Jump to content

Mino charge question


Guest emp_newb

Recommended Posts

  • Replies 60
  • Created
  • Last Reply

Umm....because its always been this way I think? I bet you paladin charge lags when countered (I've had it done to me) - and the players here know and use it because they get free casts on you. At least the last paladin who did it to me 4 times vs my warrior seemed to not care about taking the counter damage as he got free casts without dirt.

L-A

Link to comment
Share on other sites

Guest emp_newb

Perhaps I had just never noticed it. I really rarely play against people who charge countering classes :).

Pallies I can understand since they can flamestrike blind. That was a very viable tactic since they would not counter while blinded.

Link to comment
Share on other sites

Guest emp_newb

My reasoning for thinking it should not have is this:

If Stone warrior bashes my halfling blademaster who is ironarming, but predicting bash, then that stone warriors bash does n ot affect the halfling

Now minotaur zerker comes in, and charges the halfling, the halfling is predicting charge, he turns the attack back, BUT is still impaled on a running bull?

Link to comment
Share on other sites

Guest emp_newb

I dunno why. I ALWAYS associated damage with lag. Like prot shield stops bash damage, stops bash lag.

Reflective field stops MOST of bash damage, does not stop lag.

Link to comment
Share on other sites

Guest emp_newb

after careful consideration, studyingmy logs, as well as thinking of any possible RP reason, I come up with nothing for this. There is no justifiable reason that this happens other than "because that is how it works here". I mean didn't pally charge get toned because of people using it, and only it, for pking? Charge flee charge flee charge flee. Yet minotaurs can charge-lock anyone they want, causing 2 + rounds of lag per charge with absolutely nothing that can be done to combat it?

Link to comment
Share on other sites

Guest emp_newb

for some classes, being lagged is enough to finish the job. The fact they can come very close to laglocking anyone in game save for much better armed warriors is pretty infuriating.

Link to comment
Share on other sites

meh. mino zerker is better for this. you can essentially kill them without getting hit' date=' if you do truly laglock them[/quote']

Now that simple is not true. And yes I agree, some classes suffer a lot from the mino charge, but how many are those classes?

This is the same as monk triplock. It happens only if you allow it to happen.

PS. I am not playing a mino.

Link to comment
Share on other sites

Guest emp_newb

Alright let me clarify. It is not about taking damage, or anything. It is about being lagged period. I am eating 2 rounds of lag from a twin countered charge. Even when my blademaster is predicting. Now he is charging with a staff, so has great defense while he is lagged. So let us toss in a few other factors. Number one being I cannot enter any commands like onslaught, cause he just flee's and charges again. A critical strike? Not worth taking four rounds of being lagged for one hit that will NOT turn the tide of a PK.

So basically I am eating lag vs a fully defensive warrior who never has to even kick dirt at me. All he ever has to do is flee and charge because he can lag me. Now factor in I have tried it deathweavered AND enlarged, still recieved the same amount of lag. If none of you believe me whatever, I know a few of the pinns in game have eaten EXACTLY this.

Paladin charge was changed because pallies could get full damage, and full lag from every charge. Ok that is completely understandable. So now we let a race you cannot get protection from, can wield any weapon type, CAN CHARGE WITH ANY WEAPON, be able to do this? Now if he could get the charge off I would completely understand the lag. I am STILL stuck on the fact that I am COUNTERING the charges and eating lag. If I counter a bash, bodyslam, or trip I do not get lagged, why should a charge be any different?

Link to comment
Share on other sites

Guest emp_newb
As I said EMP' date=' I agree that getting lag from a countered charge is simply stupid and should be changed.[/quote']

I am glad we got you back from the dark side. During the whole zerks suck thing I was pretty sure Mudder had a death grip on you :)

Link to comment
Share on other sites

Guest emp_newb

They do not have a disadvantage, they require alot more finesse than people give them credit for. Zerks used to be about rage and lag when the pbase was huge because the great eq was alot more spread out. There where also alot more of the situations where you could lag someone, because the skill level was not as high. Now it comes down to making one mistake is nearly irrepairable, which is ROUGH.

Also all minotaurs get a lag charge.

Link to comment
Share on other sites

so then the charge in question would not be a valid point in the argument of "see? zerkers don't suck" ;)

also, to the conterlag while zerker has a staff issue: every class that can counter charge has more defensive ability than a zerker, period. warriors have the lores and pugil, meaning if you wield the staff, that zerker is gonna be outmeleed fast. monks simply have to prepare properly and the zerker is toast. blademasters in bladerush (or whatever its called) with weapons held low and prediction charge will outmelee the zerk.

my point being that charge flee can be rendered useless just as easy as it can be used.

Link to comment
Share on other sites

Guest emp_newb
so then the charge in question would not be a valid point in the argument of "see? zerkers don't suck" ;)

also, to the conterlag while zerker has a staff issue: every class that can counter charge has more defensive ability than a zerker, period. warriors have the lores and pugil, meaning if you wield the staff, that zerker is gonna be outmeleed fast. monks simply have to prepare properly and the zerker is toast. blademasters in bladerush (or whatever its called) with weapons held low and prediction charge will outmelee the zerk.

my point being that charge flee can be rendered useless just as easy as it can be used.

Except this is a warrior we are talking about ;)

And no, a blademaster in ironarm stance won't. This is why.

Zerk charge. Add 2 rounds of lag.

Blm disarms after those 2 rounds, add 2 more. Zerk flees, rewields, charges, add 2 more.

In the time it takes you to disarm, he can get, and wield the weapon in the same round as he was disarmed. That is only a viable tactic if you can land certain critical strikes based on anatomy, which I have already stated is a moot point since you pull four rounds of lag from a charge then a crit strike.

Predicting also is ineffective, since it does nothign to stop that lag. Which is the killer. Any warrior will outmelee a blm in a straight fight, blms rely on combat skills, onslaught and crit strike,

Link to comment
Share on other sites

Except this is a warrior we are talking about ;)

And no, a blademaster in ironarm stance won't. This is why.

Zerk charge. Add 2 rounds of lag.

Blm disarms after those 2 rounds, add 2 more. Zerk flees, rewields, charges, add 2 more.

In the time it takes you to disarm, he can get, and wield the weapon in the same round as he was disarmed. That is only a viable tactic if you can land certain critical strikes based on anatomy, which I have already stated is a moot point since you pull four rounds of lag from a charge then a crit strike.

Predicting also is ineffective, since it does nothign to stop that lag. Which is the killer. Any warrior will outmelee a blm in a straight fight, blms rely on combat skills, onslaught and crit strike,

why the hell would you be in ironarm? that would fall under "you werent prepared"

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...