Imoutgoodbye Posted September 26, 2009 Report Share Posted September 26, 2009 I know this is going to sound weird, but this was kind of brought on by the complaint about assassinate, but has nothing to do with that character skill. It got me thinking about how certain one hit kills disappeared and other skills were toned down. And now I really think that there's one common viable strategy that this game comes down to. 1. Run Fast. 2. Chase faster. And finally, the big way to win once you master the first two... 3. Have WAY more ways to heal yourself than your opponent. I think whoever has stock piled the most consumables/staves/wands/scrolls to make themselves last longer is almost always the winner now. Luck/skills/spells have, imho opinion, started taking a back seat to player knowledge via balancing. Maybe I'm just crazy. I'm only tossing this out there because I had this thought at work last night thinking about what to change in my PK strategies to help me win with my newest character. Please don't shoot me down too hard for reminiscing about DK's who cleaved you in half. Link to comment Share on other sites More sharing options...
mya Posted September 26, 2009 Report Share Posted September 26, 2009 I think otherwise. Plans still win PK. - Drawing area attack spammer towards big mobs. - Summon to enclosed spaces. - Bait to Maze like areas and Blind. - Defensively eating pets and then burst damage. What has happened was the end of many cheep skills/spells. Cleave, cutting a Ogre Sancted with Protection HP in half as first move is overboard. Putting him to sleep so that you can curse, veil. Useful. Saves still work while you sleep. The only classes that i think that healing items are need are Invockers and Necromancers. Two mage classes. You can power steam with the other classes, and you have enough defences to absorve some mistakes. Battlemages can slow regenerate quite well. And you (I) can keep its spells up 99% of the time. But you are correct on something. Some Healing items are going overboard. When a Blademaster Warmaster can outheal a cleric something is wrong. Meeles should never have access to dependable healing items. Their strategy should be one of Ofensive HP drop. - I protect my HP from meele wish my Vast Defences. - I protect my HP from spells with my Saves. - I use my skills in order to create opening for burst damage (Shield/Weapon Removal,Blindness). - I use my skills in order to negate action from my opponent (Trip/Bash/Chakera/Airtrash). Mages strategies are. - I use spells to resist my HP from Meele attacks. - I use my spells to create opening for bust damage (Dispel/Curse/Sleep/Vuln spells) - I use consumables to second wind my HP because i do not have much. Clerics strategies. - I use my spells and Meele defences to reduce every attack on my HP. - I use my saves and spells to to reduce every magic attack on my HP. - I use my healing to ensure that my HP will continue at a acceptable level. - I use my meele attacks and spells to slowly grind my oponents HP. The same way i think meeles should not item outheal mages, i think that Clerics should never outdamage Meeles. Link to comment Share on other sites More sharing options...
Imoutgoodbye Posted September 26, 2009 Author Report Share Posted September 26, 2009 I think otherwise. Plans still win PK. - Drawing area attack spammer towards big mobs. - Summon to enclosed spaces. - Bait to Maze like areas and Blind. - Defensively eating pets and then burst damage. What has happened was the end of many cheep skills/spells. Cleave, cutting a Ogre Sancted with Protection HP in half as first move is overboard. Putting him to sleep so that you can curse, veil. Useful. Saves still work while you sleep. The only classes that i think that healing items are need are Invockers and Necromancers. Two mage classes. You can power steam with the other classes, and you have enough defences to absorve some mistakes. Battlemages can slow regenerate quite well. And you (I) can keep its spells up 99% of the time. But you are correct on something. Some Healing items are going overboard. When a Blademaster Warmaster can outheal a cleric something is wrong. Meeles should never have access to dependable healing items. Their strategy should be one of Ofensive HP drop. 1. Area attack spammers: Players are too smart for that nowadays. If you summon a mob, they're out of that room. A smart player will refuse to engage you unless it's under their circumstances. 2. Who lets themselves get summoned to an enclosed area? 3. People I blind (I tried necro once figure blind could tip PK in my favor) seem to be able to walk upside down and backwards all over the lands. 4. I have no idea what defensively eating pets/damage burst alludes to. 5. Lagging prepared opponents is nearly impossible (just a small gripe) and everyone knows when they need to run. 6. I disagree that melees should be shorted on consumables. Mages have WAY more ways to heal/protect themselves. Clerics are cheap! 7. New cleave sucks. I wish I would have logged, but I never landed that at 50. If I had my posts of me fighting Kyril at 50 wielding a certain two-handed axe, you'd see me NOT put him to sleep after seven attempts spread over the appropriate tick time. EDIT: I don't believe there are cheap kills, but I do believe that if someone doesn't want to die (and if they have time to gather consumables, etc...) they won't die. It comes back to knowing how/when to run and being a fast/good chaser..aka...not getting baited, not getting overexcited. EDIT2: I think I'm on the verge of figuring out PK. Link to comment Share on other sites More sharing options...
