f0xx Posted July 17, 2010 Report Share Posted July 17, 2010 Can someone please explain to me, what is the reason for having an automatic flee command which seems to be ignoring even lagging skills? Link to comment Share on other sites More sharing options...
Grishnak Posted July 17, 2010 Report Share Posted July 17, 2010 Wimpy doesn't ignore lagging skills in the least. What it does do, however, is allow mid-round flees to go through, and lag doesn't always last a full round (but the illusion is that it does for manual entry commands). Link to comment Share on other sites More sharing options...
f0xx Posted July 18, 2010 Author Report Share Posted July 18, 2010 That didn't answer the first (more important) part of me question Link to comment Share on other sites More sharing options...
mmajunkie Posted July 18, 2010 Report Share Posted July 18, 2010 The 'importance' of your question obviously weighed on the incorrect assumption that it ignored lagging abilities. The first part of your question was also answered in Grishnak's post. It exists to allow automatic fleeing at any point in the fight without having to enter a command. Link to comment Share on other sites More sharing options...
Twinblades713 Posted July 18, 2010 Report Share Posted July 18, 2010 Autosacrifice also makes it so you don't have to enter a command to sacrifice corpses after you kill the mob. Snarky f0xx. Link to comment Share on other sites More sharing options...
Dale Posted July 18, 2010 Report Share Posted July 18, 2010 You don't use wimpy? I say we get rid of bank transaction fees for deposits. Bleh. Link to comment Share on other sites More sharing options...
f0xx Posted July 18, 2010 Author Report Share Posted July 18, 2010 It exists to allow automatic fleeing at any point in the fight without having to enter a command. Doesn't this "automation" of the combat bother you a while? I can take it if it was some trigger doing it, but build in the game thing? The thing with wimpy is that it ignores the input commands so if I spam something, i.e. a long list of commands, and I get to wimpy HP before that list of commands is over, I will flee. Which would not be the case if it was a player made trigger. I.e. the flee from wimpy overrides input commands - this is what I don't agree with because it removes a large part of player mistakes. Link to comment Share on other sites More sharing options...
L-A Posted July 18, 2010 Report Share Posted July 18, 2010 Considering its a newbie friendly way of not dying to mobs early on I'd say its value is high. Not to mention its a double edged sword: when you're both at awful the last thing you want is to be fleeing on your opponents opening attack/spell before you can deal damage (which is what happens with a wimply set). Free attacks suck when you're on the wrong end of it. L-A Link to comment Share on other sites More sharing options...
f0xx Posted July 18, 2010 Author Report Share Posted July 18, 2010 Considering its a newbie friendly way of not dying to mobs early on I'd say its value is high. Not to mention its a double edged sword: when you're both at awful the last thing you want is to be fleeing on your opponents opening attack/spell before you can deal damage (which is what happens with a wimply set). Free attacks suck when you're on the wrong end of it. L-A I can understand it being newbie friendly - limit it's work up to lvl 30? As for the double edged sword - the only thing it can be nagative about is when you are fighting a thief, ninja with doublesheat and backcutter warrior. There is a free round anyway, for whoever gets the "murder" in. Link to comment Share on other sites More sharing options...
L-A Posted July 18, 2010 Report Share Posted July 18, 2010 I can understand it being newbie friendly - limit it's work up to lvl 30? As for the double edged sword - the only thing it can be nagative about is when you are fighting a thief, ninja with doublesheat and backcutter warrior. There is a free round anyway, for whoever gets the "murder" in. Nope - it sucks vs anyone. Any damage will cause you to flee, which means the invoker can chase with hellstream and you'll flee (dealing zero damage). Three of those and you'll learn fast sometimes you don't want a wimpy. Anyone using murder can land a blow and you'll flee, probably puta comand in and wonder WTF just happened then rinse and repeat. You'd be surprised how fast you're hp can disappear in 3 - 5 goes of this.... Try being an undead and having wrath make you flee - three times.... That paladin at awful might as well have 100% hp. Wimpy also isn't 100% effective - so if you're relying on it vs a bash or slam you're in for a nasty surprise... L-A Link to comment Share on other sites More sharing options...
f0xx Posted July 18, 2010 Author Report Share Posted July 18, 2010 Anyone using murder can land a blow and you'll flee You realise that what you said just proves my point? When you are low at HP, it is much better to flee after 1 BLOW, than after 12, which is the case if there is no wimpy and a murder round from warrior comes in? I am not even sure if there is any lag from wimpy flee, like there is small lag after normal flee. As for the invoker case, lets pretend you have firestorm up, your low hp opponents walks in, you firestorm hits him and he flees before you even have the time to hit him with a hellstream. Even if you sit in one room and spam hellstream you still aren't faster than wimpy. It is like trying to get a murder round on a mob that is after you - you simply aren't fast than the game. Link to comment Share on other sites More sharing options...
