mya Posted August 21, 2010 Report Share Posted August 21, 2010 Alright, lets talk about Staves, Wands and Scrolls. Items that cast spells by using charges. This is not an idea (hence in the general discussion), but an attempt to discuss this matter. Let me lay out first the basic info: Classes, who has what: Scrolls (only): Thief Staves (only): Ranger Wands + Scrolls: Dark Knight, Bard Staves + Scrolls: Monk, Ninja, Paladin ALL: Battlemage, Invoker, Necromancer, Cleric (Shaman+Healer) Training: Scrolls: Hard. Easy if you are cabaled. Staves: Medium, Aruncus staves have 25 charges. Wands: Easy, you must find out. SCROLLS STAVES WANDS Certain magical items may have its powers invoked if trained properly. But if it is in inexperienced hands, the power of the item may fail to be invoked, even resulting in the destruction of the magical item. One may "recite" scrolls, "brandish" staves, and "zap" with wands. STAVES affect all of you followers (PET + GROUP mates). There are two levels in this items, the Level of the item and the level of the spell. Item level is the minimum level you must be to use the item, spells level is the level of the spell that will be cast. I once heard (cannot recall who), and it appears logical to me that Wands and Staves separation comes from Staves being defensive and Wands offensive. But the spells attached to items in game appear to contradict this. You can see the kind of spells on my post bellow. But now I will focus on Pinacle Items, since anyone will Save almost 100% against items of 10 levels bellow. The main form of Sanctuary at 50 comes from a Wand. This makes no sense. Wands of offensive spells are almost useless, since you need a hand free, something only accessible to: Necromancers, Battlemages, Healers and Clerics(holy Hands). Useful offensive Wands are Uniques of Hurricane, DemonFire. The useful form of Cause Critical is actually a stave... What appears to me, is that the only reason we have a Wands/Staves distinction is to give DK's easy sanctuary without giving Monks/Rangers/Ninjas it. Wouldn't it be more interesting if we rearranged this? For example, make Wands a superior form of Staves. So, melee classes keep their lower forms of magic, Staves. And Mages have this all powerful Wands. For example Bless: Change the High Level bless Staff to a Wand, and make a L30 Bless staff for others. What is your opinion on STAVE WANDS and SCROLLS? Do you use them ? Whose ? To what End ? Link to comment Share on other sites More sharing options...
mya Posted August 21, 2010 Author Report Share Posted August 21, 2010 I think it's alright posting this, since It only gives spell type and no specific info. If IMM's feel different, well, you know what to do. Spells commonly attached to: Staves: Control Weather Sanctuary - Low to medium forms of. (No that item is usable by all.) Cause Critical - High Level ample charges. Sleep - Sub 30 Blindness - Sub 30 Cure critical Cure Serious - Sub 30 Earthquake - Sub 30 Faerie Fog - Sub 30 Word of recall Stone Skin - Sub 30 Create Spring - Sub 30 Shield - Sub 30 Charm Person Detect Magic Energy Drain - Sub 30 Slow - Highlevel but only works on self. Bless - High level Virtous Light - High Level Esuna - High Level Flight Wands: Change Sex - This is actually a counter. HellStream - Sub 30 usable only by High Levels - CRAP Enfeblement - Sub 30 usable only by High Levels - CRAP Plague - Sub 30 usable only by High Levels - CRAP Teleport Faerie Fire Infravision- Sub 30 Call Lightning - Sub 30 Flamestrike - Sub 30 Harm - Sub 30 Cause Critical - Sub 30 Cause Light - Sub 30 Overpowering!!! Energy Drain - Sub 30 Dispel Evil - Sub 30 Bless - Sub 15 Fireball - Sub 30 Create Food - Sub 30 Identify - Never works Cure Light - Sub 30 Sanctuary - Work horse for DK's and BMG's. DemonFire - Pinacle Fly Hurricane Magic Missile - Sub 30 Weaken - 30's Scrolls: Refresh Cure Critical Bless Flight Armor Shield Stone Skin Identify Enchant weapon Word of Recall Cure Blindness - Lol, cant see the scroll. Remove curse - Sub 30 Cure poison - Sub 30 Faerie Fire Earthquake Detect Magic Stone Golem - Great for Ranking. Acid Blast Lightning Bolt Fireball Protection Create Food - Sub 15 Sleep - Sub 15 Blindness Curse - Sub 15 Plague Blindness Weaken Poison Phantom Grasp Cure Light Heal Armor Know Alignment Detect Evil Detect Invisibility Detect Magic Giant Strength - Sub 15 Link to comment Share on other sites More sharing options...
f0xx Posted August 21, 2010 Report Share Posted August 21, 2010 She spelled invoker right! That must be a huge victory for K. Link to comment Share on other sites More sharing options...
