Okay. The thread about rolling characters with maxed stats at level 1 got me thinking, there's a whole dimension of the game that's being ignored. Namely, the character stats. If every non-newbie player is rolling the maximum or close to it, there's little difference between one [insert race] and another, because they all have the same stat profile.
I've seen and done this myself, as have many others. You roll up your halfling or elf or faerie or whatever, and max almost every stat but one. By level 5 or so, your character's mental and physical physique cannot possibly become better. It has reached the pinnacle for that race. Anything more is impossible within the game, it would be breaking the laws of nature.
This negates one of the purposes of having stats at all, which is to help define your character by their strength and weaknesses. When all characters of a race share the same stats by their teens, one wonders why bother with stats at all (short of their use as a fun sandbox for maledictive spells) and not just have a race selection screen at startup with fixed stats for all.
One could argue that it isn't necessary for you to always search for the highest roll, you could take an average roll and RP your character from there. But when competition and the stakes of lost hours and EQ are involved, it just doesn't work that way. Everyone wants the highest roll because everyone wants to at least survive in PK. Not to mention the bonuses to their own character (wis for mana regen, con for health, etc.)
So what can be done to make the game use the stat system more effectively? Let me tell you!
First and most importantly, remove rolling for stats at character creation for each race and instead give the player a set number of trains to use. I won't suggest specifics here, as that's something to be decided later by imms. Doing this would make each stat much more important, as they would actually vary from character to character. It would also start all new characters (even the newest of the new) on an equal footing. As an idea of how much I think it should be lowered, I'll say less than half - and in some cases, a third - of current max rolls. Those races with a higher exp penalty should recieve a conservative number of additional trains.
[edit: This idea has been stripped.]
Second, remove the ability to convert practices from trainers. Seperating practices from trains would be necessary to keep people from dumping all their practices into training their stats as high as possible as soon as possible. Such techniques would favor the classes with few skills/spells, and cripple the mages, rangers, et cetera.
[edit: End edit!]
Third, maybe adjust the number of practices recieved upon reaching each level. Increment by one from current intelligence tiers, maybe. TBD.
Ideally under this system, even a level 50 character shouldn't max all of their stats.
I realize these changes would be pretty significant, and the ceiling for stats on some/all races would need to be raised to reduce the importance of every stat point and to increase the variety among characters of the same race. [Edit2: Maybe not.] Skill effects and such based on stats would still work, it'd just take longer to reach proficiency. I'm sure I haven't considered these changes for all races/class combos, so let's hear some criticism.
One important change would be adjusting the Constitution attribute to increase hitpoints retroactively as it is increased. This would prevent the trend of everyone concentrating on CON in the early levels.