L-A Posted July 18, 2010 Report Share Posted July 18, 2010 You realise that what you said just proves my point? No, it does not. You are focuses on what wimpy is doing for yoru opponent, not what wimpy is doing for you. To actually reply to your example - you say its better to get hit once rather than twelve times? I say uncontested damage in this situation means you lose by default. Unless you're watching for it you WILL get disorientated by 1 - 3 wimply flee's and in all likelihood be killed as you CANNOT deal damage back if you aren't getting the first command off. Chances are wimply makes you flee, you have no target them your opponent walks in and hits you again and on and on it goes. We have all lost kills on wimply flees - however, I'll warrant we all have kills when wimply screws over an opponent. Wimpy is standard on all MUD ROMs I have played (CircleMUD, Emulian and whatever CF/AR/FL's ROM). Its newbie and vet friendly as sometimes you wnat it vs a mob that can dispel and lag you in the same round... L-A Link to comment Share on other sites More sharing options...
f0xx Posted July 18, 2010 Author Report Share Posted July 18, 2010 Unless you're watching for it you WILL get disorientated by 1 - 3 wimply flee's and in all likelihood be killed as you CANNOT deal damage back if you aren't getting the first command off. Chances are wimply makes you flee' date=' you have no target them your opponent walks in and hits you again and on and on it goes.[/quote'] If you are low on HP, it is better to get disoriented than killed right? Because that is what being hit 12 times by a warrior would mean. At this moment, you are basicly comparing being disoriented with being killed. At this moment it is an INGAME mechanism that is saving your life and your life should depend on your own skill, not an ingame mechanism that overrides your 20 spammed direction commands and makes you flee. Its newbie and vet friendly as sometimes you wnat it vs a mob that can dispel and lag you in the same round... Wait wait... I thought wimpy does not kick in if you are lagged? Wimpy doesn't ignore lagging skills in the least. I am actually more inclined to believe that wimpy does ignore lagging skills, because I have seen people wimpy flee from bash i.e. f0xx's bash devastates Grishnak! Greeshank has fled. Link to comment Share on other sites More sharing options...
H&R Posted July 18, 2010 Report Share Posted July 18, 2010 Unlaggable classes with high wimpy is really lame. You can manage to catch up several times with murder, only to have them flee immediately after your first hit every time, and not even reaching below big nasty. There isn't much that I hate more than a blademaster with high wimpy set. Link to comment Share on other sites More sharing options...
H&R Posted July 18, 2010 Report Share Posted July 18, 2010 Wait wait... I thought wimpy does not kick in if you are lagged? :confused: Unsure if it's a bug or not, but there have been instances where my target have had wimpy kick in after blood loss (wounding) while bashlocked, then seemingly taking the lag in the room the fled to. Like this: Masokant: [===|===|===|---] <646hp 418m 457mv> 7 Drayson's fingers flare with mystical power as he strikes with magic potency. You slam into Drayson, and send him flying! Your bash DISMEMBERS Drayson! Drayson has some big nasty wounds and scratches. Masokant: [===|===|===|---] <646hp 418m 457mv> 7 Your blood loss scratches Drayson. Drayson has fled! Drayson rides east. I hate wimpy Link to comment Share on other sites More sharing options...
f0xx Posted July 18, 2010 Author Report Share Posted July 18, 2010 Unsure if it's a bug or not, but there have been instances where my target have had wimpy kick in after blood loss (wounding) while bashlocked, then seemingly taking the lag in the room the fled to. Like this: Yes, that is the usual case, since wimpy DOES override lag, they still take the lag after they have fled though. *shrug* I personally think that is not right. Link to comment Share on other sites More sharing options...