The Professor Posted August 21, 2010 Report Share Posted August 21, 2010 I have also wondered about the scroll of cure blindness...lol There are only a few of each that are really useful enough to spend time farming them... I see a lot of room for improvement with these items. What exactly would you want to see changed and how would you make said items better/more useful for Aabahran and the players? off subject...would be pretty cool if there was a guild that could create scrolls/wands/staves of various spells which the class was dependant on to function...much like the druid's potions Link to comment Share on other sites More sharing options...
Bert Posted August 21, 2010 Report Share Posted August 21, 2010 Scrolls are like wands now. Check out some of the new areas. Think it cost me about 125K to master scrolls on my avian BMG. Link to comment Share on other sites More sharing options...
mya Posted August 21, 2010 Author Report Share Posted August 21, 2010 Actually my intention was to garner players feedback. I suggested in the past, CC getting scribe scroll, with limitations. As I suggested, an official guideline on Wands >> Staves. This is a good rule of thumb, and will aid builders and put things into perspective. Next is tweak items accordingly. Glimmering -> Becomes a Wand, Usable by all. Rare New stave -> L30 Sanctuary, 6 charges, Rare. New Wand -> Frenzy. No stave, melees use Herbs L50 Bless Staff -> Converted to Wand. New Staff -> L30 Bless Dragon-kin Staff -> Converted to Wand New Staff -> Less charges, less duration. New Wand -> L48 Sleep. Rare 5 charges New Wand -> L50 Blind. Rare 5 charges. New Wand -> L50 Fireball. Rare 7 charges. New Wand -> L50 Iceball. Rare 3 Charges. New Wand -> L50 Acid Blast. Rare 10 charges. New Wand -> L55 Acid Blast. Unique 5 charges. New Wand -> L50 Create Food. 20 charges. Milk Stike. New Wand -> L50 Create Spring. 10 Charges. New Wand -> L50 Curse. Rare 5 charges. New Wand -> L48 Plague. Rare 5 charges. New Wand -> L55 Vampiric Drain. 10 charges. Healing with cost. New Wand -> L60 Cure Critical. 2 charges. New Wand -> L55 Locate Object. 10 charges. New Wand -> L60 locate Object No drop 5 charges New Wand -> L48 Hellstream. Nodrop NoUncurse 1 charge. Staff converted to Wand (Fixed) -> L50 Charm Person. Rare Nodrop NoUncurse 5 charges. Link to comment Share on other sites More sharing options...
Croyvern Posted August 21, 2010 Report Share Posted August 21, 2010 scroll of cure blindness, can be useful. I could see where a cabaled character whose class does not offer cure blindness may need to heal his guard in the field. Link to comment Share on other sites More sharing options...
Ghrundor Posted August 21, 2010 Report Share Posted August 21, 2010 Actually my intention was to garner players feedback. I suggested in the past, CC getting scribe scroll, with limitations. As I suggested, an official guideline on Wands >> Staves. This is a good rule of thumb, and will aid builders and put things into perspective. Next is tweak items accordingly. Glimmering -> Becomes a Wand, Usable by all. Rare New stave -> L30 Sanctuary, 6 charges, Rare. New Wand -> Frenzy. No stave, melees use Herbs L50 Bless Staff -> Converted to Wand. New Staff -> L30 Bless Dragon-kin Staff -> Converted to Wand New Staff -> Less charges, less duration. New Wand -> L48 Sleep. Rare 5 charges New Wand -> L50 Blind. Rare 5 charges. New Wand -> L50 Fireball. Rare 7 charges. New Wand -> L50 Iceball. Rare 3 Charges. New Wand -> L50 Acid Blast. Rare 10 charges. New Wand -> L55 Acid Blast. Unique 5 charges. New Wand -> L50 Create Food. 20 charges. Milk Stike. New Wand -> L50 Create Spring. 10 Charges. New Wand -> L50 Curse. Rare 5 charges. New Wand -> L48 Plague. Rare 5 charges. New Wand -> L55 Vampiric Drain. 10 charges. Healing with cost. New Wand -> L60 Cure Critical. 2 charges. New Wand -> L55 Locate Object. 10 charges. New Wand -> L60 locate Object No drop 5 charges New Wand -> L48 Hellstream. Nodrop NoUncurse 1 charge. New Wand -> L50 Charm Person. Rare Nodrop NoUncurse 5 charges. Some of these are somewhat of a good idea. Except why would you need locate object wands. Nearly everything that can use a wand can locate already. Locate object stave sounds better. And I definately say NO to a lvl 50 charm person 5 charge wand. Last thing we need is another pet for necros, or a invoker running around with a warlock. The item that has charm is fine, and shouldnt be tampered with too much. That much charm person doesnt sound good to me. Link to comment Share on other sites More sharing options...
