f0xx Posted August 4, 2010 Report Share Posted August 4, 2010 Alright, I've been experiencing something strange with the MUD lately. Let me explain. Usually one tick ~ 30 sec ~ 8 rounds. Lately, around 12-14 o'clock my local time (which is the time of this post), I am experiencing a slowdown with the mud. This slowdown can be described the following way - one tick still lasts 8 rounds not 30 seconds anymore though, but around 40, sometimes more. I always notice this because I am using a tick timer and notice ticks happing much slower (50% slower than usual). This also seems to affect movement speed (this is actually how I noticed it first) - when walking around you move much slower from room to room. Also rounds take longer to pass. I am curious if I am the only to experience this. Link to comment Share on other sites More sharing options...
the_nightmare Posted August 4, 2010 Report Share Posted August 4, 2010 Give up the drugs Link to comment Share on other sites More sharing options...
megayeah Posted August 4, 2010 Report Share Posted August 4, 2010 Bwahaha! Link to comment Share on other sites More sharing options...
Zavero Posted August 4, 2010 Report Share Posted August 4, 2010 Might just be a high traffic time with your ISP? I don't ever experience this problem. Link to comment Share on other sites More sharing options...
H&R Posted August 4, 2010 Report Share Posted August 4, 2010 I've had it happen, but not for any longer period. Link to comment Share on other sites More sharing options...
English lad Posted August 4, 2010 Report Share Posted August 4, 2010 Turn off the pron download? Link to comment Share on other sites More sharing options...
Croyvern Posted August 4, 2010 Report Share Posted August 4, 2010 I would bet my nickel on Traffic Foxx. Link to comment Share on other sites More sharing options...
jibber Posted August 4, 2010 Report Share Posted August 4, 2010 Happens to me too. Around 12-1am my time, and it gets very, very slow to the point I have to log off. Kind of like my bed time alarm Link to comment Share on other sites More sharing options...
f0xx Posted August 4, 2010 Author Report Share Posted August 4, 2010 I don't see how traffic makes ticks last 50% longer. Besides I do not download anything when I play. Link to comment Share on other sites More sharing options...
jibber Posted August 4, 2010 Report Share Posted August 4, 2010 My connection is bad as it is, but it's better at night. I can load pages much faster and things are smoother -- except on the mud. So.. it either might be the mud or f0xx and I are having a very similar coincidence Link to comment Share on other sites More sharing options...
mya Posted August 4, 2010 Report Share Posted August 4, 2010 Perhaps Z has the mud in debug mode, or coding. Longer tics are normally the plague of mud box lack of CPU computing power. Also Tics are not always the same length. Some are shorter others are longer, they variate a lot to prevent automated tic count. At best you can get an estimation of tic and this is where the skill of the player comes in. I hope Z did not code something new cause of me. My tic catching is pure human skill with massive carriage return spamming intertwined with manual 30 sec reset (counter) button. Already mind boggling the change of that very special potion to rare. There goes one of my weapons. Link to comment Share on other sites More sharing options...
Zavero Posted August 4, 2010 Report Share Posted August 4, 2010 It isn't that the ticks last longer with traffic, it is that you don't see the effects of the tick until your traffic allows. I am not saying this is the problem simply offering suggestions because I do not have this issue. Link to comment Share on other sites More sharing options...
f0xx Posted August 4, 2010 Author Report Share Posted August 4, 2010 Zavero, that is not the problem, trust me. Lag is different thing and this is not. Mya, a tick usually goes from +5 to -5 seconds. Here we are talking about +15 to +20 seconds. I don't know whether your realise how much that is. And not just that. It is like rounds pass slower to compensate this. Link to comment Share on other sites More sharing options...
mya Posted August 4, 2010 Report Share Posted August 4, 2010 If rounds pass slower its mud. Link to comment Share on other sites More sharing options...
jibber Posted August 4, 2010 Report Share Posted August 4, 2010 I just got new internet here with a company that actually guarantees downspeed and upspeed.. so we'll see what happens to it tonight. If it happens again, I'll be posting. Thus far, my connection is sexy. Link to comment Share on other sites More sharing options...
f0xx Posted August 4, 2010 Author Report Share Posted August 4, 2010 If rounds pass slower its mud. That is my point. I got no other lag. When I spam where I get no lag at all. But when I start moving, my moving speed drops, and since ticks become longer too, I believe that it affects everyone, so some of you must have felt it too. It doesn't usually last much, just the whole mud feels slower than usual, which is not that bad because it is not lag actually. Things just happen slower. Link to comment Share on other sites More sharing options...
Croyvern Posted August 4, 2010 Report Share Posted August 4, 2010 Fine Foxx I will get up early just for you and use my stop watch. If your wrong I am going back to bed. Link to comment Share on other sites More sharing options...
Mindflayer Posted August 4, 2010 Report Share Posted August 4, 2010 Stop using a tic timer. I think they're cheese. That's one thing I like about Carrion Fields mud. You can't just go to sleep while you're pumped from PK. You're fighting for your life, so why are you going to be sleeping? Link to comment Share on other sites More sharing options...
mya Posted August 5, 2010 Report Share Posted August 5, 2010 With 400 avaiable battle mana of course im sleeping in combat. Cancelation,Sanctuary,Protective shield, DI, there goes 250 of your start up mana, just to make sure you don't go with with 1-2 hours buffs. That leaves 400-500 mana to cast Path/Ray. That's 10-15 ray/paths. And some of that is for cure criticals... That leaves 250-200 for a dashing escape. Path/Ray is not very mana efficient. If you are doing LACERATES damage (the minimum that i accept for casting them) you still are burning mana fast. So to take down 1000 HP you will need 800 mana for ray or 600 mana for Path. Considering a average of 50 damage per Cast. Sure it's easy when you can dispel and land those *** DEMOLISH *** or === DESINTEGRATES ===, but with the walking Armories this days, I am happy with LACERATES. So you sleep for mana, and use what you can to pop non casting damage. Weapon, and steel Wall. Link to comment Share on other sites More sharing options...
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