L-A Posted July 18, 2010 Report Share Posted July 18, 2010 Honestly Foxx - you're making something out of nothing, we've all lost kills (and gotten away) with this. I really do think its time to build a bridge. As far as lag goes wimpy won't remove it. If you flee on the bash from wimpy you still stare at the screen for the entire lag time. I've already gone over the downsides of wimpy - and you can say they don't exist but you'd be wrong. Too bad you lost a kill because someone has a wimpy set but you need to deal with it. H&R: I don't like healing classes with high wimpy's any more than you (and lets face it, that's everyone since I've seen numerous posts saying to flee at 50% hp on a cleric :eek: Losers.). As usual the best bet is not to play their game until they want to man up - which will be never (lets face it, today's cleric players aren't truly 'skilled' IMHO, most relying on cabal skills to give any real punch at all). L-A Link to comment Share on other sites More sharing options...
Kyzarius Posted July 18, 2010 Report Share Posted July 18, 2010 If they have wimpy active, and you know it.....at least for the classes that can...try shooting them with arrows. Its hilarious. Wimpy has been an inegral part of combat in FL for ages now. It is something thats expected. Link to comment Share on other sites More sharing options...
f0xx Posted July 18, 2010 Author Report Share Posted July 18, 2010 As far as lag goes wimpy won't remove it. It wont remove lag, but it gets you out of battle so you don't suck the damage. That is quite a lot for an ingame mechanism? Too bad you lost a kill because someone has a wimpy set. It's not just that. It is INGAME mechanism that is saving someone's life. you need to deal with it. That sounds very much like, "Harden up princess" and lets face it, that's everyone since I've seen numerous posts saying to flee at 50% hp on a cleric :eek: Losers. And you still support wimpy? Wimpy has been an inegral part of combat in FL for ages now. So, after one of the vets pulled the "harden up princess" card, you are now pulling the other one - "It's OK becuase it's been around for ages." Link to comment Share on other sites More sharing options...
Kyzarius Posted July 18, 2010 Report Share Posted July 18, 2010 So, after one of the vets pulled the "harden up princess" card, you are now pulling the other one - "It's OK becuase it's been around for ages." I try to avoid reinvinting the wheel. Wimpy can be used against an opponent very easily. It opens you up for charges or other combat opening maneuvers. You can also force someone to flee into places they might not want to go. They become extremly vulnerable to being thrown off by ranged attacks. They can be really torn up by "backcutter" like attacks as well. Wimpy on the other hand does have its benefits (which you have pointed out), and allows melee incapable classes a bit of survival against enemies who do not know how to use it against them. Try killing people who have retreat AND wimpy with a none lag class. Link to comment Share on other sites More sharing options...
Zhokril Posted July 18, 2010 Report Share Posted July 18, 2010 People don't flee if they're lagged. It is used to be a bug that with certain skills the damage would be applied before the lag, causing them to flee and then be lagged in the next room, but that was fixed a while ago. Grishnak is correct that lag isn't actually just in rounds. In fact, each round is sub-divided into 12 pulses. Depending on where in the round you apply your 2-round lag skill, the lag could be up at a bunch of different times - including in the middle of a round, which is where you would flee. Link to comment Share on other sites More sharing options...
mya Posted July 19, 2010 Report Share Posted July 19, 2010 Great, now i can talk about the 12 pulses. Hey F0XX, stop beating on Wimpy. It's a command that does it's function. To make you flee if your HP drops bellow X. So much interesting and imbalanced stuff to talk about, like Vamp powers. Or Blademasters!!! Or did you lose a kill on Wimpy? Link to comment Share on other sites More sharing options...
Ali_gmud Posted July 19, 2010 Report Share Posted July 19, 2010 Tame her, Fox. Link to comment Share on other sites More sharing options...
f0xx Posted July 19, 2010 Author Report Share Posted July 19, 2010 Tame her' date=' Fox.[/quote'] *whips* Or did you lose a kill on Wimpy? Nah, I got the kill in the end, I just found it annoying how it was (I will repeat it again) a coded mechanism that is saving my victim's life. I will post the PK log once I stop playing the character which this happened on. I still don't think that saving your *** should be the game's doing. The "excuse" that wimpy can be taken advantage of is not valid too. Experienced players can turn on and off their wimpy with a push of a button. I think wimpy should be either limited to lvl 30/not active at pinnacle or only be able to be used at pinnacle for characters of the moderate tier. Link to comment Share on other sites More sharing options...
Mindflayer Posted July 19, 2010 Report Share Posted July 19, 2010 People don't flee if they're lagged. It is used to be a bug that with certain skills the damage would be applied before the lag' date=' causing them to flee and then be lagged in the next room, but that was fixed a while ago.[/quote'] Shield throwage Link to comment Share on other sites More sharing options...
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