forums wiki bugs items changes map login play now

Monk Ideas

Monks have always seemed to me to be a very static class. In my opinion, they have nowhere near the fighting potential or customization of Blademasters, and are not the most viable for PK as melee classes go. As such, I’ve tried to think of a way that they could become something for PK, other than “dirt; thrash; trip”.

Level 1: Scrolls, Staves, Anatomy, Dodge, Hand to Hand

Level 2: Prayer Beads

Level 4: Martial Arts B

Level 5: Dirt Kicking

Level 6: Low Kick*

Level 7: Aura

Level 8: Fast Healing

Level 9: First Parry

Level 10: Meditation, Chakera Strike*

Level 11: Disarm, Kickboxing B

Level 12: Chii

Level 13: Lore

Level 14: Crane Stance

Level 15: Jump Kick*, Weapon Study*

Level 16: Second Parry

Level 17: Anatomy Expertise*, Martial Arts A

Level 18: Blind Fighting, Chii Bolt*

Level 19: Shield Disarm

Level 20: Horse Stance, Trance

Level 21: Leg Sweep*

Level 22: Healing

Level 23: Tiger Stance, Balance

Level 24: Chii Bolt*, Martial Focus*

Level 26: Preying Mantis, Observe*

Level 28: Roundhouse Kick*, Kickboxing A

Level 30: Drunken Stance, Chii Bolt*

Level 32: Catalepsy

Level 34: Counter

Level 37: Monkey Stance

Level 38: Chii Bolt*

Level 42: Buddha Stance

Level 45: Dragon Stance

Level 47: Martial Mastery*

Low Kick, Jump Kick, Leg Sweep, Roundhouse Kick

Syntax: Kick

The disciples of monasteries, before they begin to specialize in a specific style of fighting, are taught the basic methods of hand-to-hand combat. They are instructed in how to use a number of body parts as weapons – including their feet. As their training progresses, monks evolve in the complexity of their attacks. At the peak of their strength, they can literally kick a foe to death.

(Similar to Blademaster onslaught, this is a sequence of attacks. Low Kick – Damage, Jump Kick – Air Thrash, Leg Sweep – Trip, Roundhouse Kick – Damage, with chance to hit twice, based on hit/dam and skill proficiency)

Weapon Study-

Syntax: Automatic

Monks, having no use for any weapons other than their bodies, are untrained in all but the most basic of weaponry techniques. However, throughout their training, monks are taught to defend and attack enemies with weapons so proficiently, that they can perform both functions as well as they could wielding a weapon themselves.

(Allows a monk to fight an armed foe, using their proficiency in hand-to-hand and martial arts to determine their capacity to attack and defend)

Chakera Strike-

Syntax: Automatic

Monks are taught to analyze their foes as they fight, looking for weak points in every enemy. With every slash or stab, they learn a bit more about their enemies, and in turn, they can quickly weaken a foe by utilizing their vulnerabilities. This understanding can be gained not only through combat, but also by studies of the movements of their enemies.

(Similar to old Chakera strikes, but proficiency in skill increases chance of success, and the adverse effects of the strike- Higher proficiency/anatomy level can cause lag enemy and/or drain their mana)

Anatomy Expertise-

Syntax: Automatic

Through intense study of a particular rival, a monk can develop a thorough understanding of that enemy and similar entities. Through such concentrated examination, a monk may progress past the normal level of mastery in a foe’s anatomy, giving them the ability to excel at fighting their chosen opponent.

(Allows selected anatomy to rise to 10 points above normal)

Chii Bolt-

Syntax: Store

Where most battlers fight using their physical abilities, or mages fight using their strength of mind, monks utilize their prowess in both of these areas. As such, they are capable of focusing their spiritual energies into a physical power, giving them the ability to strike with added force.

Level 1 – Elemental Damage (Syntax: Release , two hour timer of elemental attacks)

Level 2 – Magic Damage (Syntax: Release Magic, two hours timer of magic attacks)

Level 3 – Neutralize Protections (Syntax: Release, one-time use)

Level 4 – Spiritual Assault (Syntax: Release Spirit, two hour timer, extra magic attack every other round, similar to Shaman spirit)

Martial Focus-

Syntax: Automatic

A skilled monk may choose from an array of abilities to specialize in, to utilize against their favored enemy. These tactics are only used if the monk is a true master of that enemy’s anatomy. Instinctively used in combat, these abilities have different negative effects on members of the race of monk’s chosen anatomy expertise.

Affects, similar to the mals from critical strikes, randomly initiated in combat. For example-

Monk’s high kick wounds you.

Monk’s jab injures you.

Monk strikes you in the kidney.

Monk’s kidney strike grazes you.

You feel very ill.

