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Disarming - Unbalance.


mya

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Guest emp_newb
Are you telling me that your Mage gets lagged from being disarmed by a Blademaster ?

iron arm lags when they disarm. And disarms no removes.

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Strangely i never noticed this lag before in my characters.

I now know why. I almost never allow Blademasters to run Onslaught on me. I flee and re-engage.

I'm normaly cursed weapon disarmed in the old fashion.

If blademasters could only disarm this way, it would be more balanced. This is not what i am arguing about. And i now understand you idea of no weapon. :D

Anyway, here is a log of the situation you describe.

Cleric: [===|===|===|---]

<585/786hp 745/1140m 416/446mv 35939xp 988gold 12h D> As the ray of Creator's power shoots forth, Blademaster cries out in remorse.

Your ray of truth decimates Blademaster!

Blademaster has quite a few wounds.

Cleric: [===|===|===|---]

<585/786hp 718/1140m 416/446mv 35939xp 988gold 12h D>

Blademaster's thrust wounds you.

Blademaster has quite a few wounds.

Cleric: [===|===|===|---]

<566/786hp 718/1140m 416/446mv 35939xp 988gold 12h D>

You parry Blademaster's attack.

Blademaster's shock injures you.

You parry Blademaster's attack.

Blademaster's shock mauls you.

Your steel shards maul Blademaster.

Blademaster parries your attack.

Blademaster has quite a few wounds.

Cleric: [===|===|===|---]

<529/786hp 718/1140m 416/446mv 35939xp 988gold 12h D> com curse

You fail to curse Blademaster.

Blademaster has quite a few wounds.

Cleric: [===|===|===|---]

<529/786hp 704/1140m 416/446mv 35939xp 988gold 12h D> Blademaster's chop mauls you.

Blademaster has quite a few wounds.

Cleric: [===|===|==-|---]

<507/786hp 704/1140m 416/446mv 35939xp 988gold 12h D> com ray BLM

You block Blademaster's attack with your shield.

Blademaster's shock mauls you.

Blademaster's shock injures you.

Your steel shards wound Blademaster.

Blademaster parries your attack.

Blademaster parries your attack.

Blademaster has quite a few wounds.

Cleric: [===|===|=--|---]

<447/786hp 704/1140m 416/446mv 35939xp 988gold 12h D> wield slayer

Blademaster drives his weapon into your back and twists it viciously!

Blademaster's backpin devastates you!

Blademaster's pinwheel MANGLES you!

Blademaster's shock wounds you.

Blademaster's shock injures you.

You block Blademaster's attack with your shield.

Blademaster's shock wounds you.

You block Blademaster's attack with your shield.

Your steel shards wound Blademaster.

Blademaster's blood loss scratches you.

You sure are BLEEDING!

Blademaster dodges your attack.

Blademaster has quite a few wounds.

Cleric: [===|==-|---|---]

<270/786hp 704/1140m 416/446mv 35939xp 988gold 12h D> com ray BLM

As the ray of Creator's power shoots forth, Blademaster cries out in remorse.

Your ray of truth devastates Blademaster!

Blademaster has some big nasty wounds and scratches.

Cleric: [===|==-|---|---]

<270/786hp 677/1140m 416/446mv 35939xp 988gold 12h D>

Blademaster's shock misses you.

You block Blademaster's attack with your shield.

Blademaster's shock injures you.

Blademaster's shock wounds you.

Blademaster's shock injures you.

Your steel shards devastate Blademaster!

Blademaster's blood loss scratches you.

You sure are BLEEDING!

Your punch injures Blademaster.

Blademaster has some big nasty wounds and scratches.

Cleric: [===|=--|---|---]

<218/786hp 677/1140m 416/446mv 35939xp 988gold 12h D> You wield the Dragon Slayer.

Blademaster has some big nasty wounds and scratches.

Cleric: [===|=--|---|---]

<218/786hp 677/1140m 416/446mv 35939xp 988gold 12h D> Blademaster's thrust wounds you.

As the ray of Creator's power shoots forth, Blademaster cries out in remorse.

Your ray of truth decimates Blademaster!

Blademaster has some big nasty wounds and scratches.

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Here is my main problem.

the marmalade cat is using:

(Invis) a marmalade orb

BLM: [===|===|===|===]

<660/673hp 387/489m 264/414mv 11724xp 11278g 11h D> disarm

Your ironarm grazes the marmalade cat.

Your arms feel like cords of iron, and you overcome the curse.

