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If I remember correctly' date=' my problem is panic. I panic and then my brain shuts down. And then I'm at the pit naked and shivering and wondering what just happened. It's very sad and pathetic.[/quote']

Play something with enough hp to give you time to get the hell out of there. If you are not ready for a pk, don't fight. You can always prepare, think out a plan for the race+class that attacked you and THEN fight (preferably far from your pit so you can recall if the plan goes wrong).

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If panic is a problem, I'd probably recommend using something that has protective shield. Once someone starts bashing you, panic can begin to set in, and you do stupid things.

I find the key to PK is being a good judge of when you are fighting a losing battle.

You need to be able to judge your damage output well as well as be able to estimate the race/class you are fighting against hp's and compare against the rate at which you are losing HP. Obviously, for a class that can heal themself, this becomes more complex, as you have the ability to recover HP quickly, however, with these classes, its best to set your threshold (where you have chosen you'll flee) high and regenerate yourself, unless you are sure you are outdamaged.

Against characters that cant lag me, I usually push the boundaries a bit further, as they have no way to stop me running, and have to rely on their speed to get the kill. If there is one thing I've come to learn, its that I can run much faster then I can chase, and I am sure the same is true for most people.

If you fight and take note of all the better pk'ers here, they can tell if they are winning or losing by quite a few wounds. If they are not winning, then they usually retreat to heal/cure/rest and try again at another point. If I am winning, I rarely get these people beyond quite a few (baring ability to lag them) before they disappear.

I believe these fundamentals are more important than knowing your race/class/skillset, as they apply to all situations and combinations. Once you've learnt to gauge this, you will die alot less, which means you can spend less time reequipping, and more time learning the other PK fundamentals.

My 20c.

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For some reason, I never tend to recall and have a serious biff against teleport. Years ago, whenever I used it, I'd end up dead. I've had people teleport from me numerous times lately, and they've not ended up dead! Maybe chances to land in a dangerous room have been dropped?

I don't even practice it on any of my characters taht get it as a spell.

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If the spell is at 100%, the chance of you landing in an aggressive room or area is drastically reduced.

Eating pills of teleport or quaffing green potions however, will almost always get you into a bad area, or into a room full of baddies. ALWAYS carry a recall potion (or 20) if a teleport goes severely bad.

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If I remember correctly' date=' my problem is panic. I panic and then my brain shuts down. And then I'm at the pit naked and shivering and wondering what just happened. It's very sad and pathetic.[/quote']

Hehe, been there. You will get more and more calm for every PK. Aliases for quick commands is your friend.

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Yes, play something with protective shield.

I hate meeles, because once you are losing there is little you can do.

With communers/casters, there is always something you can do to fix the situation.

Most situations it is more beneficial to seize the moment and surprise someone, than to spell yourself up and lose it.

In this situation deal damage, and invest in skills/spells that will allow you to track them better, block his escape.

For new players i always recommend you to play a character that has an easy panic button. Recall/Teleport/Portal.

You need to spend time fighting, to conquer panic. This will allow you to do it again and again without risking gear.

Just go to someone, attack them, then slap them and run. See what you can do.

Teleport is fine. You get what you gamble for. Life or Death.

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Play something with enough hp to give you time to get the hell out of there. If you are not ready for a pk' date=' don't fight. You can always prepare, think out a plan for the race+class that attacked you and THEN fight (preferably far from your pit so you can recall if the plan goes wrong).[/quote']

Seems there is still gold in the Heavens after all. This is great advice. Good luck.

If your still in the early "heart thumping" stage of pk learning, then I offer this;

Play a melee type go for Warmasters, you may not get in but you will have plenty

of battles, play with the philosophy that you can learn from every fall, by the time

you reach condeath, the heart thumping will be behind you. With the ability to focus

during battles your second character will "win" far more battles than the first. Again,

Good Luck.

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I hate meeles, because once you are losing there is little you can do.

This one is easy - don't lose! :)

i did because i made a ton of mistakes that i had simply forgotten about from being inactive so long.

Remember that in order to forget something, you must first know it! :P

:D

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Remember that in order to forget something, you must first know it! :P

hey now, keep it above the belt haha. I have to admit thought i was shocked how much people know about some of the finer aspects of the game. If you asked me how many round of lag you get from a bash from a giant as apposed to a bash from a gnome i would just stare at you blankly. i know its bigger but i dont know the science behind it. I just dont have the energy anymore to learn something in that much depth.

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Wow, thanks for the info everyone! I've very rarely went out looking to pk, because my chars have always tended towards the rp aspect of the game, hence why I still get the heart thumping brain quiting feeling when someone is hell bent on running my char down. Any suggestions for a good learning combo?

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Wow' date=' thanks for the info everyone! I've very rarely went out looking to pk, because my chars have always tended towards the rp aspect of the game, hence why I still get the heart thumping brain quiting feeling when someone is hell bent on running my char down. Any suggestions for a good learning combo?[/quote']

Clerics are good for learning you dont rely on consumables. They mix melee staying power with potnt offensive spells. Good Clerics are more defensive in a way while Evil clerics are more offensive. Druids fall here too, with the added application of stealth. They are more defensive however and have other class limitations (read help yearning) that can make them a tad challenging for a newcomer.

Paladins are great for melee starters.

DK's are rather difficult in a beginners hands, charm can be a real liability if your not used to being attentive to such nuances, and Malform takes some game knowledge. DK's are good, though I dont think the best to learn PK with.

Battlemages are strong defensive, but rely on consumables more than the previous two. You also have a spell maintanence list a mile long to STAY effective.

Shamans are also ok to learn with, however they lack punch and require good strategy and understanding of spell mechanics to be really effective of course when you DO reach that point shamans can be super nasty.

Healers are the best for learning the realm and survivability, but your not going to kill anything.

Monk / BLM, I would call advanced since they both require knowledge of not only spell mechanics, but combat and universal knowledge of other classes. As well as EXTENSIVE time spent on training during the lvl up process.

Thiefs and Ninjas, being stealth classes, can give you an edge however the cost for mistakes ESPECIALLY against other melees can really be bad. Thieves are by far the easiest to gear with though IMO.

Rangers are great to learn melee PK with, camo can help you keep the initiative in PK you get pets, a spell or two. They cannot lag anyone effectivly however...

Warriors and Berserkers are both heavily eq reliant, though strategy gets simplier if you're not great at gearing you will suffer. As Mya pointed out, once your on the losing side of things you have the least amount of options with these two.

Invokers I think are deceptive. They do have a huge damage output, which is nice, however they are glass cannons and can be taken down quite quickly. In the right hands they are sick, but in the wrong hands they are paper thin.

Necromancers...dont try to learn with necromancers. The preperation for combat is intense and time consuming, the gearing a challenge and patience + knowledge of spell mechanics is paramount.

In the end, class, race, cabal aside the BEST skill to have in this game is the ability to move and move quickly. How many times do you get "Alas, You cannot go that way" when you travel? Can you travel quickly without missing a beat? Can you run? Can you chase? These thigns IMO are VERY important to PVP

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Rangers!

If I can stay alive with a ranger, anyone can.

Feral rangers particularly...most of your defenses are auto-mastered, and you get sense motion.

Talk about survivability.

haha, just stay away from fire, fire is to feral as kryptonite is to superman. All your powers just seem to disappear against flame arrow lol.

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