Tyorik Posted July 6, 2009 Report Share Posted July 6, 2009 The one where you make the same stupid mistake over and over and over again even though it's something you KNOW not to do? I bring this up having taken my... 5? 6th? mobdeath from hitting 'west' one too many times on my way past the Forsaken Lands at level 30. Link to comment Share on other sites More sharing options...
Ali_gmud Posted July 6, 2009 Report Share Posted July 6, 2009 Got to love that sand golem, he is been the death at least 10-15 deaths over my years of playing. mobdeaths below 30 used to make me rage delete but now the xp penelty only affects 30+ I've been able to get past level 30. Link to comment Share on other sites More sharing options...
klemkin Posted July 6, 2009 Report Share Posted July 6, 2009 How many lives do characters generally have, anyways? Link to comment Share on other sites More sharing options...
Tyorik Posted July 6, 2009 Author Report Share Posted July 6, 2009 If it's still like it was a few years ago, about 60 I think. Link to comment Share on other sites More sharing options...
Pali Posted July 6, 2009 Report Share Posted July 6, 2009 You have 60 lives. Your 61st death will be your character's last. Link to comment Share on other sites More sharing options...
Sandbox Posted July 6, 2009 Report Share Posted July 6, 2009 thats all of my characters [edit] im learning Link to comment Share on other sites More sharing options...
tassinvegeta Posted July 6, 2009 Report Share Posted July 6, 2009 I had a blind feral ninja that kept dying. He never made it to 50. Link to comment Share on other sites More sharing options...
Kyzarius Posted July 6, 2009 Report Share Posted July 6, 2009 using highlights you can identify certain permanent objects so that they are flashing red when you reach them...letting you know you should turn... Link to comment Share on other sites More sharing options...
Guest emp_newb Posted July 6, 2009 Report Share Posted July 6, 2009 Or you can set walking aliases. Like I have one that I hit when I open the west gate of miruvhor Same thing for when I send the hidden scorpion running north into the golem. Link to comment Share on other sites More sharing options...
Sandbox Posted July 6, 2009 Report Share Posted July 6, 2009 Or you can set walking aliases. Like I have one that I hit when I open the west gate of miruvhor Same thing for when I send the hidden scorpion running north into the golem. i'll remember this and dirt you in the middle , should be fun to get all those extra rounds while you spam commands. Link to comment Share on other sites More sharing options...
Guest emp_newb Posted July 6, 2009 Report Share Posted July 6, 2009 Dirt does not matter if you get pwnt doing it Invokers rely solely on damage output. you dirt me, I am tossing monster damage your way. You flee, I will just firestorm and wait the tic out. I get low. I will recall. You will find most of the vets in this game can navigate blind pretty easily. I also said aliases, not triggers. If I am in a pk, no command stacking. Link to comment Share on other sites More sharing options...
Sandbox Posted July 6, 2009 Report Share Posted July 6, 2009 Dirt does not matter if you get pwnt doing it Invokers rely solely on damage output. you dirt me, I am tossing monster damage your way. You flee, I will just firestorm and wait the tic out. I get low. I will recall. You will find most of the vets in this game can navigate blind pretty easily. I also said aliases, not triggers. If I am in a pk, no command stacking. silence! i keel you! Link to comment Share on other sites More sharing options...
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