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Kurvikhel


Mindflayer

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i'd like to take the pk portion of your brain and swap it with mine... i cant tell you how many times i logged off because of the simple fact that you were online... there was a time i was on for 4 hours with 8 goods and me being the only evil. then you log on and i instantly log off... that says alot.

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You could take a standard from the strong cabal guard within 3 ticks. That was insane! For awhile I thought you were somehow using power word kill on it. Then I watched you do it. Those travens utterly demolished the guard.

Heh, I remember once we were killing the demonicon (or namhael, can't remember exactly). Just the two of us and he would say, "cast sanctuary on my zombies and sit here". Then he goes and kills it alone :P

I was like, "Wtf man?" :P

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Yep, three travens were buff. Could kill more or less any mob in the game.

Good character Mindflayer, for a long time there I thought you were just a mindless killing machine. However, once we got talking, I noticed you put alot of effort into your character.

Big thumbs up.

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Heh, I remember once we were killing the demonicon (or namhael, can't remember exactly). Just the two of us and he would say, "cast sanctuary on my zombies and sit here". Then he goes and kills it alone :P

I was like, "Wtf man?" :P

That shows you right there, 3 travens should never have been allowed. Lol. Glad to see it's normal now. :)
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Great great character a pk beast with great rp skills, you projected how dangerous you were in the way you carried yourself in RP, and if people did not realise it they soon did in combat. I fought you many a time and only got away thanks to a certain spell, the damage you shell out and the speed of movement makes every counter move criticial. Im sad that a great character in no more and happy not to have to keep typing "where" to see if your near. Good luck with your next, and as part of the player base thankyou for the experience of Kurvi. :D

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While I agree that three traven zombies are pretty dominant, I don't think that another player who got three travens would be an equally dominant character.

I had a fair bit of fun with Kurvikhel as my current character, I never killed you, but I got close once or twice. I always ended up dying right at the end, though ;p

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Guest emp_newb
While I agree that three traven zombies are pretty dominant, I don't think that another player who got three travens would be an equally dominant character.

I had a fair bit of fun with Kurvikhel as my current character, I never killed you, but I got close once or twice. I always ended up dying right at the end, though ;p

Honestly I thought his last zombie setup was nasty.

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Guest emp_newb

I remember as Pildo once I said I would be out to fight you briefly. There where a couple WMs online so I went to get insurance. You had killed my guard, and stunned me before the lag from getting insurance wore off. I just stared in disbelief.

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To be honest, I did better with the new setup. Traven, Shudde M'ell and Gasteride. They were far more potent than three Travens, due to their size and therefore bashing ability. Furthermore, I didn't have to wait for three reboots ;) Good luck to any who make a necromancer now. Not only will you have to deal with a very long strength damned cool down period, but your zombies will cap at large size.

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To be honest' date=' I did better with the new setup. Traven, Shudde M'ell and Gasteride. They were far more potent than three Travens, due to their size and therefore bashing ability. Furthermore, I didn't have to wait for three reboots ;) Good luck to any who make a necromancer now. Not only will you have to deal with a very long strength damned cool down period, but your zombies will cap at large size.[/quote']

Keep in mind that for all but the past few months of the past 7 years, zombie sizes have been capped at medium...

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To be honest' date=' I did better with the new setup. Traven, Shudde M'ell and Gasteride. They were far more potent than three Travens, due to their size and therefore bashing ability. Furthermore, I didn't have to wait for three reboots ;) Good luck to any who make a necromancer now. Not only will you have to deal with a very long strength damned cool down period, but your zombies will cap at large size.[/quote']

i would expect the soul tap ability still effects str damned the same.

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Man so late to the party.

You were awesome, I didn't get much rp out of you from any of my chars, but I will say you broke my heart when you took Kreyis out from under me. But atleast I got it back.:D

You were like the final boss to FL, or emerald weapon (FF7 referance!)

I am certain your next guy will be even more of a beast.

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Keep in mind that for all but the past few months of the past 7 years' date=' zombie sizes have been capped at medium...[/quote']

When you initially raised the zombie it was its former size. If you logged off however, your army would mimic the size of the necromancer upon your next login. A certain race didn't get burned by this problem though. ;)

Who says he isn't already at 50?

Me!

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When you initially raised the zombie it was its former size. If you logged off however' date=' your army would mimic the size of the necromancer upon your next login. A certain race didn't get burned by this problem though. ;)[/quote']Travens are bigger than giant size, if I remember correctly.
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When you initially raised the zombie it was its former size. If you logged off however' date=' your army would mimic the size of the necromancer upon your next login. A certain race didn't get burned by this problem though. ;)[/quote']

I'm pretty sure the latter was not the case. Necromancers used to lose all their zombies at logoff no matter what. When this was changed, it was made so that they didn't keep their size as an incentive to get new ones like you used to be forced to.

Necromancers were not net toned down in recent history. In fact, they were toned up seeing as they can now get three large sized zombies that stay after logoff.

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