mya Posted September 17, 2010 Report Share Posted September 17, 2010 You are aware that choosing Adventurer class you decrease your MAX roll value, negating the Power Train of taking advantages of Adventurer practices. Next time one of you Min-Max tries to roll an adventurer test the Max roll with the intended class. Perhaps you will have yourlself the trouble of double ranking to 30. Also, for me the point that you can train in peace is moot for me, since there is hardly anyone on PK range to threaten you Pre 30. Link to comment Share on other sites More sharing options...
f0xx Posted September 17, 2010 Report Share Posted September 17, 2010 Who are you trying to fool? I don't trust you, I WANT MAX PRACS & TRAINS! Link to comment Share on other sites More sharing options...
Peras Posted September 17, 2010 Report Share Posted September 17, 2010 You don't get to keep your trains, only the skills you practiced, and you can't convert practices into trains. My testing seemed to confirm what Mya is saying, but I'm new, and she's the Queen of Misinformation, so... Anyways, I can see the value of choosing Adventurer if you wanted to max a skill or spell you would get late in the game. I don't think there are many that fit that criteria, though. Adventurer is a great class for learning the ropes, though. Link to comment Share on other sites More sharing options...
abghoul Posted September 17, 2010 Report Share Posted September 17, 2010 Just make all adventurers ruthless and dont tell them! Link to comment Share on other sites More sharing options...
Cephirus Posted September 17, 2010 Report Share Posted September 17, 2010 When a remort is performed, in this case from Adventurer to your designated class, it sets your hp/mana/movement, and if (I have never actually rolled up and played an Adventurer to 30 to check this) Adventurer is like all the rest, your ability scores will be set as well. If the above is true, then your point is moot. There is nothing additional gained from going Adventurer first, but to raise skill/spells so you do not have to train them later, which as Mya stated, is really kind of a waste of time. The only purpose in my opinion for anyone to pick Adventurer, is its designed purpose, to allow someone new to explore the world and get comfortable with the commands and layout. Link to comment Share on other sites More sharing options...
Peras Posted September 17, 2010 Report Share Posted September 17, 2010 Ability scores don't get changed, but any trains you used are counted against your total. In other words, if you trained your ability scores, you'll get negative trains. That's not the case for your practices, so it is like gaining free practices, but you sacrifice your starting roll in return (I think). *Edit: If you're human, I doubt you could retain the extra point of strength if you didn't go into a melee class, but I haven't actually tested this.* Link to comment Share on other sites More sharing options...
English lad Posted September 17, 2010 Report Share Posted September 17, 2010 Peras is correct - you keep whatever skills you have practiced. this is essentially means you can practice skills, train them to 100% then remort and never need to spend pracs on them - saving you pracs. The counterbalance is that you will most likely roll less on your original roll as an adv - so you will require more trains to max stats and thus less hp overall. What Mya is missing is that a lot of people who use the the adv trick to save pracs also don't use their trains to boost their stats - they use equip, and then later cps. Link to comment Share on other sites More sharing options...
Implementor Anume Posted September 17, 2010 Implementor Report Share Posted September 17, 2010 For quite a few race/class combis you get the exact same max roll for an adventurer as for the later class from my experience. So from experience I'd say Mya is incorrect. Link to comment Share on other sites More sharing options...
f0xx Posted September 17, 2010 Report Share Posted September 17, 2010 What Mya is missing is that a lot of people who use the the adv trick to save pracs also don't use their trains to boost their stats - they use equip' date=' and then later cps.[/quote'] And with what exactly is that different from going your class directly and still doing the same? [edit] And yes, anume is correct as usual, from my personal experience you do get smaller roll on SOME combos. On others though, that is not the case. Link to comment Share on other sites More sharing options...
Implementor Anume Posted September 17, 2010 Implementor Report Share Posted September 17, 2010 You will get your practices as you would normally once you have remorted. However you will not have to practice any ability you alerady practiced and / or trained as adventurer. You will get it at whatever prof you had it as adventurer without having to use any practice. So you will end up with more practices than you would normally, depending on what class you remort to. Another advantage is that you will get it at the exact prof you had it trained to earlier, so you can get skills/spells at 100 if you mastered it without any practice spent. Link to comment Share on other sites More sharing options...
abghoul Posted September 17, 2010 Report Share Posted September 17, 2010 Maybe pre adventurer chars should get a mudschool tatoo! Link to comment Share on other sites More sharing options...
