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Twinblades713

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I don't know, I only know I rage deleted a feral ranger who was trying to pinn, hunting alone when Scorvale (who was still an invoker at that time) popped out of nowhere and killed me.

No interactions before, no interactions afterwards.

Of course I got pissed and despite my absolute annoyance I politely asked her if she really gained anything from my death and what was the reason for her agression? Answer was - "Because I am the bane of you." At that time this sounded very much like, "I kill you because I can". I deleted and took 1 week break from the mud. Then when I came back I saw she had became a lich. Then I knew the reason she killed me.

What I mean with this post is not to burn Twin, but to show how lack of RP can leave a really bad impression, even though you *DO* have a reason to kill someone. What happened to me made me feel really bad despite me playing here for around 8 years now, imagine how it would make feel someone who is new?

Ofcourse deaths like that have made me overparanoic and won me some quite easy kills with my pre-pinns to pinns who come expecting an easy victory.

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Heh, yea. :)

I tried very hard to build a rapport as that type of character. The vicious type that had no remorse, and usually no prior thought to why she killed but that she wanted to. I'm not defending myself, you don't seem to mind, but I do enjoy explaining that character, as she was my favorite to date.

There were many characters I interacted with that quickly learned the fiery temper and personality that was Scorvale. I remember Wikley and Therorn was it?, were having a conversation:

Scorvale walks in.

Wikley says, "Greetings, I'm Wikley"

Therorn, "Well met, and I'm Therorn."

>say And I'm Scorvale

ca ice (storm)

cack

As you said you either deleted or left, and so I could not build a further rapport with you on why. However characters like Zudarthan and Ghromni (If they recall) had a history with Scorvale and plenty of understanding.

But to the point, if I silent pk, I BETTER make it evident why, elsewhere else I've let myself down. D: Granted things like CW make the reasons a bit more obvious but what ya gonna do.

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"The game is not balanced at 30."

The game is roughly balanced at 30 range. Most classes get a Power peak at around this point or a bit after.

Meelers can melee people to death with their hit/dam EQ. Mages can spell you to doom cause no one has enough saves.

Battlemages and Clerics are powerhouses at 32.

Necros have niche PK at that range.

Everyone can have a somewhat balanced go, as long as people do not have 50 gear.

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A level 23 evil thief and a level 24 good paladin for example... are probably not wannabes. You like the mindless' date=' repetetive mutikilling that's legal at pinn only because it has to be? Yeah, losing medallions and onyx rings sure is a blast. Hearing this from Mr. Condeath is pretty funny. :D[/quote']

I mainly condeath because I die to mobs, you slackers barely kill me, I mostly kill myself..:P

I live the Mr. Condeath title, can we vote that as my title, I will condeath every char I get to pinn from now on!:D

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Mya is right on this. I'd say the game is much' date=' much more balanced at 30 without cabals than at 50 with cabals.[/quote']

Cabals aside I say you're both wrong.

At 30 there are a few classes with HUGE power peaks not in comparison. Necro's are one of these - quite simply, the massive power peak in the 30 - 40 range is far greater than at lvl 50. With limited access to saves eq and and the damage of acid blast they are one of THE killer classes to not p!ss off before you hit the 45 - 50 range.

Melee's need eq - either at 30 or 50. However, the eq isn't avaiable with teh right mix of stats at 30 to make them truly formidable. Sure, they will hurt you but this is true almost anywhere in the ranks.

Zerks are on a power peak around here that is contantly dimishing as their rage bonus gives way when people get access to better eq.

Bmages are almost worthless in the 30s and even low 40s becaue they lack some of their higher spells - BUT MOSTLY - because they don't have the mana for cast and upkeep games. Let them spell up and chase you for five ticks and watch them wilt.

Clerics at 30 at laughable - no path/ray means if you are neut the can do very little. Steel wall is the best shot and that only means they have to sit and attempt to out cure you while you throw yourself against them. Don't do that and there is little they can do.

Monks do not have all stances so at a disadvantage.

Invokers.....always about the same as they are live fast/die fast kind of thing. If you're ready you can always do well - at 50 being ready is easier due to access to more saves eq. However, they have such low hp at lvl 30 you can overpower them with a vial and protection potion depending on class and skills.

Thieves are strong at 30 - mostly because IF (and only if) they ahve the right eq setups a double backstab will almost certain kill many of the low hp class.

No saves make the 30s a shaman's paradise. At least at lvl 50 you can get some saves and hit/dam mix and take it to them. At 30 - easier just to run and hide.

Then come dark knights - again NO SAVES and the melee capability they posses make the 30s their killing ground. Fireball and bash not to mention summon. Charm person at lvl 38 makes them good into the low 40s where they need to run to 50 and learn to play different games to overpower foes.

L-A

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No saves make the 30s a shaman's paradise. At least at lvl 50 you can get some saves and hit/dam mix and take it to them. At 30 - easier just to run and hide.

The lower hp/mana/moves at 30 also makes it a lot easier to wear down a target than it would be at 50.

