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Graphic critique... please look.


klemkin

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Well, I was hoping to find some kind of logo already exists for the game or website, and I do not find much. I put it on for a retro throwback 1990 feel, because that is what I get from all muds ;). Is there any original graphics that this game has associated with it other than it?

Do you like the new smoke more or less?

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More smoke is good.

Reduce Aabahran the forsaken lands back to the way it was before. It seemed inconspicuous, like a missed warning. The lure of the image was greater, inviting and tantalizing, dangerous and sexy like a...a...glamazon.

Definitely do away with that devil/demon thingie with the metal. Maybe around the smoke you could put some...outlines, something surreal that hints at more in the darkness.

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What I am trying to do at the moment is make GUI for a small flash application that will define the classes, races, history, newbie suggestions, and other neat info that can be used locally or through the web. I've the core modules already coded, but I practice object oriented programming, and need to make objects for it.

Any guidance is helpful.

Perhaps tell me what you look for in something like this, Grim_Reefer? Anything helps.

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If this image is meant to click on objects to learn about FL, I have some ideas.

Keep the castle, and maybe have a claw 'grasping' it. To show evil

In the center, add a forest to show neutral.... an old gnarled tree, in front of a lush valley (Chasm?)

On the other side, a shield/book/armor to show the good. Light and silvery...

Maybe have a icon at the top of a weapon for warrior types.

At the bottom, a glowing staff for mages.

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