One Way Up Posted September 26, 2009 Report Share Posted September 26, 2009 With enough time/money, it's possible to have a warrior class spelled out with a -100 ac and a means to cure themselves 300 hp at a time. Granted these means are time consuming, and in some cases, expensive, it is still a possibility. Obviously player skill would have to carry them through to actually -land- the killing blow, but again: having enough time and patience = having the formentioned buffs. Link to comment Share on other sites More sharing options...
Imoutgoodbye Posted September 26, 2009 Author Report Share Posted September 26, 2009 With enough time/money' date=' it's possible to have a warrior class spelled out with a -100 ac and a means to cure themselves 300 hp at a time. Granted these means are time consuming, and in some cases, expensive, it is still a possibility. Obviously player skill would have to carry them through to actually -land- the killing blow, but again: having enough time and patience = having the formentioned buffs.[/quote'] Are you filming my sidelines? :confused: Stop stealing my defenses signal calling! Link to comment Share on other sites More sharing options...
mya Posted September 26, 2009 Report Share Posted September 26, 2009 1. Area attack spammers: Players are too smart for that nowadays. If you summon a mob, they're out of that room. A smart player will refuse to engage you unless it's under their circumstances. Problem solved. No more area spells. 2. Who lets themselves get summoned to an enclosed area? Plans are not one hit kill. You work on them, opponents use skill to avoid them. The more skilled player will normally get the best of it. The loser will gain experience and skill. 3. People I blind (I tried necro once figure blind could tip PK in my favor) seem to be able to walk upside down and backwards all over the lands. That is why i said Maze. If you are in a Maze you are doomed. Come up with more inovative plans, everyone knows half of the old tricks. 4. I have no idea what defensively eating pets/damage burst alludes to. DK summons or wields Polearm and fireballs rangers pets. Then dual wields and goes for the ranger. Cleric wields staff and kills pets, then changes to vuln weapon/twohanded and rays. 5. Lagging prepared opponents is nearly impossible (just a small gripe) and everyone knows when they need to run. Use detect magic to notice when Protective shield drop. I could count on my fingers how many times i have this done to me. 6. I disagree that melees should be shorted on consumables. Mages have WAY more ways to heal/protect themselves. Clerics are cheap! 7. New cleave sucks. I wish I would have logged, but I never landed that at 50. If I had my posts of me fighting Kyril at 50 wielding a certain two-handed axe, you'd see me NOT put him to sleep after seven attempts spread over the appropriate tick time. Inovate. If something does not works the way you want it to, change your plan to better take advantage of the mechanic. (If someone quotes this back at me i'm going to cast a spell to pull your chair and land you in your ***.) If your axe does not wields results, try a polearm. Do things differently from everyone else. You noticed that cleave hit vulns, right ? Where is Celeritie Undead Necro one hit killed ? See a feral ? Wield that flaming axe from minoma. What you can't get the drop on him without sanctuary/protection ? Make a plan. Use your head. PS: Viri said when he changed the skill that it would be a 1/10 chance of it landing sleep. 7 straight misses are common. ---- ---- Just to say that the Cleave change is an example of how you can balance things. If you are counting on it Sanctuary/Protection/Poison you will not be much affected by it. But if you are outclassed by surprise you get a drop that can be quite more than 50% HP and into one hit kill. Link to comment Share on other sites More sharing options...
