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To all the Questors/Adventurers.


mya

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You are aware that choosing Adventurer class you decrease your MAX roll value, negating the Power Train of taking advantages of Adventurer practices.

Next time one of you Min-Max tries to roll an adventurer test the Max roll with the intended class. Perhaps you will have yourlself the trouble of double ranking to 30.

Also, for me the point that you can train in peace is moot for me, since there is hardly anyone on PK range to threaten you Pre 30.

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You don't get to keep your trains, only the skills you practiced, and you can't convert practices into trains. My testing seemed to confirm what Mya is saying, but I'm new, and she's the Queen of Misinformation, so...

Anyways, I can see the value of choosing Adventurer if you wanted to max a skill or spell you would get late in the game. I don't think there are many that fit that criteria, though. Adventurer is a great class for learning the ropes, though.

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When a remort is performed, in this case from Adventurer to your designated class, it sets your hp/mana/movement, and if (I have never actually rolled up and played an Adventurer to 30 to check this) Adventurer is like all the rest, your ability scores will be set as well. If the above is true, then your point is moot. There is nothing additional gained from going Adventurer first, but to raise skill/spells so you do not have to train them later, which as Mya stated, is really kind of a waste of time. The only purpose in my opinion for anyone to pick Adventurer, is its designed purpose, to allow someone new to explore the world and get comfortable with the commands and layout.

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Ability scores don't get changed, but any trains you used are counted against your total. In other words, if you trained your ability scores, you'll get negative trains. That's not the case for your practices, so it is like gaining free practices, but you sacrifice your starting roll in return (I think).

*Edit: If you're human, I doubt you could retain the extra point of strength if you didn't go into a melee class, but I haven't actually tested this.*

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Peras is correct - you keep whatever skills you have practiced.

this is essentially means you can practice skills, train them to 100% then remort and never need to spend pracs on them - saving you pracs. The counterbalance is that you will most likely roll less on your original roll as an adv - so you will require more trains to max stats and thus less hp overall.

What Mya is missing is that a lot of people who use the the adv trick to save pracs also don't use their trains to boost their stats - they use equip, and then later cps.

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What Mya is missing is that a lot of people who use the the adv trick to save pracs also don't use their trains to boost their stats - they use equip' date=' and then later cps.[/quote']

And with what exactly is that different from going your class directly and still doing the same?

[edit] And yes, anume is correct as usual, from my personal experience you do get smaller roll on SOME combos. On others though, that is not the case.

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You will get your practices as you would normally once you have remorted. However you will not have to practice any ability you alerady practiced and / or trained as adventurer. You will get it at whatever prof you had it as adventurer without having to use any practice. So you will end up with more practices than you would normally, depending on what class you remort to.

Another advantage is that you will get it at the exact prof you had it trained to earlier, so you can get skills/spells at 100 if you mastered it without any practice spent.

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Not to disagree with anyone. But, it has proven easier to roll higher scores with non-adventurers IF you choose the appropriate class/race combo. Some races it absolutely does not matter with. Ogres will roll higher for berzerker than adventurer, to be expected, the roll higher for berzerker than te other two classes as well. Let me also state that I do not use a roller, I roll all my chars by hand, so I define "easy" as can achieve the top score within three hundred rolls. My experience has been some races roll equally high as adventurers or base class; gnomes, avians, and dwarves. Others I can never achieve the highest scores with an adventurer; slith, elf/drow, and halfling. Maybe its just me and my three hundred rolls or I got the name wrong philosophy. ;)

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Adventurers were made mainly for new players to be able to rank to 30 and learn where what is without being pked.

It CAN also be used to train without the pk aspect if you bother to rank to 30 twice, though you get a huge ranking bonus as adventurer and your better armor will probably make ranking to 30 the second time a lot faster. If you bother with it or not is entirely up to you.

What is quite illegal is someone using the armor and pets gained as a rank 30 adventuerer to pk aggressively after a remort. If that happens, let us know and we will take care of it.

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  • 1 month later...

So what about if you roll higher as an adventurer?

Minotaur 23 (adventurer 24) for example. Why not roll adventurer use the trains and then convert? I'm just wondering if there is a gain in this situation. Now if I train all stats to max as an adventurer minotaur and convert, did I save one train?

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If you roll higher more power to you. But I think such roll should not happen. Adventurers should be for newbies not for Power-Gamming.

Wrong in what? Are you disagreeing that you cannot PK as L30 DK (after you remort) in the gear you got as a L30 Adventurer? Because I don't think that was what Anume said.

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