Peras Posted September 17, 2010 Report Share Posted September 17, 2010 You also get to keep all of your non-Rare gear, which could give you a slight advantage in the lower levels. Of course, it's still a lot of time to spend for little advantage, all in all. Link to comment Share on other sites More sharing options...
Dale Posted September 17, 2010 Report Share Posted September 17, 2010 A big plus to rangers is they share alot of skills similar, so I would think it be more benificial to them, but what do I know? Link to comment Share on other sites More sharing options...
Croyvern Posted September 17, 2010 Report Share Posted September 17, 2010 Not to disagree with anyone. But, it has proven easier to roll higher scores with non-adventurers IF you choose the appropriate class/race combo. Some races it absolutely does not matter with. Ogres will roll higher for berzerker than adventurer, to be expected, the roll higher for berzerker than te other two classes as well. Let me also state that I do not use a roller, I roll all my chars by hand, so I define "easy" as can achieve the top score within three hundred rolls. My experience has been some races roll equally high as adventurers or base class; gnomes, avians, and dwarves. Others I can never achieve the highest scores with an adventurer; slith, elf/drow, and halfling. Maybe its just me and my three hundred rolls or I got the name wrong philosophy. Link to comment Share on other sites More sharing options...
Zavero Posted September 17, 2010 Report Share Posted September 17, 2010 Jason... Why in the hell do you naturally roll? Get out of the AD&D days sir, we're up to 4th edition now!!! Link to comment Share on other sites More sharing options...
Croyvern Posted September 17, 2010 Report Share Posted September 17, 2010 Jason... Why in the hell do you naturally roll? Get out of the AD&D days sir' date=' we're up to 4th edition now!!![/quote'] Well, you know, old habbits and old men....... Rofl. Link to comment Share on other sites More sharing options...
Implementor Anume Posted September 18, 2010 Implementor Report Share Posted September 18, 2010 You can roll a 56 on an ogre adventurer. Not sure if you can get higher than that as an ogre serk Link to comment Share on other sites More sharing options...
abghoul Posted September 18, 2010 Report Share Posted September 18, 2010 Hmm, i still dont get it. I can see the adventurer route as useful to newbies. I can also see it useful for experimental chars like drow healer, goblin shamans, Yeti rangers etc. It just shouldnt be "the way" for power gaming,... Link to comment Share on other sites More sharing options...
Implementor Anume Posted September 18, 2010 Implementor Report Share Posted September 18, 2010 Adventurers were made mainly for new players to be able to rank to 30 and learn where what is without being pked. It CAN also be used to train without the pk aspect if you bother to rank to 30 twice, though you get a huge ranking bonus as adventurer and your better armor will probably make ranking to 30 the second time a lot faster. If you bother with it or not is entirely up to you. What is quite illegal is someone using the armor and pets gained as a rank 30 adventuerer to pk aggressively after a remort. If that happens, let us know and we will take care of it. Link to comment Share on other sites More sharing options...
Balgashang Posted September 18, 2010 Report Share Posted September 18, 2010 What about -at- thirty with the armor/pets? Link to comment Share on other sites More sharing options...
mya Posted September 18, 2010 Author Report Share Posted September 18, 2010 Adventurers are a pain. They never want to rank, and are always training something . Of course you can PK at 30, after all you got the armor at 30. Link to comment Share on other sites More sharing options...
jibber Posted September 18, 2010 Report Share Posted September 18, 2010 Anume is right. Mya is way wrong. Link to comment Share on other sites More sharing options...
Hilltop Posted November 6, 2010 Report Share Posted November 6, 2010 So what about if you roll higher as an adventurer? Minotaur 23 (adventurer 24) for example. Why not roll adventurer use the trains and then convert? I'm just wondering if there is a gain in this situation. Now if I train all stats to max as an adventurer minotaur and convert, did I save one train? Link to comment Share on other sites More sharing options...
jibber Posted November 6, 2010 Report Share Posted November 6, 2010 There is a gain, in my opinion. If I can roll a higher roll on adventurer then on a regular class, I'll do it. I'll do it just to remort five or ten levels later just to have everything maxed at level 1. Link to comment Share on other sites More sharing options...
mya Posted November 6, 2010 Author Report Share Posted November 6, 2010 If you roll higher more power to you. But I think such roll should not happen. Adventurers should be for newbies not for Power-Gamming. Wrong in what? Are you disagreeing that you cannot PK as L30 DK (after you remort) in the gear you got as a L30 Adventurer? Because I don't think that was what Anume said. Link to comment Share on other sites More sharing options...
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