Celerity Posted March 21, 2010 Report Share Posted March 21, 2010 That was from before the training changes. Just wield a single whip and you can train riposte as you train whip. Both will master long before you finish training fourth attack, so putting things at 1% really only puts you at a PK risk until you train. If you are training heavily, the extra time to master that defense will be absorbed by the time spent training other skills. You won't save any time... Link to comment Share on other sites More sharing options...
HouselessRogue Posted March 21, 2010 Report Share Posted March 21, 2010 Mya, In all seriousness, I have tried it both ways on several characters. It is much faster to do it all at once with proper weapon choice then to do it one at a time. This example about a monk, the method I suggested will get your defenses fully mastered in about an hour and half and you will get horse to 88-89. Try it yourself. Telling newbies to not practice skills is just going to get them killed. I would really like to keep them around. *snuggles* Link to comment Share on other sites More sharing options...
f0xx Posted March 21, 2010 Report Share Posted March 21, 2010 Mya, In all seriousness, I have tried it both ways on several characters. It is much faster to do it all at once with proper weapon choice then to do it one at a time. This. Link to comment Share on other sites More sharing options...
CurbsideProphet Posted March 21, 2010 Report Share Posted March 21, 2010 shouldn't the only advice be to re-roll? (if they are truly new) jk jk in all seriousness, I think the monk is one of the tougher classes to start with, but I suppose I don't see a better way of learning a class you like than simply jumping right into it. Link to comment Share on other sites More sharing options...
The-Nameless Posted March 21, 2010 Report Share Posted March 21, 2010 It's more like crossing a river on the back of a T-Rex or crossing the same river on the back of a Turtle. Sure the Turtle is safest, but it's a lot slower. And a little excitement and knowing the grim reaper intimately is always interesting. So you are telling me you race ****ing aquatic Tyrannosauruses vs turtles across random rivers? Link to comment Share on other sites More sharing options...
The-Nameless Posted March 21, 2010 Report Share Posted March 21, 2010 It's easy. Train the defences in inverse order and suffer a little PK danger from not having defences. Or spend hours at the scarecrows getting that Second Parry to mastery. If you go defensive to train anats, as well as the advanced kickboxing/martial arts skills, your defenses will be mastered. Which will allow you to cluster some skills. Like kickboxing/martial arts beginner while doing defenses. As a monk I will train dodge, and second parry together. With a trick. I put 2 pracs in second, and one in dodge, Then once second is mastered, I switch to offensive with talismans and no beads. I also put 2 pracs in first parry. So by doing this I am mastering h2h, trip, defenses, working on the monk damage enhancing skills. So by level sixteen I have defenses, trip, martial skills, h2h done. Next cluster of training I hit at 35-36 ish. Thats to get anats to 70 on guildguards (the ones I have been unable to train via pk/spar sessions) I also do kickboxing/martial arts advanced now, by wearing things that stop the beginner ones. Weapons are done with CP. Training weapons as a monk is horrible, and mind-numbing, unless you cheat with the adventurer trick. I do not condone this, and have not done it myself, I merely know that trick exists. Link to comment Share on other sites More sharing options...
Croyvern Posted March 21, 2010 Report Share Posted March 21, 2010 If you go defensive to train anats' date=' as well as the advanced kickboxing/martial arts skills, your defenses will be mastered. Which will allow you to cluster some skills. Like kickboxing/martial arts beginner while doing defenses. As a monk I will train dodge, and second parry together. With a trick. I put 2 pracs in second, and one in dodge, Then once second is mastered, I switch to offensive with talismans and no beads. I also put 2 pracs in first parry. So by doing this I am mastering h2h, trip, defenses, working on the monk damage enhancing skills. So by level sixteen I have defenses, trip, martial skills, h2h done. Next cluster of training I hit at 35-36 ish. Thats to get anats to 70 on guildguards (the ones I have been unable to train via pk/spar sessions) I also do kickboxing/martial arts advanced now, by wearing things that stop the beginner ones.[/quote'] Seconded. Very good advice. Link to comment Share on other sites More sharing options...
L-A Posted March 22, 2010 Report Share Posted March 22, 2010 The guild guard trick is a good one for 70% anats. There are mobs of almost all races to get that extra 30% once you get into the higher ranks. I expect a monk in defensive can do this with a minimum of danger (at least from the mobs). Of course, you have the PK danger associated with 'sparring' lvl 50 mobs in the lvl 50 range. However, its probably worth it - no one wants their anat's at 70% forever L-A Link to comment Share on other sites More sharing options...
Ilanthas Posted March 22, 2010 Author Report Share Posted March 22, 2010 Hello all, Thanks for all the advice. I am lvl 26 and my skills are coming up on the scarecrows, just slowly. What can you wear to stop martial arts and kickboxing b from firing? The big problem I am having now is trying to find equipment that is not too heavy to wear. For instance, I am still using the camel hide gloves because I cant find any higher lvl gauntlets that I can wear. Any suggestions would be appreciated on the equipment front. Thanks once again everyone. Link to comment Share on other sites More sharing options...
