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Staves, Wands, Scrolls. No sense.


mya

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Alright, lets talk about Staves, Wands and Scrolls. Items that cast spells by using charges. This is not an idea (hence in the general discussion), but an attempt to discuss this matter.

Let me lay out first the basic info:

Classes, who has what:

Scrolls (only): Thief

Staves (only): Ranger

Wands + Scrolls: Dark Knight, Bard

Staves + Scrolls: Monk, Ninja, Paladin

ALL: Battlemage, Invoker, Necromancer, Cleric (Shaman+Healer)

Training:

Scrolls: Hard. Easy if you are cabaled.

Staves: Medium, Aruncus staves have 25 charges.

Wands: Easy, you must find out.

SCROLLS STAVES WANDS

Certain magical items may have its powers invoked if trained properly. But if it is in inexperienced hands, the power of the item may fail to be invoked, even resulting in the destruction of the magical item. One may "recite" scrolls, "brandish" staves, and "zap" with wands.

STAVES affect all of you followers (PET + GROUP mates).

There are two levels in this items, the Level of the item and the level of the spell. Item level is the minimum level you must be to use the item, spells level is the level of the spell that will be cast.

I once heard (cannot recall who), and it appears logical to me that Wands and Staves separation comes from Staves being defensive and Wands offensive. But the spells attached to items in game appear to contradict this.

You can see the kind of spells on my post bellow.

But now I will focus on Pinacle Items, since anyone will Save almost 100% against items of 10 levels bellow.

The main form of Sanctuary at 50 comes from a Wand. This makes no sense.

Wands of offensive spells are almost useless, since you need a hand free, something only accessible to: Necromancers, Battlemages, Healers and Clerics(holy Hands). Useful offensive Wands are Uniques of Hurricane, DemonFire. The useful form of Cause Critical is actually a stave...

What appears to me, is that the only reason we have a Wands/Staves distinction is to give DK's easy sanctuary without giving Monks/Rangers/Ninjas it.

Wouldn't it be more interesting if we rearranged this?

For example, make Wands a superior form of Staves.

So, melee classes keep their lower forms of magic, Staves.

And Mages have this all powerful Wands.

For example Bless:

Change the High Level bless Staff to a Wand, and make a L30 Bless staff for others.

What is your opinion on STAVE WANDS and SCROLLS?

Do you use them ? Whose ? To what End ?

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I think it's alright posting this, since It only gives spell type and no specific info. If IMM's feel different, well, you know what to do.

Spells commonly attached to:

Staves:

Control Weather

Sanctuary - Low to medium forms of. (No that item is usable by all.)

Cause Critical - High Level ample charges.

Sleep - Sub 30

Blindness - Sub 30

Cure critical

Cure Serious - Sub 30

Earthquake - Sub 30

Faerie Fog - Sub 30

Word of recall

Stone Skin - Sub 30

Create Spring - Sub 30

Shield - Sub 30

Charm Person

Detect Magic

Energy Drain - Sub 30

Slow - Highlevel but only works on self.

Bless - High level

Virtous Light - High Level

Esuna - High Level

Flight

Wands:

Change Sex - This is actually a counter.

HellStream - Sub 30 usable only by High Levels - CRAP

Enfeblement - Sub 30 usable only by High Levels - CRAP

Plague - Sub 30 usable only by High Levels - CRAP

Teleport

Faerie Fire

Infravision- Sub 30

Call Lightning - Sub 30

Flamestrike - Sub 30

Harm - Sub 30

Cause Critical - Sub 30

Cause Light - Sub 30 Overpowering!!!

Energy Drain - Sub 30

Dispel Evil - Sub 30

Bless - Sub 15

Fireball - Sub 30

Create Food - Sub 30

Identify - Never works

Cure Light - Sub 30

Sanctuary - Work horse for DK's and BMG's.

DemonFire - Pinacle

Fly

Hurricane

Magic Missile - Sub 30

Weaken - 30's

Scrolls:

Refresh

Cure Critical

Bless

Flight

Armor

Shield

Stone Skin

Identify

Enchant weapon

Word of Recall

Cure Blindness - Lol, cant see the scroll.

Remove curse - Sub 30

Cure poison - Sub 30

Faerie Fire

Earthquake

Detect Magic

Stone Golem - Great for Ranking.

Acid Blast

Lightning Bolt

Fireball

Protection

Create Food - Sub 15

Sleep - Sub 15

Blindness

Curse - Sub 15

Plague

Blindness

Weaken

Poison

Phantom Grasp

Cure Light

Heal

Armor

Know Alignment

Detect Evil

Detect Invisibility

Detect Magic

Giant Strength - Sub 15

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I have also wondered about the scroll of cure blindness...lol

There are only a few of each that are really useful enough to spend time farming them... I see a lot of room for improvement with these items. What exactly would you want to see changed and how would you make said items better/more useful for Aabahran and the players?

off subject...would be pretty cool if there was a guild that could create scrolls/wands/staves of various spells which the class was dependant on to function...much like the druid's potions

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Actually my intention was to garner players feedback.

I suggested in the past, CC getting scribe scroll, with limitations.

As I suggested, an official guideline on Wands >> Staves.

This is a good rule of thumb, and will aid builders and put things into perspective.

Next is tweak items accordingly.

