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Proposal: Lower the total lives


Mudder

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It's funny seeing people say they would go through 60 easily, but what percentage of players actaully condie? It took me over 1000 hours to condie Solec, and I was agressive and reckless many times.

I, for one, like mudders idea. Life in FL never seemed valuable.

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I, on the other hand, have condied a lot of characters, my most recent within 300 hours whilst still having a decent amount of kills. I enjoy the ruthless gameplay, and I play very aggressively, so I tend to die a lot more often.

I'm not the only one.

IMO there are other ways at making death matter more without something like this. I'm really against lowering lives...

Dey

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To be honest, 300 hours seems to be above average on hours judging from what I see on deletion threads.

But this got me thinking, why are there life limits anyway? What was the original purpose of it? We have to ask ourselves if it fulfils its purpose as it was meant to be, or is it just an outdated mechanic now?

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Guest emp_newb

I think this idea is horrendous.

How many peopple try a new class. Take 10-20 deaths before they can use their class right? How many people go for remort classes, and take 1/3rd of their deaths waiting on remort. Not to mention if there are a bunch of app wannabes at 30, you could lose 10-30 percent of your total lives just ranking in emerald.

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Guest emp_newb
Then don't die. Maybe this would have the adverse affect of people wanting to kill less unless they had a good RP reason? (Maybe that is just crazy talk.)

Wow, how did I not think of that. You know, sometimes you say dumb **** mudder. Other times you say things that should go down in history as rules to live by.

If you want to win at a pking game, don't die. Man, I have been here 7 years, and I wish someone had told me that 6.5 years ago.

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The reason that people worry about their equipment more than the actual death is that they are being weakened by losing the equipment. Losing a death does not actually weaken anyone in any way. If we want people to value lives, there would have to be some sort of penalty to having less of them, and I doubt anyone wants that.

I don't really see enough of a pro to outweigh the many cons people have mentioned. This means that many players will condie very fast, and I don't just mean new players. Very few players last past 200-300 hours without getting at least 20 deaths, experienced ones included.

Also, as I said, it will make people afraid to lose lives which will result in more log offs and avoiding PK. This isn't an insult to you, and pretty much everyone does this, but I've seen you log off somewhat consistently across different characters when you are fighting a very uphill battle (ie a very unfavorable matchup). If you, as an experienced player who is proposing this idea, do this already, exactly how do you expect everyone else to cope?

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Less experienced players can always roll a moderate until they feel they are ready for the Ruthless game. :)

Mudder, keep in mind that the moderate tier is intended to be an alternate tier, not the newbie tier. We're still going to have newer players playing Ruthless chars. Why? Because they're the ones who can truly become the big badasses, the ones who can become demons and vampires, the ones who have the big risk but also the big reward in PK. To a lot of newer players, the concept of Ruthless play may appeal more than the safety of Moderate play does.

We should not be telling new players to just be Moderate until they think they can hack it as Ruthless... we should be telling new players that while playing a Moderate may make their initiation and learning periods a bit less painful, they should choose whichever tier can provide them the kind of gameplay experience they are looking for. Ruthless is tough enough compared to Moderate... we don't need to cut the number of lives people have too.

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Well I am glad everyone took the time to respond to this. I was just something that I have, for a long time, felt. You have all made very good/valid points. I just personally still like the idea.

It's odd how people had to take things to the insult level on a mere proposal.

Just testing the waters, it is clear that the majority do not like this idea.

RE: Zhokril: You're damn right I log off if the numbers are insane. If I have no chance of victory I am not throwing my life away. Especially when I know that my enemies will be using "cheap" tactics. I also don't think this would occur more often. I think it will remain the exact same. But who knows?

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My only thing was slightly reducing just to see the effects. Fifty lives isn't drastically differet from 60. I agree 15 is rather short, but I have some weird inclination leading me to think that 60 just still seems like an 'infinite' number. The statistics for condying a character really isn't that much unless (as I have heard and witnessed) you're dying maybe 5-6 times in an RL day consistlently.

I just think 40 is a rounder number. I've still never gotten to 40 deaths, I don't think, and I've had characters with over 500 hours on several occasions. I am not uber stellar a pker.

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I've condied before - and it took a long while. This was a long time ago - I don't think I've gone above 20 deaths on many characters.

However, I am against this idea. I see this as just making c/c's even stronger - which isn't needed. Melee's die more and wiping them to condeath faster makes it a LOT harder. Yes, it would increase log offs etc - which is always an issue. I don't always understand why people log straight away. Sometimes (like the 5th time in 5 days you suddenly find 4 caballed enemies) you're just too tired to face it - but usually if there is the slightest chance of victory its worth sticking out....

L-A

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