Rethrick Posted July 5, 2009 Report Share Posted July 5, 2009 Well, I must say I remeber us pre-pinn and you were still kicking my ***. Great char and roll a goodie for pete's-sake. We could use the help. -Your neighborhood friendly healer Link to comment Share on other sites More sharing options...
Dale Posted July 5, 2009 Report Share Posted July 5, 2009 Man goods got their stuff handled. Evils need to always be numerous to keep them on the defensive, otherwise it's all tea parties and dress up. Link to comment Share on other sites More sharing options...
Twinblades713 Posted July 5, 2009 Report Share Posted July 5, 2009 I respectfully disagree. Then I disrespectfully disagree. Tea parties still must be held in order or something. Too dangerous elsewhere. Link to comment Share on other sites More sharing options...
Mindflayer Posted July 5, 2009 Author Report Share Posted July 5, 2009 I'm pretty sure the latter was not the case. Necromancers used to lose all their zombies at logoff no matter what. When this was changed, it was made so that they didn't keep their size as an incentive to get new ones like you used to be forced to. Necromancers were not net toned down in recent history. In fact, they were toned up seeing as they can now get three large sized zombies that stay after logoff. When I started on FL (during 2.0), zombies remained with the necromancer but they would revert to the size of the necromancer's race after logoff/login from my experiences with the class (Ghangus and Zorvakhal). The change that forced three different zombies was a blessing when coupled with the size fix. With some experimentation I found an effective grouping that I favored over the three Traven combination. In more recent changes, Gasteride and Shudde M'ell (titan sized mobs-a step above giant sized) can now only achieve giant size. A necromancer facing a prudent melee opponent (i.e. a dark knight/ranger with the proper saves) will face a harder battle. I found these titan bashing zombies superior in defeating these high damage hybrid classes that lacked protective shield (a necromancer's greatest threat, when fully prepared). I was able to keep them pinned down and stay on the offensive myself. A necromancer in my opinion is not a class that can fight defensively. Link to comment Share on other sites More sharing options...
Pali Posted July 5, 2009 Report Share Posted July 5, 2009 A necromancer in my opinion is not a class that can fight defensively. Could not agree more. Very much like zerks, DKs and invokers, necros must be very aggressive in their fights. P.S. Forgot to put in my 2 cents so far, but props on Kurv. Only had very limited interactions on Vellien (pretty much you coming after me while I was at 45 and in no position to fight you ), but you chase like you're on crack - VERY few people can keep up with me normally, but especially when I'm playing a paladin I can usually leave people behind eventually. You I could not. Kudos. Link to comment Share on other sites More sharing options...
Mindflayer Posted July 5, 2009 Author Report Share Posted July 5, 2009 Thank you sir. To anyone that wants to up their chasing ability, try your hand at a syndicate. It helped me to learn to follow people quickly. Link to comment Share on other sites More sharing options...
Twinblades713 Posted July 5, 2009 Report Share Posted July 5, 2009 Similarly, I found that as well. Combined with an invoker which has no way at all to lag anyone or slow their movements. Syndicate voker requires sick amounts of chasing. Link to comment Share on other sites More sharing options...
Mudder Posted July 5, 2009 Report Share Posted July 5, 2009 Being a Syndi actually really damages my chasing abilities. It makes you lazy on actually finding people. Link to comment Share on other sites More sharing options...
Twinblades713 Posted July 5, 2009 Report Share Posted July 5, 2009 Being a Syndi actually really damages my chasing abilities. It makes you lazy on actually finding people. When contemplating this possibility, I just consider the source. Link to comment Share on other sites More sharing options...
Mindflayer Posted July 5, 2009 Author Report Share Posted July 5, 2009 Being a Syndi actually really damages my chasing abilities. It makes you lazy on actually finding people. I disagree. You learn to love the underdark. Link to comment Share on other sites More sharing options...
Pieman Posted July 5, 2009 Report Share Posted July 5, 2009 Actually since MF said that about dk's and rangers vs necros I'd like to see the logs of a dk/ranger vs necro Link to comment Share on other sites More sharing options...
f0xx Posted July 5, 2009 Report Share Posted July 5, 2009 Yeah man, put up some logs of you against Masokant Link to comment Share on other sites More sharing options...
H&R Posted July 5, 2009 Report Share Posted July 5, 2009 I have the log where I kill him. If Mindflayer has any log of where he kicks my ***, I can post mine. Link to comment Share on other sites More sharing options...
Dale Posted July 5, 2009 Report Share Posted July 5, 2009 I only have one log from when I fought him with my ranger, and it isn't very interesting. Link to comment Share on other sites More sharing options...
Zhokril Posted July 5, 2009 Report Share Posted July 5, 2009 I have the log where I kill him. If Mindflayer has any log of where he kicks my ***' date=' I can post mine.[/quote'] Heh, me too. But we generally like PK logs to be more than three or four rounds. Link to comment Share on other sites More sharing options...
Mindflayer Posted July 5, 2009 Author Report Share Posted July 5, 2009 Hit N Run: All of our fights, save one that I didn't log, are rather one sided.. Link to comment Share on other sites More sharing options...
H&R Posted July 5, 2009 Report Share Posted July 5, 2009 Yeah, yeah. But the long fights are such a pain to edit (nope, don't have any log of a long fight with kurv) Link to comment Share on other sites More sharing options...
Dale Posted July 5, 2009 Report Share Posted July 5, 2009 Dang, all my logs with both of you are pretty much just three of four rounds. Win or lose... Link to comment Share on other sites More sharing options...
Mali Posted July 6, 2009 Report Share Posted July 6, 2009 Good job! My plan to have you delete before I hit 50 has come to fruition! Link to comment Share on other sites More sharing options...
Dale Posted July 6, 2009 Report Share Posted July 6, 2009 This almost became my motto. Your fury MANGLES Kurvikhel! Your slash MANGLES Kurvikhel! Your fury DISMEMBERS Kurvikhel! Your slash MASSACRES Kurvikhel! Your fury MANGLES Kurvikhel! Kurvikhel is DEAD!! Link to comment Share on other sites More sharing options...
HBwillie Posted July 10, 2009 Report Share Posted July 10, 2009 badass. - wilibald Link to comment Share on other sites More sharing options...
mya Posted July 10, 2009 Report Share Posted July 10, 2009 Hey Mindflayer. What was the Character/Combo that gave you most trouble as Kurvikhel ? Necro murdering mobs with inquisitive minds are questioning. Link to comment Share on other sites More sharing options...
Imoutgoodbye Posted July 10, 2009 Report Share Posted July 10, 2009 Necro murdering mobs with inquisitive minds are wondering. Wondering, Mya. The phrase is wondering. Link to comment Share on other sites More sharing options...
Dale Posted July 10, 2009 Report Share Posted July 10, 2009 He already gave the name. Link to comment Share on other sites More sharing options...
Mindflayer Posted July 10, 2009 Author Report Share Posted July 10, 2009 Hey Mindflayer' date=' what was the combo that gave you most trouble as Kurvikhel?[/quote'] I'd have to say Patreus (dwarven combat cleric-praetorian) was difficult to finish. Once he got his mitts on the Solar Grasp of Wendigo, it was truly painful. Masokant (any dark knight that has the skill to create two level 10 malforms and two beefed up charmies) really can throw down damage quickly. Especially when you're an illithid and you can't parry worth beans. Gruudik (ogre ranger stalker) was capable of massive "bursting" damage, just like Masokant. I still rue the day that he caught me RP'ing in Rheydin Central Commons with Palwen and two others with no sanctuary, mid-emote. Link to comment Share on other sites More sharing options...
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