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Clerics at 30 at laughable - no path/ray means if you are neut the can do very little. Steel wall is the best shot and that only means they have to sit and attempt to out cure you while you throw yourself against them. Don't do that and there is little they can do.

Clerics are not laughable. Once they hit 32, powerhouses.

Enhanced damage, Two attacks, bless arms, Sanctuary, Protection vs good and evil,Un-laggable. Dispel at a rank that Sanctuary is hard to come by.

30/25 Hit dam roll.

I find them quite easy to PK with at this rank. Just Spell up, stand tall and toss dispels. Move around, make them follow while you heal. Burn moves, they commit. The time will come when they will be out of Sanctuary, they will start to run, this is the time to curse, faerie fire and kick for kill.

You will be landing Lacerates from weapon + Steel Wall.

Meele classes will fall to this like butter, as long as you do not play the dirt game.

Their weapons will be as good as your, 18-20 average, but they lack the attrition power of a healing class.

Shamans are not the end all kill all at this rank.

Cure blind will work about 100%. L45 cures vs L30 Blind.

You can cure Poison and Plague.

If you can pass the fear and strike them first, they can go down. Quite hard to kill them, but it can be done.

30 Mal saves are not to hard to get at this rank. With Kesrick helm and some cloaks and mithrill you can do it. A shaman landing 1 out of 5 is a Shaman you can beat. But if you draw out the fight you will lose. Once he hits your with uncurables like Curse-Weaken-Hex, you will slowly lose your meele power and he will have the time to work you.

If you are unready, you will just die. Forget to stock in Cure blind and he can just Blind you till you are out of cures and land a master Plague for 16 hours. Hard to outlive that.

And now some tatics no longer work. With Standing fortress gone, we can no longer, pass door inside it sac the key and summon inside. :D

This was such a good tatic.

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Clerics are not laughable. Once they hit 32, powerhouses.

Enhanced damage, Two attacks, bless arms, Sanctuary, Protection vs good and evil,Un-laggable. Dispel at a rank that Sanctuary is hard to come by.

30/25 Hit dam roll.

I find them quite easy to PK with at this rank. Just Spell up, stand tall and toss dispels. Move around, make them follow while you heal. Burn moves, they commit. The time will come when they will be out of Sanctuary, they will start to run, this is the time to curse, faerie fire and kick for kill.

You will be landing Lacerates from weapon + Steel Wall.

Meele classes will fall to this like butter, as long as you do not play the dirt game.

Their weapons will be as good as your, 18-20 average, but they lack the attrition power of a healing class.

While that sounds great on paper and might work against the uninitiated its not really like that when you have to put your spurs on.

Mastery of defense, six attacks dual wielding and disarm/shield disarm should swing the battle in a melee's favour in short order. Just in case - sanc/protectdion will gimp down steel wall (esp if you're a giant melee) in short order.

The only way steel wall kills you is if you stand there and let it. I've also never had dispel good/evil be scary enough for me to worry about. Dispel magic is the usual game - flee and put the spells back up. Sanc sources at lvl 30 are usually the same ones I use at lvl 50 so that might be why I don't fear a sanc dispel as much.

L-A

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The only people that managed to do anything against my undead cleric wannabe was a halfling blm, since I couldn't land a dispel, and an ogre ranger that tore through me. Even warriors/zerks, after calm, armor, shield, steel wall, protection and sanc hardly ever hit for more than mauls-decimates. And those were the ones with really good gear. With shield block and parry, they couldn't even land more than 3 shots in a round while blind.

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The only people that managed to do anything against my undead cleric wannabe was a halfling blm' date=' since I couldn't land a dispel, and an ogre ranger that tore through me. Even warriors/zerks, after calm, armor, shield, steel wall, protection and sanc hardly ever hit for more than mauls-decimates. And those were the ones with [b']really good gear. With shield block and parry, they couldn't even land more than 3 shots in a round while blind.

The key at 30 vs a cleric is NOT to fight them if they start landing things....

What are they going to do if you walk off - yell 'Stop, or I'll yell stop again!!!'

Also, disarming your shield works wonders ;-) Then your weapons :-) Shield block sucks when you're a melee...

L-A

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I would take any cleric at 30 with a mele because of the simple fact that 99% of them will not be flying and the other 1% will be using a flying source that lasts a couple of hours.

Bingo!!! This is true.

I hate slith thieves at this rank.

Clerics can have a Cursed staff at 32.

Clerics can have a no disarm magic exotic at 32 and a blessed shield.

Disarming a blessed shield is 50/50 thing with slight advantage for the Cleric. That is if the player decided to master shield disarm :eek: .

And it will only work well if the Cleric lets himself get blind.

"While that sounds great on paper and might work against the uninitiated its not really like that when you have to put your spurs on."

Well it works well for me and normally badly for who ever attacks me.

You may argue that my opponents are unskilled, i will argue that it's the game balance favoring the player with more skill.

But don't get it wrong, a cleric at this rank will kill by attriction of entrapment.

Slowly dispel away consumables and then kill an unsancted opponent with hitroll malus (Curse,Calm).

OR by summon to fly room and dispeling flight, or summon to locked area.

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