To discourage players from relying on shock, and for it to only be used in emergencies as intended, I suggest that shock causes zombies/pets to disappear, like a loss in a challenge.
Illithid Shock
Illithids are like squishy marshmellows.
uh did you mean cone or something? because that was already severely toned down. it doesnt need to need to toned down again unless they just take it away entirely. and they shouldnt do that.
No the shock state ability that makes them direct their mind to heal their body.
Its on help squid, and anyone who fought/played one knows about it.
Its literaly insane. Like healers, "Ops im dead, no
im not dead."
marshmellows...its to help counter the marshmellowness.
oh, then absolutely NO. did you notice how insanely hard hit ill's get?.. they must have a physical damage vuln judging by the damage they take in melee. + they already had cone toned down and pretty useless. + leech is crap and might as well be taken off. take away shock and all you have is a gimpy smart human with a little extra mana that might last 3 rounds in combat against anything.
The only phsical vulnerability where old gnomes, with a "bash" bulnerability.
Squids have a lot more into them than you can see.
And they take the same damage as everyone else.
They have a lot better stats than humans. (for necros) and more mana / HP's.
They have a auto butcher.
They have and get out of jail card they can use to recall-sleep.
I think that when you died you should die, not magikly run away.
Illithids take damage like nothing else. Roll a drow necro, give em a good staff, then roll an illithid necro. See which takes more melee damage.
i think you two have just been fighting the truckload of illithids around lately and are just frustrated about their shock and havent been able to get your little PK when you wanted. learn to defeat their shock. DO NOT gimp illithid's shock. do not gimp anything on illithids. if anything like shock gets messed with you might as well take the race out of the game. and then when another racial ability gets on your nerves you can just start nerfing race after race. forget about it.
There are even ways to get AROUND illithid shock.
I haven't seriously fought a necro in awhile. So please don't say this is because I'm trying to "gimp" illithids or pissed about dying to something. Those are personal attacks and have absolutely nothing to do with my argument.
Illithids have innate parry. This is better or worse than normal parry, depending on cirumstances.
Illithids have awesome stats, TONS of hp/mana, telepath, easy food, lightning AND mental resistance, leech, cone of force, and shock. This is more than most quest races.
I feel that shock is designed to give illithids a little extra chance to run away after hitting zero hps. However, I see a lot of illithids waiting to enter shock before running away. I also see some illithids pking with zombies after in shock. This is not the purpose of shock. The purpose of shock is to run away when you mess up and should have normally died.
Taking away zombies does not 'gimp' shock. All it does is make people question about going into shock, and to make it something to be avoided instead of being counted on.
taking away the zombies gimps the necro. and what about psi illithids? so necro's get a "penalty" while psi do not?
the applicaiton of your "balancing" isnt really balanced, its just a hit at squid necro's.
And in truth though i know of one Illithid that can stand a beating right now i know the general consensus is that they are very soft targets. and if you have ever tried to gain eq with one you would not be against shock.
Shock is a great power, though it serves one purpose...with this purpose it has coupled some nasty side effects that can in the end spell doom for the illithid thats to slow to run before they go into shock.
Yes, illithids do get cone, leech, shock, lightning and mental resist, and telepath has to be applied for. You forgot infravision as well. And at what cost? Two big vulns, and a hellacious exp pen. And the innate parry thing is a joke. Illithids can't parry worth tar.
There are BAD BAD BAD circumstances of going into shock. The thing is, an Illithid can't run far if they go into shock. If they recall after shock, they can run even less far. Shock is fine.
no it was nothing as dramatic as a "personal attack" um so anyway....
yeah. so illithids only play one class and one qclass. you bet that making pets disappear is gimping shock. if illithids are such powerhouses, why dont they pwnzOR regularly. bottom line: NOTHING about illithid racial stat or ability is close to what slith abilities was/is. in fact i can rest easy now.
Removing zombies takes away the offensive power of a necro. Every other race would have died. An illithid with this proposed shock is just as defensive as an illithid in the shock we have now. It simply turns shock into a purely defensive thing.
We cannot talk about the possible effects on a psi illithid here. Needless to say, they would suffer the same as necromancers.
Illithid against mob is a moot point, as this is a playerkilling issue. Shock isn't designed to help take down mobs. You can still flee and rest as normal.
Yes, the idea IS to have a nasty side effect to shock. Something to be avoided. Yes, it can spell doom for a necromancer. Zero hps can do that. The illithid would now be forced to flee the battle once entering shock.
Although, since the necro is much more likely to flee after losing their zombies and not their life, it will result in less zombies and INCREASED survivability for illithids. I bet a lot of illithids have entered shock, tried to gather their zombies, and THEN died.
Edit: In this shock, an illithid can run just as far as in the shock before. Doesn't effect movement at all. Weaponless parry is definitely not a joke. We could post stats, but that is illegal on this forum I think. Once again, this doesn't increase or decrease any vulns of an illithid. Light is the only illithid vuln. I made no comparison between slith and illithid. I am also not saying illithids are overpowered. I see a misuse of a racial ability here.
I honestly just don't think it's that big of a problem.
it's not a problem. at all. also, i'm the one who made the slith comparison for a reason.
It does make sense that a necro would lose his zombies. A necro may be 'gimped' without his zombies, but the point of shock is one last chance for survival. Its not really a "yay I still have my shock state to finish him off". I haven't seen this happen beyond one or two characters in particular, but I would say losing zombies would make sense.
It would be reasonible to say that redirecting your entire lifeforce after getting to the brink of death would be a substantial shock (for lack of a better word). You would think the link between the necromancer and his zombies would be broken at that point. Also, in a state of shock the necromancer is supposed to be completely drained besides one last surge of energy to survive. This would encompass, one would think, the ability to exercise their control over the undead.
It does make sense that a necro would lose his zombies. A necro may be 'gimped' without his zombies' date=' but the point of shock is one last chance for survival. Its not really a "yay I still have my shock state to finish him off". I haven't seen this happen beyond one or two characters in particular, but I would say losing zombies would make sense.[/quote']
I'm afraid I have to agree with Celerity/Calron.
In cases of
emergencies, Illithids enter a state of shock, in which their body divert
their mental resources directly into healing for a limited amount of time.
However, they cannot heal either their body or mind for its duration, and
therefore this is used only as a last resort to ward off death.
What Celerity means is that shock is meant to be used in emergencies, as when an Illithid is normally about to die, shock kicks in to give them that little boost to be able to escape. However, people in PK are reliant on shock, so that even after their HP has drained right down (and remember, Illithids can have HUGE HP - the player of Pominsu himself has said he had 1500 HP) they then use the healing affects of shock to continue fighting. By removing their pets, they are given the gift of staying alive when normally they would die, (which would also remove their pets) so that they can escape. It merely makes it an escape mechanism instead of a healing technique that the Illithid can continue fighting with afterwards.
If a necro was to hit 0 HP anyway, they'd lose their pets, this is no different, but instead of them dying, they have a chance to get away.
Dey
As Pominsu I rarely stayed around when I hit shock. When I hit shock, things that so negatively affect a player were applied, and it wasn't worth staying around to get my *** handed to me even more. I have yet to see an illithid that sticks around afterwards.