Glimmering -> Becomes a Wand, Usable by all. Rare

New stave -> L30 Sanctuary, 6 charges, Rare.

New Wand -> Frenzy. No stave, melees use Herbs :P

L50 Bless Staff -> Converted to Wand.

New Staff -> L30 Bless

Dragon-kin Staff -> Converted to Wand

New Staff -> Less charges, less duration.

New Wand -> L48 Sleep. Rare 5 charges

New Wand -> L50 Blind. Rare 5 charges.

New Wand -> L50 Fireball. Rare 7 charges.

New Wand -> L50 Iceball. Rare 3 Charges.

New Wand -> L50 Acid Blast. Rare 10 charges.

New Wand -> L55 Acid Blast. Unique 5 charges.

New Wand -> L50 Create Food. 20 charges. Milk Stike.

New Wand -> L50 Create Spring. 10 Charges.

New Wand -> L50 Curse. Rare 5 charges.

New Wand -> L48 Plague. Rare 5 charges.

New Wand -> L55 Vampiric Drain. 10 charges. Healing with cost.

New Wand -> L60 Cure Critical. 2 charges.

New Wand -> L55 Locate Object. 10 charges.

New Wand -> L60 locate Object No drop 5 charges

New Wand -> L48 Hellstream. Nodrop NoUncurse 1 charge.

Staff converted to Wand (Fixed) -> L50 Charm Person. Rare Nodrop NoUncurse 5 charges.

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Actually my intention was to garner players feedback.

I suggested in the past, CC getting scribe scroll, with limitations.

As I suggested, an official guideline on Wands >> Staves.

This is a good rule of thumb, and will aid builders and put things into perspective.

Next is tweak items accordingly.

Glimmering -> Becomes a Wand, Usable by all. Rare

New stave -> L30 Sanctuary, 6 charges, Rare.

New Wand -> Frenzy. No stave, melees use Herbs :P

L50 Bless Staff -> Converted to Wand.

New Staff -> L30 Bless

Dragon-kin Staff -> Converted to Wand

New Staff -> Less charges, less duration.

New Wand -> L48 Sleep. Rare 5 charges

New Wand -> L50 Blind. Rare 5 charges.

New Wand -> L50 Fireball. Rare 7 charges.

New Wand -> L50 Iceball. Rare 3 Charges.

New Wand -> L50 Acid Blast. Rare 10 charges.

New Wand -> L55 Acid Blast. Unique 5 charges.

New Wand -> L50 Create Food. 20 charges. Milk Stike.

New Wand -> L50 Create Spring. 10 Charges.

New Wand -> L50 Curse. Rare 5 charges.

New Wand -> L48 Plague. Rare 5 charges.

New Wand -> L55 Vampiric Drain. 10 charges. Healing with cost.

New Wand -> L60 Cure Critical. 2 charges.

New Wand -> L55 Locate Object. 10 charges.

New Wand -> L60 locate Object No drop 5 charges

New Wand -> L48 Hellstream. Nodrop NoUncurse 1 charge.

New Wand -> L50 Charm Person. Rare Nodrop NoUncurse 5 charges.

Some of these are somewhat of a good idea. Except why would you need locate object wands. Nearly everything that can use a wand can locate already. Locate object stave sounds better. And I definately say NO to a lvl 50 charm person 5 charge wand. Last thing we need is another pet for necros, or a invoker running around with a warlock. The item that has charm is fine, and shouldnt be tampered with too much. That much charm person doesnt sound good to me.

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Actualy' date=' there is already an L50 5 charges Charm person item on the game. But it's a Stave. I should had mentioned it. (Fixed)

Wand of locate object. As you know, some objects are not locable by Playing characters. This Higher level Wand insures that you extend your locating abilities to a great range of items.

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Wand of locate object. As you know' date=' some objects are not locable by Playing characters. This Higher level Wand insures that you extend your locating abilities to a great range of items.[/quote']

One of the ideas I am a biggest fan of :)

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I do like quite a few of these ideas. I guess my issue with some of them has to do with OP aspects. Very few, if ever, do people actually use any wand in combat. Although Mya does bring up a good point that some wands are more defensive in nature than staves. This however does present a real issue to me. What is more important are the classes that are using it, and how that will affect pk bases. This game revolves around the pk bases, hopefully colorfully decorated in rp. As long as the monk I am fighting does not have a nice level 50 grand mistress throwing spells at me while they air thrash and trip me to death, I think all should be alright. I would love, absolutely love to see this game take on a more skill based system. However, that would completely change the game, change moderation of the game, because people would design scripts to max out skills instead of actually spending the time involved in it. I do however like Celerity's idea posted a bit ago of having base classes with expertise and mastery choices, should you choose to go that route. It would be quite different than some of the muds I have played on that have a very serious skill base format, while fun, still has a lot of things that I think our mud here has a great abundance of. Ultimately it comes down to the immortals making the decisions. Where is our game headed? Change is paramount to keep us interested and hopefully bringing in the fresh blood that we all seek. I would say give it a go, maybe on a separate test port and see how the player base responds to it. I know I would certainly volunteer time to help in that.

BTW, I hope this does not derail the thread. Also I do not have any real complaints of the current stock of wands/scrolls/staves, although, a cure blindness scroll that you cannot see while blinded... just does not make much sense to me.

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