You disarm the marmalade cat!

The marmalade cat has a few scratches.

[Exits: down]

(Invis) A striped marmalade orb floats in the air near you.

An ornate mahogany book cabinet sits in the corner of the room.

The marmalade cat is here, fighting YOU!

Any disarm under the IronArm stance will, disarm cursed weapons to ground.

And the blademaster will not suffer the penalty to disarm due to his limited weapon knowledge. Meaning that he has a very high success rate.

IRONARM

Syntax: cast 'ironarm'

A ritualistic stance meant to be used with two weapons. While under

its effects the blademaster is able to use his secondary blade to deflect

his opponent's weapon when trying to disarm. This allows him to focus

and strike a powerful crippling blow at the victim's arm forcing him

to drop their weapon. This allows the blademaster to attempt to

disarm their foe without concern for skill with the opponent's weapon.

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Guest emp_newb

It will only disarm a weapon to the ground if it does not have the nodrop property. Nodrop means cannot be dropped, noremove means disarmable only by monks/blms

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If the weapon is just no drop, they do not even need IronArm to disarm it.

No drop weapons are for when you cannot get a norem weapon.

Else any meele will dirt then disarm you.

How many no drop no rem sockets do you know ?

I just know one. And i never managed to got my hands on it.

And a unique nodrop socktable staff that, frankly, is to good for my taste.

This is getting ridicule. Blademasters already have lots of ways to win fights, with critical strikes and weapon positioning for increased landing%. They do not need cursed-disarm to completely cripple c/c defences.

Neither do Monks that can Lag them to hell and back.

Blademasters at the start could not disarm to ground, and did very well. I do not see why they had this upping.

Monks were also fine for years. Then they got second Parry in offensive. Fine good vs meeles. But Cursed Disarm.... over the top.

How would you feel if Invokers gained a spell that hited internal damage ?

Or clerics dispel evil/good suddenly was changed to internal damage and started to ignore Sanctuary. Makes sense after all, your are dispelling their essence, not casting a fireball at them.

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If the weapon is just no drop, they do not even need IronArm to disarm it.

No drop weapons are for when you cannot get a norem weapon.

Else any meele will dirt then disarm you.

Any clever invoker will flee just before the 2 round lag of dirt kick wears, dance about for the tick, and come back. 2 rounds of combat is a good amount of time for an invoker with a fully charged staff to lay on some pain, before fleeing.

Dey

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This is getting ridicule.

No offence Mya, but *your* arguments are ridicule. Especially the "how would you feee..." part. You're looking at things from your point of view ONLY.

A blademaster can NEVER kill a smart cleric, you know this better than anyone and since you are ignoring all of my posts and not replying to them intentionally it seems, I will say just that - if you want your weapon not to fall on the ground then get a nodrop weapon, not a norem.

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If the weapon is just no drop, they do not even need IronArm to disarm it.

No drop weapons are for when you cannot get a norem weapon.

Else any meele will dirt then disarm you.

So now we get to the whole crux of the matter - that you DO have to CHOOSE between being not disarmed or losing the weapon. The fact that you don't want to doesn't really matter - this is called balance.

Yes, I know of norem nodrop sockets - and it can be fun trying to get norem nodrop weapons but that is the whole point. You shouldn't be able to have everything all the time.

L-A

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Guest emp_newb

there are a few ways to make a weapon not sacable as well. There is one quest that does it (permanent) and cabal for the other. Also after playing Pildo for a bit, it was honestly not hard to get my staff owner only burnproof noremove nodrop.

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Mya' date=' I would highly suggest you try playing other classes, specifically melee (or even hybrid) ones. Playing the same combination over and over again is not going to give you a broad view of the balance scheme.[/quote']

Best advice ever.

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Well, my uncabaled blademaster can disarm with onslaught.

Blademaster: [===|===|===|---]

<477/673hp 365/489m 414/414mv 11707xp 11779g 22h D> Your thrust LACERATES the marmalade cat!

The marmalade cat looks pretty hurt.

Blademaster: [===|===|===|---]

<477/673hp 362/489m 414/414mv 11707xp 11779g 22h D>

Your pierce LACERATES the marmalade cat!

The marmalade cat parries your attack.

Your pierce MUTILATES the marmalade cat!

Your pierce misses the marmalade cat.

You dual parry the marmalade cat's attack.

You parry the marmalade cat's attack.

You dual parry the marmalade cat's attack.

The marmalade cat looks pretty hurt.

