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Enchant weapon


Warpnow

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So much fun...

Object 'axe throwing' is type weapon, material steel.

Extra flags: glow magic.

Weight is 5, value is 700, level is 49.

Weapon type is axe.

Damage is 1d2 (average 1).

Affects hitroll by 5.

Affects damroll by 5.

Object 'slim steel dagger' is type weapon, material steel.

Extra flags: glow magic.

Weight is 1, value is 750, level is 10.

Weapon type is dagger.

Damage is 5d3 (average 10).

Affects hitroll by 8.

Affects damroll by 1.

Affects dex by 2.

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Guest emp_newb

You haven't even gotten to the really cool stuff yet. Once you figure out all the uses of Enchant weapon. You will love it that much more.

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That high values are only worth for a mage class:

INVOKER - BMG - NECRO

and perhaps healer.

And a smart shaman would "rape" your 100 mal saves.

Then again a cleric would be nice. A high int cleric acting as a disguised Invoker.

Or a elven palandin. I have hear tales of elf pal's going full mana saves and spaming wrath.

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I honestly didn't think equipment even existed that could get you all of those. Even if I focused solely on either AC, saves or +hitroll/+damroll, including any potions/tablets/pills that may boost it, I think the most I've had is about -400 AC. I can get upto about -30/-40 across the board and that's sacrificing a lot of other stuff. With my last elven Paladin I had about -350 ac, then would switch between either having hit/dam stuff (about 40-50 hit/dam) or saves gear (about -30 across the board, or higher on certain focused areas). And I thought the gear I was wearing then was pretty nifty.

Both my invokers could never hold gear long enough to get a good AC anyway.

I'm obviously missing out on something here. :D

Dey

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