills/powers. If the -only- benefit to joining a cabal was getting those services, I'd agree. Besides, you missed my point, I was just using those services as examples. We could make up some alternate services, the point I'm making is to use those RPs for something fun.

50 boring? imagine if everyone could just sit in a hole somewhere earn 1 point every two hours and bank on life insurance...

Again, you miss the point, forget insurance that was just an example. I would rather have some one stay in game to bank those points, than to just log off and not see them there. You can always hunt someone down.

Being in a cabal is wearing a sign saying' date=' "Come after me and get the kill since I'm dealing with two cabal enemies already" So I don't see any reason that nonaffiliated people should get anything at all. You want those things, RP and PK your way into a cabal.[/quote']

I find that cabals are usually a "get out of PK" free card. As long as your cabal enemy is on, most people will leave you alone since they expect you to be busy with your enemy cabal. It's almost that cabalers expect to be left alone. Many times have I attack someone just to hear, "I'm fighting "insert cabaler" now, leave me alone"

add in the conversion point you made, that would mean that someone can earn points without risk then join a cabal with thousands of points already banked.

if your not in a cabal the freedom of movement, and ability to do your own thing is the benefit imho. /shrug

and if your bored at 50, join a cabal

personally i dont understand your point about staying in the game...theres more than enough to do.

add in the conversion point you made' date=' that would mean that someone can earn points without risk then join a cabal with thousands of points already banked.[/quote']

Alright then, make RPs non-tranferable. Seriously, the idea I posted is meant to be developed on, add something instead of just saying, "Not gonna work" .

if your not in a cabal the freedom of movement, and ability to do your own thing is the benefit imho. /shrug

True, but this isn't about cabals.

personally i dont understand your point about staying in the game...theres more than enough to do.

I feel there is a problem with the game as a 50. Though that's the topic of another post.

So don't make the rewards for the points so big. Free identify/locating seems fine. Maybe even spending alot to enchant items. Personalizing is too powerful.

I think he wants a credit card system implemented in the game. The more you spend, the more rewards you earn

Maybe make it really hard to collect said points, and then it becomes like the cabal skill system. To identify and such.

Cabals are put in the game for a reason. Placing this system in may make cabals not worth putting the time to get into.

When you're not caballed, you generally aren't bound to do anything. Caballers must (apart from a certain few circumstances) always defend their standard. As a Caballer, you are also constantly involved in fighting. As part of that increased danger, Caballers have benefits to help them, Cabal services being one of them. I don't think people who are not bound to any duties should recieve the same benefits.

Dey

I like this idea a lot.

There is no reason NOT to join a cabal...you (almost exclusively) MUST do it if you want to be competitive in PK.

This idea is not granting CABAL POWERS (skills you get from joining a cabal), which is where the real strength of being in a cabal comes from. This system is just adding some bonus perks that are not major at all, yet make life livable.

You guys are fighting about the details, such as whether life-insurance should added, or blah blah. Let the IMMs balance that part. What do you think of the idea as a WHOLE?

Since basically everybody must join a cabal under the current system, I'd like to see some alternative. You won't get the big PK goodies of cabals, but you won't have the big duties either.

As for surviving...it is WAY WAY WAY WAY easier to survive while caballed than not. Not being caballed is a bigger target than being caballed.

I would really love to see some sort of playable alternative to cabals (and to have some reason not to immediately join one)!!!

mmmm, all the perks of being in a cabal without the resposibilty.

um, nope.

Once again, this idea only gives about 5% of the perks of being in a cabal.

I like the idea of an alternative to Cabals, even like the suggested points system. But in my opinion, they shouldn't have access to a some of the services Caballers have. I would argue that it is harder to survive in a Cabal than it is not being Caballed, because being Caballed forces you to fight. You must defend your standard when attacked, you must fight the same enemy caballers on a regular basis (not so bad if they're weak, bad news if they're insanely tough). If you aren't caballed, you can just flit off anywhere you like and do whatever to get away from the PK. Log off, no downsides because you don't have a standard to lose. Although I prefer Caballed PK for the very reason that it is a lot more 'dangerous', the feeling that when things get tough, you can just flit off somewhere because you have no responsibilities to uphold is one of being that little bit more safe than when you have two enemy Caballers beating on your doorstep and you're not dressed for the occassion.

Just my opinion anyway. I do like the idea of an alternate system for non-caballers, but with the some of the services offered not as potent.

Dey

Fighting isn't what kills people...being caught unprepared is what does that.

If cabals had a rule where you must DIE to protect/retrieve the standard, then cabals would be less survivable. However, in our system all you NEED to do is make some crap attempt and go hide for a couple days to 'prepare'.

Caballed or not..very few people can kill someone who honestly does not want to be pked. Add in the survivability of cabal POWERS (not shop crap like locate object) and you have someone that is almost impossible to kill, if they actively do not want to be.