f0xx Posted August 21, 2010 Report Share Posted August 21, 2010 What Ghrundor. Some of the ideas are good. Link to comment Share on other sites More sharing options...
abghoul Posted August 21, 2010 Report Share Posted August 21, 2010 Might consider some drawbacks as well, like no charge used up from the wand,neither destroyed, but something VERY painful summoned/cast upon the (ab)user in relation to the spell lvl. Abghoul al Hazard - with love from the pit Link to comment Share on other sites More sharing options...
mya Posted August 21, 2010 Author Report Share Posted August 21, 2010 Actualy, there is already an L50 5 charges Charm person item on the game. But it's a Stave. I should had mentioned it. (Fixed) Link to comment Share on other sites More sharing options...
mya Posted August 21, 2010 Author Report Share Posted August 21, 2010 Actualy' date=' there is already an L50 5 charges Charm person item on the game. But it's a Stave. I should had mentioned it. (Fixed) Wand of locate object. As you know, some objects are not locable by Playing characters. This Higher level Wand insures that you extend your locating abilities to a great range of items. Link to comment Share on other sites More sharing options...
f0xx Posted August 21, 2010 Report Share Posted August 21, 2010 Wand of locate object. As you know' date=' some objects are not locable by Playing characters. This Higher level Wand insures that you extend your locating abilities to a great range of items.[/quote'] One of the ideas I am a biggest fan of Link to comment Share on other sites More sharing options...
Mindflayer Posted August 22, 2010 Report Share Posted August 22, 2010 Good for a dark knight Link to comment Share on other sites More sharing options...
Mmm Coffee Posted August 22, 2010 Report Share Posted August 22, 2010 You guys train wands/scrolls/staves?? Link to comment Share on other sites More sharing options...
f0xx Posted August 22, 2010 Report Share Posted August 22, 2010 You guys train wands/scrolls/staves?? And scrolls it seems Link to comment Share on other sites More sharing options...
tassinvegeta Posted August 22, 2010 Report Share Posted August 22, 2010 Too much mage talk if you ask me. Link to comment Share on other sites More sharing options...
Cephirus Posted August 23, 2010 Report Share Posted August 23, 2010 I do like quite a few of these ideas. I guess my issue with some of them has to do with OP aspects. Very few, if ever, do people actually use any wand in combat. Although Mya does bring up a good point that some wands are more defensive in nature than staves. This however does present a real issue to me. What is more important are the classes that are using it, and how that will affect pk bases. This game revolves around the pk bases, hopefully colorfully decorated in rp. As long as the monk I am fighting does not have a nice level 50 grand mistress throwing spells at me while they air thrash and trip me to death, I think all should be alright. I would love, absolutely love to see this game take on a more skill based system. However, that would completely change the game, change moderation of the game, because people would design scripts to max out skills instead of actually spending the time involved in it. I do however like Celerity's idea posted a bit ago of having base classes with expertise and mastery choices, should you choose to go that route. It would be quite different than some of the muds I have played on that have a very serious skill base format, while fun, still has a lot of things that I think our mud here has a great abundance of. Ultimately it comes down to the immortals making the decisions. Where is our game headed? Change is paramount to keep us interested and hopefully bringing in the fresh blood that we all seek. I would say give it a go, maybe on a separate test port and see how the player base responds to it. I know I would certainly volunteer time to help in that. BTW, I hope this does not derail the thread. Also I do not have any real complaints of the current stock of wands/scrolls/staves, although, a cure blindness scroll that you cannot see while blinded... just does not make much sense to me. Link to comment Share on other sites More sharing options...
Pali Posted August 23, 2010 Report Share Posted August 23, 2010 I do however like Celerity's idea posted a bit ago of having base classes with expertise and mastery choices' date=' should you choose to go that route[/quote'] I was also quite the fan of that proposal. Link to comment Share on other sites More sharing options...
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