Observe-

Syntax: Observe

Through the process of intent observation, combined with physical combat, a monk can gain a more complete understanding of a particular foe’s strengths and weaknesses. By engaging in a concentrated observation of a foe during combat, the monk enhances their capacity to learn about their rival, gaining such knowledge more quickly.

(Two tick timer, with ten ticks between uses. Increases rate at which anatomy is learned, sacrificing damage output to do so)

Martial Mastery-

Syntax: Store

True mastery in fighting a chosen foe, comes from two things – first and foremost, a monk’s understanding of their opponent’s strengths and weaknesses. And second, that monks own personal strength, both spiritually and physically. When a level of true mastery is reached, a monk may store their chii a final time. The immense power of this ability is a chore, draining the monk severely. However, the power of this chii is said to be able to vaporize foes with but a single blow.

Chii Bolt, Level 5 – Enhanced Focus

Syntax: Automatic

Allows the monk to fight a member of their expert race more efficiently, using Chakera strikes. Greatly increases the potential to hit a Chakera strike, as well as increasing the frequency and damage of the Martial Focus abilities. Twenty-four tick timer, seventy-two ticks between uses. Puts monk under three tick ‘drained’ affect, and uses up 300 mana.

Forward 99% props to Balinor

Nice.

Very Nice!

I would love to see that change accepted!

Loving it.

All my own thoughts about monks:

Criticisms:

-Monks should never get elemental attacks.

-Monks should not be able to parry as if they knew every weapon. There's a huge difference between having used a weapon and knowing how it works to have seen a weapon used and knowing how it works.

-Maledictives from a monk? I don't see someone who uses their body as a weapon used such shady techniques as a kidney punch, or groin kick, et cetera.

-A monk's kick is fine the way it is. It has a few extra uses than damage. The whole kick thing would be cool to watch, and to see it in action, but it is much like the blademaster onslaught.

-Anatomy expertises would make them too much like blademasters, classes which I feel should have a huge separation.

Edit: Also, about the kick/onslaught deal, I'm not sure if that's offense only or both, but a monk in defensive empowerment really should not have much(if any) lagging ability. And non-flying opponents? The jump kick part wouldn't do anything, it'd be a waste.

Positive Things I Saw:

+Very thought out, selectability would awesome for every class.

+Anatomy expertises would make them cool, since monks do have problems against some race/class combos.

+Different types of chii bolt, choosing different types of damage on how they focus the chii.

For the most part, I disagree because I think monks are a much more 'thinking' class than any other. They are not for the faint of heart, they take quite a bit of training and experimentation, but the pbase has seen quite a few really run over some people. They take a lot of work, but are worth it in the end.

Feel free to criticize my ideas.

I had a fully trained monk.. and sucked with it... boo to that lol.

a better-lagging, a mal'ing, an vuln melee damage source on demand, increased chakera probability.... heh.

but, at least your idea of a weapon system could be a disadvantage in some cases, e.g. when your opponent wields whips.. yet overall all these buffs would be like playing on godmode which would be a total blast

I like it.

I have had very limited exposure to monks but from what i could tell they could do with a bit of tweeking....

Its hard to say though i got bored with my monk at about level 32.... Found it hard to level and hard to keep my interest......

You kind of contradicted yourself there with the anatomy expertises corpsestomp...

no, he doesn't. he simply says there are both good and bad things with anatmy expertise.

oh, and before even thinking of tweaking any class, finish paladin / DK. DK needs tweaking more than anything else, IMO.

no' date=' he doesn't. he simply says there are both good and bad things with anatmy expertise.[/quote']

Right on, brother.

Posted for Bali because he wouldn't stop bugging me and he couldn't log in from where he was...or something.

An example of what combat might look like, using Chii bolt level 1. The purpose of this example, is to show that while the sequence idea may seem similar to Blademasters, it would not be as easily used. The kick abilities would be available in either offensive or defensive. However, they would not cause any lag in defensive, just do damage. The Chii Bolt would only be available in offensive.

store

You store your chii.

release ice

You release your chii, focusing your spiritual energy into your hands.

Affects:

Spell: Icy Fists for 2 hours

Your icy high kick decimates a fire giant!

Your icy jab mauls a fire giant.

You execute a Chakera strike, freezing your opponent where your blow lands.

Your icy Chakera LACERATES a fire giant!

A fire giant has a few scratches.

kick

You lunge at a giant, feet flying.

Your low kick devastates a fire giant!

A fire giant has a few scratches.

Your icy spin kick mauls a fire giant!

Your icy jab mauls a fire giant!

You strike a fire giant in the arm.

Your heart strike wounds a fire giant.

A fire giant looks weaker.

A fire giant has a few small wounds and bruises.

kick

You run toward a fire giant, and leap into the air.

Your jump kick MUTILATES a fire giant!

You knock a fire giant out of the air, slamming them to the ground.

A fire giant has a few small wounds and bruises.

