Peras Posted September 13, 2010 Report Share Posted September 13, 2010 I'd like to preface this by saying I see no problem with looting/full looting from a mechanics aspect. There are different PK tiers for a reason. That said, I was wondering the general consensus on how death is viewed in FL. I don't mean mob death or con death but rather general character death where the character is likely to immediately come back after having been killed. Now, the way I RP death and killing right now is attempting to kill the person who dies. If I, as a character, am trying to kill another character, I am doing so because I wish them to be dead, as in gone, rotting, feeding the worms. I'm not trying to teach them a lesson or help them improve their skills or punish them or cause them pain. I'm trying to get rid of them, permanently. That's a character perspective. On the other hand, I've killed characters and have been killed by characters, and my character knows he almost died (read as wasn't granted another chance at life by whatever gods saw fit to restore him). It's pretty obvious, from a character stand point, that people who die don't necessarily stay dead. That's when full looting start to enter the picture, because you want to make sure your enemy will not gain an advantage over you should they come back all of a sudden. Okay, cool, I can understand that, I guess, but it seems to color the perspective of death into killing someone to take them out of the picture for a couple of days and to make sure they don't have that wicked gear they were using to fight you. Then comes the concept of condeath. My character has known people who have died and not come back. So now he knows that it's possible, and it gives him motivation to kill his enemies after they return in hopes that they won't the next time. That's when multi-killing comes into play. So, I suppose my questions are, how are these concepts looked at in FL from an RP standpoint? How common is the knowledge of these phenomenon? Do characters know that killing another character will not likely mean the actual death of that character? Do they understand the concept of condeath? If not, what drives characters to kill each other? If characters believe death is meaningless, shouldn't they be trying to find another way to forward their goals? So, yeah, those are my questions. I hope they make sense. Link to comment Share on other sites More sharing options...
Implementor Anume Posted September 13, 2010 Implementor Report Share Posted September 13, 2010 From a rp standpoint, you never know IF you will be granted yet another chanse therefore the rule "Death is to be avoided." Another chance should never be taken for granted. There have been cases were people have condied at a smaller death number than usual because they threw their lives away. As to people you kill, your char found out that in fl there are a lot of deities and these often grant their followers yet another chance. Your char does not know if this will happen or not though, so till you see a ghost come back you are unsure if they will return or not. On that matter, being a ghost is seldom rped well though it has a lot of rp potential. Link to comment Share on other sites More sharing options...
abghoul Posted September 13, 2010 Report Share Posted September 13, 2010 Vicious theme, my chars usually consider death as an absolute, and only due the interference of the immortal power is another chance granted, meaning they fear it, or try to ignore to fear it(the bold ones). I usually get annoyed when i get PKed and get a tell like " come here, i took none of your stuffs." Thats very OOCish in my opinion. Even if i be a newbie forever, i always be a ruthless one! People getting annoyed about the loss of all that shinies instead of the death of their character should be struck by lightning or something, including myself of course. Link to comment Share on other sites More sharing options...
Peras Posted September 13, 2010 Author Report Share Posted September 13, 2010 On that matter, being a ghost is seldom rped well though it has a lot of rp potential. I can see that, but at the same time, you're a ghost for a relatively short period of time, and it's often better to spend that time to your advantage than to roleplay it. Of course, I do spend the time roleplaying it whenever I can (though I would say I have yet to RP being a ghost well; being surprised at being alive, maybe, but not being a ghost), but I can certainly understand why most people would not want to. I'm glad to hear about the early condeaths, though. On that topic, what does it mean to be a ghost? How are ghosts viewed in FL? What does the average character know of a ghost? People getting annoyed about the loss of all that shinies instead of the death of their character should be struck by lightning or something' date=' including myself of course. [/quote'] Well, getting struck by lightning might be a little overboard, but yes, I agree. Death should be a much greater concern to a character than losing equipment. I mean, you were killed and are now miraculously alive. I can think of very few characters where the actual loss of equipment would be the largest cause of upset. Of course, the punishment for death is usually a lot less than the losing of your sweet set, so I understand why people get upset at getting full looted, but from an RP standpoint, death and rebirth are far more significant. Thanks for the answers so far. They're much appreciated. Link to comment Share on other sites More sharing options...
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