forums wiki bugs items changes map login play now

Illithid Shock

There are alot of skills that are used on ways not intended, but thats PK for you. Thats human nature is to take every ability they have and use it to it's fullest.

Not to mention, have you ever played a necro and gone into shock? It's not this aww amazing saving grace I promise you.

Epp Acer was first boo

Oh, and another thing, a thread in the OOC forum just had me thinking.

Imagine driving down the road, a tyre bursts. You get your spare on. You sure don't treat your spare like the 'real' tyre, because it's your backup/emergency tyre to get you where you need to be and get another regular tyre back on.

Dey

Oh, and another thing, a thread in the OOC forum just had me thinking.

Imagine driving down the road, a tyre bursts. You get your spare on. You sure don't treat your spare like the 'real' tyre, because it's your backup/emergency tyre to get you where you need to be and get another regular tyre back on.

Dey

My spare tire is just like my regular tire. Infact by now its probabliy better.

tyre.. flippin british.

so, when a monk strangles with their beads their hands need to immediatly vanish...

so' date=' when a monk strangles with their beads their hands need to immediatly vanish...[/quote']

I still think Tribs should make monks emote putting their hands in their pockets. ^_~

but the beads crumble.

and the monk will, in most casees, run.

but the beads crumble.

and the monk will, in most casees, run.

unless they are a prepared monk then they heal up. Especially a good aligned with their access to certain scrolls and things.

The only opposing arguments I've seen thus far are these:

A) I haven't seen it so it isn't a problem. (Or I played xx necro and did this)

Answer: This is a statement of the extent of your personal experience, and has no value outside of saying: I do not have/not willing to put forth a worthwhile idea or opinion about your arguments.

Other skills work in unintended ways. If shock is changed, we must change XX skill.

Answer: That doesn't justify anything about shock. Other skills are other skills. This thread is only relevant to the shock racial skill and the spell animate corpse. Make a new post about these other abused skills. Try to use reasonable arguments to explain why it should be changed. Different thread, please.

C) Shock already sucks enough.

Answer: Losing your zombies wouldn't matter, if this was true. Shock is not justly feared now. Read my previous arguments.

Those are all the arguments I can spot in the posts thus far.

I think I agree with Celerity in theory on this one, but don't necessarily think the change has to happen or else. I think it would, however, be an improvement. When the illithid race was created long long ago there were some pretty significant differences to the illithid race we see today. The biggest of these that comes to mind is the fact that, back then, illithids were vulnerable to slashing attacks. This made the "shock factor" much more appropriate at the time, because it's not too tough to find slashing weapons laying around. Light weapons, however, are somewhat fewer and far between. While at this time illithids were also immune to lightning, I don't think the change in vulns necessarily was an even balance. Now for them to use shock as an extra store of hps for offense seems a bit off for me, but like I said I don't think its necessarily some horrible unbalancing advantage.

You guys have been mentioning it in a balance issue which it is balanced since there are VERY negative effects regarding the shock, but also, the idea of losing zombies shouldn't be even thought of in that area in the manner of well thought out mud....

An illithid goes into shock and uses its mind to halt the breachs on his body, however, the zombies never take mana to control or mental effort to make them obey since they are basically an illithid's axe or bow or what not, there is no effort involved in keeping them theirs and making them obey so I personally just can't see why they'd dissapear

The only opposing arguments I've seen thus far are these:

A) I haven't seen it so it isn't a problem. (Or I played xx necro and did this)

Answer: This is a statement of the extent of your personal experience, and has no value outside of saying: I do not have/not willing to put forth a worthwhile idea or opinion about your arguments.

Other skills work in unintended ways. If shock is changed, we must change XX skill.

Answer: That doesn't justify anything about shock. Other skills are other skills. This thread is only relevant to the shock racial skill and the spell animate corpse. Make a new post about these other abused skills. Try to use reasonable arguments to explain why it should be changed. Different thread, please.

C) Shock already sucks enough.

Answer: Losing your zombies wouldn't matter, if this was true. Shock is not justly feared now. Read my previous arguments.

Those are all the arguments I can spot in the posts thus far.

Aside from that being a thinly disguised flame, you obviously don't like the answers you're getting. This is an IDEA &/or SUGGESTIONS. They're going to be negative, and they're going to be positive: Not every suggestion you make is going to be like: OH YEAH! LET'S DO IT!

Anyway. Like I thought I got across in the first place: There's no need to fix what's not broken. Illithids are fine, and until I see an illithid continually rely on shock and own the playerbase, my opinion will not change.

