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Disarming - Unbalance.


mya

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spell absorp

unholy shadow

glyph

band of order

dragon scale ring

stetson

abyss

ultimate evil

warpaint

chaste maiden hair

worn sleeves

worn belt

arctron

vorpal sword

rokujan

Not you freak :-P

IMHO you're about half right - missed nimbus (my biggest gripe) and fangs. Several other items come to mind but this isn't the place.

Not worried at all about stetson, dragon ring, vorpal, worn belt (I think), warpaint or anything else that just gives stat bonuses. Jury it out on rokujan. Its things like nimbus, hair, fangs, and other 'effect casting' items that I LOVE seieng because they are cool BUT just swing battles so far off base that I really thing they should be deep sixxed.

L-A

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Not you freak :-P

IMHO you're about half right - missed nimbus (my biggest gripe) and fangs. Several other items come to mind but this isn't the place.

Not worried at all about stetson, dragon ring, vorpal, worn belt (I think), warpaint or anything else that just gives stat bonuses. Jury it out on rokujan. Its things like nimbus, hair, fangs, and other 'effect casting' items that I LOVE seieng because they are cool BUT just swing battles so far off base that I really thing they should be deep sixxed.

L-A

Yeah I was being a smart arse at half of those, vorpal was mentioned for being so unbelievably rare and because I was having the meanest block on what is actually a rare item.

But the ones you highlighted were my main point...

With bonedragon eye, eye of Hakaershar, satanic sleeves, mask of discord, eyes of the dead (some extent especially in certain cabal), ethereal radience....

Having block again lol...

Meh.. Sushi and pool hall time.

EDIT: FORGOT MY FAVOURITE ITEM IN THE ENTIRE GAME: SHROUD OF UNDEATH

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  • 3 weeks later...

It used to be that a person had to make a choice between a cursed weapon of average strength, or a strong weapon which could be disabled. Then came a whole slew of changes in 2.0, such as sockets and equipment modifications, which made it so that everyone and their pet monkey had access to strong, weapons that couldn't be disabled (or dropped). This was not a good change, and, personally speaking, I agree with Mudder in that it should be one we revisit in the course of equipment rebalancing.

In short, I totally disagree with the premise of this thread. Disarm needs to be made more useful, not less. If you want to have a weapon that isn't going to be disabled, it should be like the past; average damage 22 or 23, with very little hitdam bonuses.

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I disagree with you partially.

I agree that No-Drop weapons should be more powerful. I agree that Average 30 weapons should be No-drop at most.

But i also think, that if i get a Marmalade Orb for my mage, it should not go to the ground leaving me quite vulnerable.

Classes that need the weapons as a mean of DEFENSE, or weapons that are defensive in their Nature (Low dam Staves,exotics) should not leave your hand.

The idea of Disarming a prepared Invocker, is in my opinion a Perversion of the combat system. If i could, Mana charge would Curse/No-drop the weapon at mastery.

Can you imagine the frustration that it is to play a Invoker with a Cane+Heart and get dirt by a monk and get your weapon Disarm+Sac.

Now you have to get 2 rare items that may not be available, and on which depends your survival.

The Black heart agrees with your View. Your weapon becomes cursed, but you pay for it in Hit/Damroll and in Mental regeneration.

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God help us if someone actually dies while prepared. There is a such thing as running like hell (and yes, it's very rare that a blm lags you enough to keep you in one spot, or a monk actually rolls off 20 chakeras in a row and is able to land every thrash/trip he throws at you, regardless of mastery), or simply using hit and run tactics.

Nodrop and nodisarm weapons are lame in my opinion. Should have never happened. I mean, I know this is a world of magic.. but I just can't see how someone could disarm you and the thing sticks into your inventory. Got some sort of string tied around your pinky or something? Pffft.

;)

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There never used to be an expectation that everyone should be able to get a nodisarm weapon. In fact' date=' I'm surprised to see Old_Man's response in that regard. To those discussing 1.0 and 2.0, maybe my memory is different than the rest of you, but I don't remember most people having nodisarm weapons.[/quote']

They were much more common. In addition to the Battlemaster's Blade being a good weapon, the Staff of Nature's Spirits and Vainglory were both noremove. Also there was a Heron-marked blade for goodies that was quite good--don't know if there's something comparable now.

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They were much more common. In addition to the Battlemaster's Blade being a good weapon' date=' the Staff of Nature's Spirits and Vainglory were both noremove. Also there was a Heron-marked blade for goodies that was quite good--don't know if there's something comparable now.[/quote']

Yeah there is, its the demonkiller...

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I disagree with you partially.

I agree that No-Drop weapons should be more powerful. I agree that Average 30 weapons should be No-drop at most.

But i also think, that if i get a Marmalade Orb for my mage, it should not go to the ground leaving me quite vulnerable.

Classes that need the weapons as a mean of DEFENSE, or weapons that are defensive in their Nature (Low dam Staves,exotics) should not leave your hand.

The idea of Disarming a prepared Invocker, is in my opinion a Perversion of the combat system. If i could, Mana charge would Curse/No-drop the weapon at mastery.

Can you imagine the frustration that it is to play a Invoker with a Cane+Heart and get dirt by a monk and get your weapon Disarm+Sac.

Now you have to get 2 rare items that may not be available, and on which depends your survival.

The Black heart agrees with your View. Your weapon becomes cursed, but you pay for it in Hit/Damroll and in Mental regeneration.

I have only ever played one caster and that was a battlemage and even I KNOW that you wear a orb like an orb of recall or something thats charged against a monk/bldemaster (and something to parry with ofcourse) but thats just common sense isnt it?

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but I just can't see how someone could disarm you and the thing sticks into your inventory. Got some sort of string tied around your pinky or something? Pffft.;)

Hell yes. If I worked my entire life to become the strongest warrior to ever have lived I'm certainly not going to leave home without my trusty string. ;)

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Try "Ball in a cup!"

The ball is on a string, and attached to the cup, so there's no worry if you don't catch the ball in the cup.

And cleanup is as easy as catching a ball in a cup!

So why spend another day not catching a ball in a cup when you could be catching a ball in a cup?!

Ball in a cup, ball in a cup! It's a ball! In a cup!

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Guest emp_newb
How would you guys feel if Dispel Magic Landed 50% of the time, even if you got the trouble to get a -99 saves vs mental ?

That akin to what i feel when i lose my weapon.

There are two classes that can disarm cursed weapons. One of them sacrifices alot to do it (blms losing snakespeed, spellkiller) the other is GEARED to fight mages. There was a post about holding a charged item, and wielding a parry weapon. Bravo. THat is THE way to go.

nodrop/noremove on mastery of MANA CHARGE. THat skill is like trying to master malform weapon. ****christ. If they master mana charge tyhey should get a damn medal

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Clerics have their Holy hands, a spell that in my opinion should have a revision of their defensive values. As it is now, its mostly used when you have no weapon or when you already can win, and wish to ensure a certain effect (or vs mobs).

Yes, it should be looked at but, im most situations I find holy hands to be must useful, sometimes better then weapons.

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Guest emp_newb

I loved using holy hands as a savant cleric. Hell, I loved using holy hands as any cleric. There are only a few weapons I will take over top of holy hands

as a matter of fact. It is a severely under used skill

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