Blademaster: [===|===|===|---]

<477/673hp 360/489m 414/414mv 11707xp 11779g 22h D> onslau

Your chop DISMEMBERS the marmalade cat!

The marmalade cat looks pretty hurt.

Blademaster: [===|===|===|---]

<477/673hp 357/489m 414/414mv 11707xp 11779g 22h D>

The marmalade cat dodges your attack.

Your pierce MASSACRES the marmalade cat!

Your pierce MASSACRES the marmalade cat!

The marmalade cat dodges your attack.

You dodge the marmalade cat's attack.

You parry the marmalade cat's attack.

The marmalade cat looks pretty hurt.

Blademaster: [===|===|===|---]

<477/673hp 355/489m 414/414mv 11707xp 11779g 22h D> onslau

Your ironarm scratches the marmalade cat.

Your arms feel like cords of iron, and you overcome the curse.

You disarm the marmalade cat!

Your bladerush DISMEMBERS the marmalade cat!

The marmalade cat looks pretty hurt.

Blademaster: [===|===|===|---]

<477/673hp 352/489m 414/414mv 11707xp 11779g 22h D>

You have become better at ironarm!

Your pierce MASSACRES the marmalade cat!

Your pierce LACERATES the marmalade cat!

The marmalade cat parries your attack.

You parry the marmalade cat's attack.

You parry the marmalade cat's attack.

You parry the marmalade cat's attack.

The marmalade cat is in awful condition.

The Tree House

This is a small platform with four walls and a leaf roof rather than

a proper tree house. Nevertheless, it is very cosy and could accomodate

two quite comfortably. A pot of jasmine tea is simmering over a fire

and a few plush cushions are scattered on a rug in one corner. On a

shelf on the west wall are the complete works of Shakespeare, while

another book lies half-read on the floor.

[Exits: down]

(Invis) A striped marmalade orb floats in the air near you.

An ornate mahogany book cabinet sits in the corner of the room.

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Guest emp_newb

Yes mya. BUT if you identify that orb you will see it is noremove, NOT nodrop. If an item is noremove, it cannot be disarmed. if it is nodrop it cannot be dropped. the marmalade orb is ONLY noremove

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As you should be aware Emp_newb, i know this.

Such is the problems with this kind of weapons.

Some of them are both, but very hard to get,

Hold of as they require a large group, for much time.

A commodity that i find increasingly scarce this days.

The time and the players.

This log was for Lytholm. And to teach the less familiar with Blademasters. Since my blademaster managed this autodisarm, i never thought it could ever involve cabal skill.

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mya, you're not making any points here.

there is absolutely no reason, other than stacking commands, that you should be having trouble with the special disarms. just pick it up.

if you pay attention, like we all should, you will nullify the usefulness of the disarm. period. its been said. its been said again. its been said so much that we've run out of ways to say it. the skills operate as they are intended.

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This log was for Lytholm. And to teach the less familiar with Blademasters. Since my blademaster managed this autodisarm' date=' i never thought it could ever involve cabal skill.[/quote']

Of course your can disarm with bladerush...I mean...its right in the help file. Ironarm + bladerush = cursed disarm for everyone who wasn't aware.

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By my count you enter three commands to get that, plus have to pick a certain stance....have you ever been caught like this before? If so then its more your fault than game mechanics. I can't remember the last time I've been pinwheeled or disarmed or anything else. Its a simple case of not letting the blademaster use those skills against you.

If your whole argument is that you should be able to sit in combat and no one do anything to you then perhaps you need to re-examine your definition of PK. That's just not the way its going to work.

L-A

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(NOTICE YOU CANNOT OPEN WITH ONSLAUGHT...so, its hope for counter/predict/snakespeed/spellkill to kick in or open yourself with something that will pushback further the full onslaught)

COMBAT ROUND

onslaught (thrust)

COMBAT ROUND

onslaught (chop)

COMBAT ROUND

onslaught (bladerush, which has a disarm chance (happens to also apply the ironarm effect))

COMBAT ROUND

onslaught (backpin + pinwheel)

Seems like plenty of time to you know...get away. If YOU are stacking commands, who does the blame lie with? One guess only... I will say this. If you can get to the bladerush in ironarm and successfully get the disarm, excellent chance to get a nearly guaranteed chance at a backpin/pinwheel. That being said, the lag from an ironarm disarm is so minimal that some of the time the lag will wear off giving your opponent a chance to flee before you can complete the onslaught.

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