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Kurvikhel


Mindflayer

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I'm pretty sure the latter was not the case. Necromancers used to lose all their zombies at logoff no matter what. When this was changed, it was made so that they didn't keep their size as an incentive to get new ones like you used to be forced to.

Necromancers were not net toned down in recent history. In fact, they were toned up seeing as they can now get three large sized zombies that stay after logoff.

When I started on FL (during 2.0), zombies remained with the necromancer but they would revert to the size of the necromancer's race after logoff/login from my experiences with the class (Ghangus and Zorvakhal). The change that forced three different zombies was a blessing when coupled with the size fix. With some experimentation I found an effective grouping that I favored over the three Traven combination.

In more recent changes, Gasteride and Shudde M'ell (titan sized mobs-a step above giant sized) can now only achieve giant size. A necromancer facing a prudent melee opponent (i.e. a dark knight/ranger with the proper saves) will face a harder battle. I found these titan bashing zombies superior in defeating these high damage hybrid classes that lacked protective shield (a necromancer's greatest threat, when fully prepared). I was able to keep them pinned down and stay on the offensive myself. A necromancer in my opinion is not a class that can fight defensively.

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A necromancer in my opinion is not a class that can fight defensively.

Could not agree more. Very much like zerks, DKs and invokers, necros must be very aggressive in their fights.

P.S. Forgot to put in my 2 cents so far, but props on Kurv. Only had very limited interactions on Vellien (pretty much you coming after me while I was at 45 and in no position to fight you ;)), but you chase like you're on crack - VERY few people can keep up with me normally, but especially when I'm playing a paladin I can usually leave people behind eventually. You I could not. Kudos.

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This almost became my motto.

Your fury MANGLES Kurvikhel!

Your slash MANGLES Kurvikhel!

Your fury DISMEMBERS Kurvikhel!

Your slash MASSACRES Kurvikhel!

Your fury MANGLES Kurvikhel!

Kurvikhel is DEAD!!

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Hey Mindflayer' date=' what was the combo that gave you most trouble as Kurvikhel?[/quote']

I'd have to say Patreus (dwarven combat cleric-praetorian) was difficult to finish. Once he got his mitts on the Solar Grasp of Wendigo, it was truly painful.

Masokant (any dark knight that has the skill to create two level 10 malforms and two beefed up charmies) really can throw down damage quickly. Especially when you're an illithid and you can't parry worth beans.

Gruudik (ogre ranger stalker) was capable of massive "bursting" damage, just like Masokant. I still rue the day that he caught me RP'ing in Rheydin Central Commons with Palwen and two others with no sanctuary, mid-emote. ;)

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