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good/evil clerics


Ghrundor

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Because all clerics suck. They're not OP, not that. They just suck. :D

Also, evil clerics are evil. What use have good clerics for destroying the earth and killing a bunch of random crap? All the goodie cleric spells are about repenting and removing evil. Earthquake just blows **** up. :)

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Both get Calm.

Evil Clerics get Earthquake.

Good Clerics get Turn Undead.

Evil Clerics get Ministry (sermon).

Good Clerics get Portal.

Evil clerics cast PAth of decipt at 30 mana (Plague,Poison,Blasphemy).

Power dependent on Evil Cleric PK record.

Good clerics cast Ray of thruth at 40 mana (Blind,Silence,Shrink)

Power dependent on Good Cleric opponents PK record.

Evil Clerics get Dispel Good, which can potentially hurt more than a dispel evil.

Good Clerics get Dispel Evil, which hits Undead Vulnerability.

It's quite balanced. Good clerics for newbies with easy escape, no penalty for death and bonus vs Veterans. Evil Clerics for vets with lag and rewards for killing and not dieing.

Only thing i see wrong is the 30/40 mana cost diference on Ray/Path.

Specialty since Path is a lot better.

Earthquake is not crap.

In fact is the only dependable weapon a Evil cleric has vs a thief.

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I thought a calmed thief/ninja couldn't blackjack/strangle is this not true?

And I would venture to say "faerie fire" is quite dependable against thieves, and I happen to know IKFL will agree with me there . Awesome battles. Some of the best logs I own, warmaster thief vs savant healer.

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I thought a calmed thief/ninja couldn't blackjack/strangle is this not true?

And I would venture to say "faerie fire" is quite dependable against thieves, and I happen to know IKFL will agree with me there . Awesome battles. Some of the best logs I own, warmaster thief vs savant healer.

UGH! I hate this spell (as a thief). Its true, this spell has its uses.

Oh.

And btw.

Croyvern,

please send me some logs!? or post them to the forum!

Dont edit out my name! ;)

IKFL

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I don't think it is balanced at all. Ray of truth 40 mana' date=' I used to his Martineus with decimates with no sanc. Worthless.[/quote']Behrens made a few changes, that will never be the case again.

I think you were probably noticing a vamp perk rather than his lack of PKs.
My Vamp took Obliterates through sanc with -100 affliction. Granted, I did have more PKs than Martin.
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I don't think it is balanced at all. Ray of truth 40 mana, I used to his Martineus with decimates with no sanc. Worthless.

This is quite possible.

Ray damage type has been changed a few times in FL.

With the right saves you can save it most of the time.

- So we have a Character with a low PK count.

- And not hitting a vulnerability.

- Sanctuary and protection vs good.

- With high saves.

This means no caps damage.

For example for the worst case, a Magic resist race:

"Your ray of truth wounds someone."

Most of my rays only get Caps damage IF they fail the save. Then yes, you will get those MASSACRES, LACERATES.

If you catch with the pants down, it will be Mangles

Or:

Your ray of truth *** OBLITERATES *** Someone!

For players with extended PK record and that have not died recently.

Frankly Clerics are not Invockers. You will not be spamming ray during all the Battle. You will get easely outdamaged.

What you will be doing is:

- Cursing.

- Steel wall erosion of HP.

- HP drain from some meele in the case of you having a good Mace.

- Running and healing.

- Looking at opponents Sanctuary timer.

Then when they are down in HP and your HP is still high from cures, you start the Ray thing hoping for a Blind or quick kill.

Meeles tend to have 2 rounds lag from skills, this is where you get your kills.

He spamed dirt, and saw it land and then went right for a disarm not waiting for lag to wear off.

Or you brought him to a maze like area, and he manage to land a Blind and he has to flee and quaff 1-4 red potions.

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