PS: also, even if an illithid had full mana when it went into shock, its hp won't be fully restored, either. Just because Pominsu had 1500 mana doesn't mean I had perfect saves, either. HP in giving up saves, or saves in giving up HP. My base hp on Pominsu was 800 something, and when I went into shock, I got 350 or so hp from having mana of almost 1100 bumped to 0. Plus, there's an affect that makes you easier to get hit (not sure if I can mention it), and it drains your moves. So really, what would be the point in giving illithids another low shot? Try playing one, then suggest it. Until then, I won't fully appreciate your suggestion.

I haven't played an illithid in forever, so I don't remember all of the negative affects of shock. But from an RP standpoint, a shocked illithid should be pretty messed up and lacking focus and all that. I'm not exactly sure how necro zombies work RP-wise; maybe the necro has to exert mental control over them, or maybe that just happens when he animates them and from that point forward they are just slaves and are ordered about. I would lean toward the latter, since he cannot order them to do things if he can't see them, and since they are not lost no matter how far away the necro gets from them.

That being the case, a necro probably should not lose his zombies when he goes into shock. However, he should not be focused enough to be able to continue an attack. The only things on his mind should be collecting himself physically and mentally.

My solution would be that a shocked necro cannot target another player, using murder, a spell, scroll, wand or whatever, nor can he order pets to do anything. Have this last a few hours. If the necro wants to gather his zombies, fine. He might have the mental focus to be able to do that. But going on the offensive when he's so messed up--nah. Then he gets out of there, gathers himself for a few hours, and then can go back on the attack.

I think the best part of my idea is the ease of implementation

In theory, I like the idea of losing their zombies. In practice, dunno. Never pinned an Illithid.

I think I agree with Celerity in theory on this one' date=' but don't necessarily think the change has to happen or else. I think it would, however, be an improvement. When the illithid race was created long long ago there were some pretty significant differences to the illithid race we see today. The biggest of these that comes to mind is the fact that, back then, illithids were vulnerable to slashing attacks. This made the "shock factor" much more appropriate at the time, because it's not too tough to find slashing weapons laying around. Light weapons, however, are somewhat fewer and far between. While at this time illithids were also immune to lightning, I don't think the change in vulns necessarily was an even balance. [b']Now for them to use shock as an extra store of hps for offense seems a bit off for me, but like I said I don't think its necessarily some horrible unbalancing advantage.

Pretty much how I see it. Especially the bold part.

Here's a thought from an rp standpoint, and I have never played a squid, and haven't fought one since i fought pominsu with a warrior, and we each usually went one for one on wins. Reason why zombies won't disappear. They're zombies, not spirits or something that requires an upkeep, or constent control over. Making zombies is a one shot thing, the spell has already been cast, and the effect is permenant. Its a simple thing, like a computer in terms of programming. Zombie created, zombie is loyal, zombie knows to protect master, thats it. As for squids being able to "control" them. If you're sick or dying, yet can still speak, and you have a trained, loyal dog. Just telling it what to do, it will still do it, there's no mind control in that.

i got off work just now and i see that this treatise is actually still in serious question. let me tell you guys something: messing with shock would be like beating a starving child because you fancy doing it at the moment. and i'm serious. to anyone who hasnt played an illithid and dont really understand how handed their asses are in combat, this suggestion is utter folly. but judging by the number of responses, it makes it look like a totally sensible suggestion. i have a 41 illithid necro right now, when "illithid shock" was the title of this thread i'm like "what the hell do they mean by shock??" thinking maybe some kind of attack i didnt know about. -Shock- is an ability that says "hey sorry you suck so badly in combat" and it's %160 justified. i always think of "shock" as "drained" because i'm used to seeing a 9 hour "drain" effect when i go into shock. it is integral to illithids because they completely get their asses handed to them in combat. equipment notwithstanding, because uber gear makes anyone formidable. if i see that Drained effect takes on brand new disadvantages now, i'll know that a very wrong decision has been made. just the fact that this change is being called into question is ludicrous. this race has 17 str and 17 con. please give us a break and keep races with their own advantages. just because someone gets some whim doesnt mean it's an earthshaking revelation.

i mean races are races for a good reason. if you were to ever mess with Drained, you better very well gimp a lot of other races. and i can think of several. but there is absolutely no need to mess with ANY race at the moment.

Ummm...I think they're talking about making it better, not worse. So calm down there, buddy.

better by losing all their mobs? what are you talking about.

Yeah, never mind, I'm an idiot.