mattrious Posted January 6, 2010 Report Share Posted January 6, 2010 I am curious as to why it's advised for mages to put their extra trains into mana over HP? I would think that HP would be the one to go with since it is what will be keeping you alive, etc? Link to comment Share on other sites More sharing options...
Kyzarius Posted January 6, 2010 Report Share Posted January 6, 2010 this an invoker? or no? Link to comment Share on other sites More sharing options...
-Totenkopf- Posted January 6, 2010 Report Share Posted January 6, 2010 yeah, I'd say such is only really true for an invoker. I've actually used some trains inmana on a dwarf cleric too as well.. Link to comment Share on other sites More sharing options...
f0xx Posted January 6, 2010 Report Share Posted January 6, 2010 It's simple. 1 hp train = 10 hp 1 mana train = 20 mana [edit] I train mana even on my meles. And moves ofc. Link to comment Share on other sites More sharing options...
Mali Posted January 6, 2010 Report Share Posted January 6, 2010 1 train = 30 moves FTW. Link to comment Share on other sites More sharing options...
mattrious Posted January 6, 2010 Author Report Share Posted January 6, 2010 So really only invokers should train the mana and other mages should go with HP and or moves? What about battlemages? Necromancers? In the necromancer guide (it is dated) it is advised to throw them into mana. Link to comment Share on other sites More sharing options...
mya Posted January 6, 2010 Report Share Posted January 6, 2010 Dwarves/Duergar Clerics and Invockers are the only ones i would contemplate investing trains into mana over HP. +100 Mana > 50 Hp for an invocker if you don't wish to get uber eq. Dwarves, because they have suck a base HP pool that that extra mana really pays off. Ex: 1200 HP 900 mana VS 1100 HP 1100 Mana - Huge diference. Link to comment Share on other sites More sharing options...
Cephirus Posted January 6, 2010 Report Share Posted January 6, 2010 It really depends on your build. I usually wait until level 50 (and not because it makes any difference with leveling) to decide how I am going to split up any trains I have. Usually if I am playing something that already has 1100 or so mana, and a low amount of HP, I will throw most of them into HP, and the rest into moves, like say for an elf/drow. Now with a dwarf/human it can go either way, really dependant on race/class/cabal choices and what you are aiming for. Not everyone is interested in getting the peak power out of the combo, just more diversity, which I certainly applaud. Link to comment Share on other sites More sharing options...
Pali Posted January 6, 2010 Report Share Posted January 6, 2010 If you're an invoker and intend to make any use of mana charge, get yourself to having 12-1300ish mana, then shove the rest into hp. If you're not intending to make any use of mana charge, roll a new char. Link to comment Share on other sites More sharing options...
L-A Posted January 7, 2010 Report Share Posted January 7, 2010 As Ceph said - it depends on what you want to do. A good standby for any character is to dump it all into hit point (its exacdtly what I do). I haven't had a character that it didn't work for - but I haven't had an invoker at lvl 50 either which might be an exception. I'm perplexed as to why you'd need to put mana up on a dwarf/duergar cleric though - but then again it takes all sort. My duergar had his extra's all put into hp... I never really felt short on mana. I can't remember the base (~800 hp/mana base give or take) but off non-lvl 50 area eq I was playing off 1000/1000 mana/hp. I haven't done a fire giant cleric/shaman but I think someone said they did benefit from some trains into mana. In the end its going to matter what you feel your missing and how you want to play the character. Some players woudl be taking into consideration eq they know they can get either rare or non-rare so bear that in mind. IMHO though - when in doubt go with hp. Once its at zero all the mana in the world can't help you. L-A Link to comment Share on other sites More sharing options...
The-Nameless Posted January 7, 2010 Report Share Posted January 7, 2010 If you're an invoker and intend to make any use of mana charge, get yourself to having 12-1300ish mana, then shove the rest into hp. If you're not intending to make any use of mana charge, roll a new char. This. It really depends on your playstyle and race/class. As an invoker the mana will benefit you far more than hp honestly, but for the most part if you play by drawing fights out, mana will benefit you more, now if you play by fast and furious, then its prolly gonna be HP as if you deal more, your gonna be losing more. Link to comment Share on other sites More sharing options...
Mindflayer Posted January 7, 2010 Report Share Posted January 7, 2010 With my last character (Slagg-Ogre Ranger) I wanted to have more mana ability. I ended up pumping all my extra trains into mana and I enjoyed having nearly 800 mana as a ranger! Link to comment Share on other sites More sharing options...
jibber Posted January 8, 2010 Report Share Posted January 8, 2010 A certain thing as a reaver and even a ranger requires more mana. Sounds like something I would do. However -- if my moves were below 500 I always train them to at least 550. Can't underestimate getting away! Link to comment Share on other sites More sharing options...
Croyvern Posted January 8, 2010 Report Share Posted January 8, 2010 IMHO though - when in doubt go with hp. Once its at zero all the mana in the world can't help you. L-A True that. Link to comment Share on other sites More sharing options...
Aulian Posted January 9, 2010 Report Share Posted January 9, 2010 This is the best advice you'll ever get. Wait at 50 till you have some pk experience with your character. See if not having enough HP, running out of Moves or Running our of Mana kill you. Fix the problem with trains. Pwn at will. Link to comment Share on other sites More sharing options...
TheNewGuy Posted January 9, 2010 Report Share Posted January 9, 2010 Once its at zero all the mana in the world can't help you. Unless you're a squid. Aulians suggestion is really good; Try out what you miss the most first, and spend the trains when you know what you need. Link to comment Share on other sites More sharing options...
Mindflayer Posted January 12, 2010 Report Share Posted January 12, 2010 However -- if my moves were below 500 I always train them to at least 550. Can't underestimate getting away! Mudder would agree. He's always preaching for other players to train moves Link to comment Share on other sites More sharing options...
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