Your icy jab mauls a fire giant!

Your icy palm strike mauls a fire giant!

A fire giant has a few small wounds and bruises.

Your icy palm strike decimates a fire giant!

Your icy kick maims a fire giant!

A fire giant has a few wounds.

kick

You knock a fire giant's legs out from under them.

Your leg sweep mauls a fire giant.

A fire giant has a few wounds.

Your icy kick mauls a fire giant.

Your icy jab decimates a fire giant!

You execute a Chakera strike, freezing your opponent where your blow lands.

Your icy Chakera MUTILATES a fire giant!

A fire giant has a few wounds.

Your icy high kick decimates a fire giant!

Your icy jab decimates a fire giant!

A fire giant has a few wounds.

kick

You spin around, executing a double roundhouse kick.

Your roundhouse kick LACERATES a fire giant!

Your double roundhouse DISMEMBERS a fire giant!

A fire giant has some big nasty wounds and scratches.

And as far as the Weapon Study skill goes, I'm not thinking about having people fight like they have mastery in every weapon. You would be able to fight people with weapons as if you had three quarters of the average of the three skills. For example, when you practice the skill, you have 75% in the skill, 85% in hand to hand, and 82% in martial arts. Therefore, you would be able to fight against weapons as if you had 60.5% proficiency in that weapon. So at 50, you would never be able to fight with more than 75% proficiency in the weapons. The main goal is to alleviate the need to waste all those practices on weapons, and trying to train weapons, which goes pretty far against RP, while still allowing monks to defend against weapons.

For the Martial Focuses, or "Kidney strikes", they would only be available in offensive. And what do you think a Chakera strike is? I'll tell you - it's striking at strategic locations, to cause harm to a foe. According to Hinduism, "chakra" refers to the seven points of energy in the body. There's one at the top of the brain, one in the middle of the brain, one in the throat, one in the chest, one in the abdomen, one in the groin, and one between the genitals and anus. I think that a monk, highly trained in the anatomy of a particular race, should be able to strike at those places with some accuracy, don't you?

And finally, anatomy expertise. A monk is a highly trained fighter, not necessarily a priest, and certainly not a pacifist. They are just as well trained in the anatomy of their foes, since they actually rely on it even more than Blademasters (see above: Chakeras). And while I agree with you that monks and Blademasters should remain individual entities, since the release of Blademasters, monks have become obsolete. Just because Blademasters had it first, doesn't mean it should be reserved solely for them. Hell, that just means it's already coded in. ;-)

Bali must be so bored at times. =)

Do you really think the "icy fist" would decimate a fire giant? I've seen fire weapons do more damage against them. This is more realistic.

Your icy fist *** DEMOLISHES

Your icy jab *** OBLITERATES

Your icy kick === ANNIHILATES

You strike a chakera point === DISINT

Tiger claw *** UNSPEAKABLE

2nd claw *** UNSPEAKABLE

Overpowered.

Do you really think the "icy fist" would decimate a fire giant? I've seen fire weapons do more damage against them. This is more realistic.

Your icy fist *** DEMOLISHES

Your icy jab *** OBLITERATES

Your icy kick === ANNIHILATES

You strike a chakera point === DISINT

Tiger claw *** UNSPEAKABLE

2nd claw *** UNSPEAKABLE

Overpowered.

It's not like Monks can't already hit vulnerabilities. What do you tink chii level 2 is to Ogre's? You certainly don't see all that damage against them. It just turns into dismembers, massacre's, maybe a demolish or too. No one complains about that. Giants are strong to physical damage anyway; it might be a good idea to level the playing field a little. I don't know if it's such a good idea to give them a specific element damage (Or give them one at creation at random that they use the remainder of their life), because I do recognize as well that chii level 2 nullifies the physical advantage to giants, but greatly hinders your ability to strategize as well since you always have to be in offensive in order to battle one. I don't think it'd be overpowered, though it may require a little more thought.

Every single attack (jab, backfist, etc) that a monk has hits with different damages, whether it be slashing, bashing or piercing. Monks are fine as is, IMO.

Every single attack (jab' date=' backfist, etc) that a monk has hits with different damages, whether it be slashing, bashing or piercing. Monks are fine as is, IMO.[/quote']

All of which... Is physical damage to which giants have a strength. That's all my point is.

and that's why monks have lvl 2 chii, to go with magic damage against the giants. the ideas submitted have been interesting, but elemental attacks are pushing it for a monk IMO.

Merriwren, please note the following from the Divine Mandates:

Posting for forum-banned people will result in the thread being deleted and the possibility of the person posting joining the person they are posting for the duration of the original ban.

There is a good reason why people who are forum banned, for whatever the duration, are in that state.

EDIT: If he told you he "just couldn't log in from there", he's telling half truths. He can't log in from anywhere at present.