Imoutgoodbye Posted September 26, 2009 Author Report Share Posted September 26, 2009 LMAO! I'm complaining no one stays in PK when I have the advantage! And everyone has access to waaaaay too much healing stuff, imho. Everyone's too smart for the old tricks. No one's falling for any tricks anymore. I think the best way I could possibly win is to join Syndicate as a thief and start stealing/pilfering boats. I'm going to get flogged for suggesting that one...*giggles and waits for the new batch of thieves* Link to comment Share on other sites More sharing options...
mya Posted September 26, 2009 Report Share Posted September 26, 2009 Haaa, tried that on Trianix.... the dam bugger was always flying. Stupid Dragonkin. Link to comment Share on other sites More sharing options...
Imoutgoodbye Posted September 26, 2009 Author Report Share Posted September 26, 2009 Haaa' date=' tried that on Trianix.... the dam bugger was always flying. Stupid Dragonkin.[/quote'] Well, that's when you steal until it hurts....though, that'd be hard against a ranger. Just remember.... Inovate. If something does not works the way you want it to, change your plan to better take advantage of the mechanic. (If someone quotes this back at me i'm going to cast a spell to pull your chair and land you in your ***.) Link to comment Share on other sites More sharing options...
Celerity Posted September 26, 2009 Report Share Posted September 26, 2009 When fighting at the higher levels of PK, the most reliable strategies focus upon a few basic points: 1. Lag. If you can lag them, this is the closer for most/all of your fights. Even the best player can't escape from charmie/player lag. For example, take Gorbak, an ogre berserker. Once the huge-sized charmie lands bash (4-5 rounds), a haymaker comes in and the bodyslam spam (or haymaker and hope for the charmie bash). These kinds of things will kill even the best pkers. 2. Player attrition. This could be as simple as poison/enfeeble and can focus on hp, mana, or usually just moves. Even if you can't find any way to cut the regen of your opponent, simply running them all over the map will do the trick. Once out of moves, the game is up, even if you are much weaker than your opponent. 3. Buff attrition. When a player isn't fast enough to keep up the pressure to finish someone without lag, running them out of consumables and CPs will also lead to your victory (even if not the kill directly). When out of sanc, recalls, blindness cures, esuna, cps or whatnot, that char is severely disadvantaged until they can replenish their resources. Best of all, it makes them vulnerable to any other enemy that wants to attack them. Try it against a WM sometime . The other ways to win are unconventional, but noteworthy. Using mobs/rprogs/oprogs, betraying on an eq run, catching them unprepared, temple sitting, lure tactics, ganging/tagging, class/race specifics (zombie-sitting, leech), or any other number of underhanded tactics. Basically, the faster player lives (minus lag/attrition tactics), the better-equipped/prepped/built character wins the combat rounds, and the aggressive AND patient character gets the kill (on hard + skilled targets). Not to mention, the caballed char keeps their eq. Link to comment Share on other sites More sharing options...
f0xx Posted September 26, 2009 Report Share Posted September 26, 2009 \Clerics are cheap! If you haven't fought Mya's clerics then you have no idea what the word "cheap" means Link to comment Share on other sites More sharing options...
mya Posted September 27, 2009 Report Share Posted September 27, 2009 HEY!!! I resent that. My clerics are not Cheap. They just do not cooperate. My Clerics need to have tactical advantage, as i do not like front assault tactics. If i am Outdamaging you straight up, you need some serious work. Link to comment Share on other sites More sharing options...
f0xx Posted September 27, 2009 Report Share Posted September 27, 2009 That was more of a compliment Mya, besides you can only dream about outdamaging me Link to comment Share on other sites More sharing options...
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