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Hand to hand


Teralis

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Yes, they do. Hand to Hand has a ?d? system. Almost every damage thing in the game does. Even fixed damage can be written as "xd1".

Power is as follow...

Monks > Holy Hands > Naked Hand

But you already knew that.

What you did not know was that Level is the main factor of this average.

This is why low level Hand to Hand is awful.

Viri refered this briefly once, when explaining the classes that get their full power at 50. In this case monks.

As with most weapons +% proficiency will increase your damage.

A very minor effect on your offense and some solid impact on your defense.

But the thing is, only monks can use them to parry/double parry.

If you want, in the case of Hand to hand, you can boost it to 110% with 3 sockets. But IMHO you would be better off with +Hit/Dam.

Hey Celerity, i match your fire Giant Hand to hand with my Ogre Hand to Hand combo.

In my view Fire Giants can Theoretically be the Highest Damage output per Meele Attack with weapons.

In practice, due to the limitation of "Fire weapons" average damage, Ogres are better

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Monks' extra h2h damage doesn't come innately but from other things such as their martial arts skills' date=' anatomy, etc.[/quote']

Reallllllly? In the code, there is a clear prof bonus to monk h2h (which would innately increase the base damage)...but then again, monks might not use h2h to calculate damage at all?

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