Enethier Posted March 22, 2010 Report Share Posted March 22, 2010 if you wear gloves that are too heavy, martial arts b doesnt work. legs for kickboxing beginner, feet for advanced. arms for martial arts beginner, though i believe holding something works just as well. as for better equipment, im not sure how much im allowed to say so i cant help you there. Link to comment Share on other sites More sharing options...
Mali Posted March 22, 2010 Report Share Posted March 22, 2010 In my experience, Monk defenses master themselves. Link to comment Share on other sites More sharing options...
mya Posted March 22, 2010 Report Share Posted March 22, 2010 Mya, In all seriousness, I have tried it both ways *snuggles* Right........ On the Monk EQ. This is normal. You get crap EQ until very close to pinnacle. But you can perform small miracles in that EQ. Link to comment Share on other sites More sharing options...
Kyzarius Posted March 23, 2010 Report Share Posted March 23, 2010 Hello all, Thanks for all the advice. I am lvl 26 and my skills are coming up on the scarecrows, just slowly. What can you wear to stop martial arts and kickboxing b from firing? The big problem I am having now is trying to find equipment that is not too heavy to wear. For instance, I am still using the camel hide gloves because I cant find any higher lvl gauntlets that I can wear. Any suggestions would be appreciated on the equipment front. Thanks once again everyone. read help encumberance it lists all the locations, what weight encumbers and what you lose via that encumberment. Link to comment Share on other sites More sharing options...
f0xx Posted March 23, 2010 Report Share Posted March 23, 2010 read help encumberance Fail Link to comment Share on other sites More sharing options...
Aulian Posted March 23, 2010 Report Share Posted March 23, 2010 shouldn't the only advice be to re-roll? (if they are truly new) jk jk in all seriousness, I think the monk is one of the tougher classes to start with, but I suppose I don't see a better way of learning a class you like than simply jumping right into it. MY first pinn ever was a human monk in knight.... Ah.. Memories, back in the day where Goliant would run in and like 2 round me with his malforms/triton/fireballs. Link to comment Share on other sites More sharing options...
Dead Voodoo Doll Posted March 24, 2010 Report Share Posted March 24, 2010 This is really old and changes have been made to gameplay/mechanics of formulas, but training should be the same. From Viri: 1) Grit your teeth and do not practice dodge or first parry at all. 2) Powerrank to horse stance by that time you will have second parry as well. 3) Practice horse stance and second parry once or till 75% depending on how much time you want to spend. 4) Create the highest beads you can, use any +mana items you can find to get 400 mana into them if you can. 5) Reduce your strength to minimum, increase your dexterity and armor to maximum, keep hit/dam rolls to minimums. 6) (empower defense) fight lots of little mobs, with second parry practiced and nothing else. Horse stance will go up rapidly, as will second parry. If you are getting hit lots, find good non-hit/dam armor and fight lower level mobs. They will tend to miss almost always if you do this right. 7) When second parry is very high or mastered, practice first parry, and do not empower defense at all that will prevent second parry. Remeber to have highest beads possbile at all times. When first parry is done, wield any weapon you have not practiced and practice dodge. Monks with weapons/no-beads parry very poorly. For maximum effect rank up to drunken stance, get drunk and practice dodge, you will dodge everything. 9) remeber to never be hungry, or thirsty, remember to have high int/wisdom/dexterity, and if you can get rid of light to practice blind fighting as well. Trick is to suffer through those first 20 ranks without defense. Since monks can't really do much in those ranks anyway, its not big bother. Virigoth Strikes and Lag protection. All chakhrea (sp) and the little strikes from Crane Stance go through prot. shield. The chii bolt is what you use when you want to take down the prot. shield so your charmie/friend can bash the guy to death, OR to deal with other spells like armor, shield, force field etc. (Hmm force field, why would any monk without magical beads want to take down force field hmm..) As to stances, I have not played a monk at high rank so I donít know (Ask Sirant),but theoreticly: Horse: Mastered its pefect against half-warriors. (dk, paladin etc.) Also excelent against vampires, psi's and necros for reasons you will find out if you use it. Its mainly a defensive stance so long fights. Drunk: Perfect stance against those whom you have ****ty parry against. Get very very drunk and watch yourself dodge everything. Also, this is I belive the ONLY defensive stance in which you can trip (not wth "trip" command, but with some other skill that has new power in this stance, Ill let you find which one). Mantis: The super safety stance. You are imprevious to single of most nasty things like bash, trip, bj etc. Buddha: Stance of choice against heavy magic hitters like Invoker and Psi. If you find yourself wimmping out before you even touch the guy, this stance will reduce their damage to nill. Also great anti-maled stance but makes for long battles. Crane: The "little adds up to lot" stance. Good to wither down mages and clerics in fact anyone who depends on mana over long run. The little strikes from this stance will not only slightly lag, but also cripple mana/moves of target, not to mention higher freq. of regular chakheras and hit bonus. Perfect for classes that dont hit hard, but are pain in the *** to take out. (clerics and paladins?) Tiger: Known as ranking stance. Great substitute for cranse stance as well if you can chase well. ****ty defence in trade for great offense. (I think it has best damage of all stance with regular attacks).. I call this the no-brainer stance, if you use it against warriors or half warriors you will most likely get diced. Drunk: the "training" stance. Lots of attack that are weak, perfect to train, or to kill someone off if you have high anatmoies. Combined with tactical use of Time Rod this stance is super dangerous. Dragon: The "holy ****" stance. You dont hit many chakheras but if you do.. Heh.. This is meant to be the monks "one hit kill" stance or as close as you can get to it. Dragon is perfect against fighting pure and half warriors on offense. Your kick is awsome, your disarm is great, your shield disarm rules, and you have size and hp bonus so you dont have to worry about bash so much or trip if you fly. And if you manage to hit off phantom dragon, all you have to do is trip usualy... That is all I have from theoretical view. I've never played a monk past 35, too damn boring without spells and detect invis. Even though they would make great justice. Virigoth 1) Offense: No, Defense; Yes (More opponents mean more hits to block mean more blocks) 2) Use of skill counts, (Hit or miss) but you never learn from your mistakes. 3)Luck peaks out but it also fluctuate, so if you have +12 luck totally you will usuly be at lady luck but if you have +4 luck you might occasionally be there untill your luck drops a bit lower. 4)Different classes learn different weapons faster. Mages suck at sword, warriors excel at all weapons, dark knightís are better then mages in most weapons but slower in spells etc.. 5) Not sure. 6)Practice weapons are the best there is for practice as they are made to practice with and will usualy result in faster progress then normal. 7) Code wise: Only in case of anatomies will you learn faster from PC. Gamewise, sparring with a player vs mobs has MANY advantages for example he can hold no-remove weapon and you can master disarm while you train sword etc.. or blind fighting or trip etc.. etc.. ENCUMBERANCE: area: weight: monk skills: arms 10 martial arts b legs 10 kickboxing b hands 5 martial arts a head 5 sense feet 10 kickboxing a body 5 speed waist 10 speed torso 15 extra attack Link to comment Share on other sites More sharing options...
Dead Voodoo Doll Posted March 24, 2010 Report Share Posted March 24, 2010 2x Link to comment Share on other sites More sharing options...
Reccum Posted March 25, 2010 Report Share Posted March 25, 2010 Since when is Mantis a stance? I thought you could have it up in any defensive stance and it would counter the first "attack" someone tries on you. Link to comment Share on other sites More sharing options...
Lord Antisonic Posted March 27, 2010 Report Share Posted March 27, 2010 I believe Viri wrote all of this a very long time ago, before BLMs were created, rangers were tweaked, when the old psi's were around, when you didn't have to quest to be a druid... etc et al...anyhow... monks have had a few changes and look at's. Around time warrior/ranger/berserker paths were created, alot of monk mechanics were changed. If you notice part of that makes mention to when monks could have magical beads, but them ogres thought that was too tough... ohh, also mantis is kinda what predict was based on, but yeah work with the defensive stances. And it is not necessarily the first "skill" that's used against you, it more the first that the proficiency kicks in on. And is not skill specific...pity is it also drops and needs reapplication every time it kicks in.. ...disclaimer... I think. Link to comment Share on other sites More sharing options...
f0xx Posted March 27, 2010 Report Share Posted March 27, 2010 The next person who quotes Viri's guide as an advice on how to train monks will be directly called an idiot. Link to comment Share on other sites More sharing options...
Twinblades713 Posted March 27, 2010 Report Share Posted March 27, 2010 Viri once said to train luck' date=' wield an exotic, then find Mya and ask what to next, in order to master hand to hand with the most efficiency.[/quote'] D: Link to comment Share on other sites More sharing options...
f0xx Posted March 27, 2010 Report Share Posted March 27, 2010 Luck is still the best stat though Link to comment Share on other sites More sharing options...
Twinblades713 Posted March 27, 2010 Report Share Posted March 27, 2010 Luck is still the best stat though Better save trains for it. Link to comment Share on other sites More sharing options...
f0xx Posted March 27, 2010 Report Share Posted March 27, 2010 Better save trains for it. And that is what I do! Mya advised me so Link to comment Share on other sites More sharing options...
Dead Voodoo Doll Posted March 29, 2010 Report Share Posted March 29, 2010 .. f0xx Link to comment Share on other sites More sharing options...
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