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tribunal


Neewie

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So, we can chop at them with magical weapons, explode them with hellstreams, disease them, critical strike their hearts and brains and then lug them to jail, but an assassinating strike is out of the question? I thought we could just resurrect them anyways if they accidently died on the way. :P

I think we threw realism out the window a long, long time ago. If we really wanted to make sure that Tribunals must capture their targets, let's only allow them to use non-lethal batons, bolos, and stun gas.

None of those are one hit/lethal kills. And yes, powerword kill does work the same way.

You are simply applying a real life notion of realism to this situation, which has no place there. In real life terms, plenty of things don't make sense - you don't explode people with hellstreams in the first place - you don't get stabbed hundreds of times and heal in an hour from each one. In FL's definition of realism, you do. What matters is that we keep consistency with whatever we define FL's "feasible" to be as much as possible. And yes, we obviously make some exceptions for the sake of the game not being ridiculous that might "violate" realism - that is to make a game fun, it is something all games require. However, we do try to be consistent wherever possible.

If you assassinate a bounty and aren't able to collect it' date=' they still live![/quote']

Right, a small side affect to allow someone a chance to collect. Though I wouldn't be opposed to simply having them die at the end of the few hours. :rolleyes:

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I remember that was the hardest thing about having a Trib ninja, I thought it would work like collect so I could assassinate and it would capture. When I was in, I was only allowed to assassinate outlaws. I think I was allowed to assassinate wanteds if they broke a law that would equal an execution but I would remove their wanted flag and tell them Justice had been served or some silly stuff like that

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