Celerity Posted November 2, 2010 Report Share Posted November 2, 2010 I have been having a major issue with lag in the game and naturally, it always spiked right when I entered PK. Of course, nobody would seriously believe this but I finally found out what was wrong, some odd years after it started. I had always assumed it was because I have been living abroad, but that wasn't the case. Recently, I started to notice a pattern with incoming text and lag. When the MUD ouput is high, my lag is greater. It would take two rounds to look at someone and run by. Fighting a necro would mean I would be lagged to death by the text spam. Once I understood this, I went through all of my zMUD preferences and started playing with things, but nothing worked. Finally I searched the internet and all mightly ZUGG himself provided the answer. My problem was not because of any lag but because my scripts were checking each word for triggers. When I cleaned out everything and played vanilla, I had no lag at all! I looked through my scripts and found the culprits: my cabal triggers. I have scripts to check the who list and record what person is in what cabal and to color them on my wheres and so on. Over a period of something like nine years, these variables got very big and it was checking each incoming word from the mud through each cabal member list to see if they should be added or colored. This created lag on my end. The more words, the more lag and frequent disconnects. I disabled these scripts and now I absolutely fly. Almost no lag at all. Freedom! So, if you are having lag problems, check your scripts. After several years of heavy PK lag, this is a very, very, very welcome change. Link to comment Share on other sites More sharing options...
Kyzarius Posted November 2, 2010 Report Share Posted November 2, 2010 hahah beautiful. Link to comment Share on other sites More sharing options...
mya Posted November 2, 2010 Report Share Posted November 2, 2010 Do you still play on a 486 DX2? Link to comment Share on other sites More sharing options...
Lytholm Posted November 2, 2010 Report Share Posted November 2, 2010 After several years of heavy PK lag stopping me butchering you slobs, this will provide a very, very, very welcome change to the undertakers mothly profit figures.. Fixed it for you Lytholm. Link to comment Share on other sites More sharing options...
f0xx Posted November 2, 2010 Report Share Posted November 2, 2010 Lol. Pwnd. Link to comment Share on other sites More sharing options...
jekyllvhyde Posted November 2, 2010 Report Share Posted November 2, 2010 Actions (triggers) suck. Aliases and macros are what it's all about. Link to comment Share on other sites More sharing options...
tassinvegeta Posted November 2, 2010 Report Share Posted November 2, 2010 Guess I'll say it before grim does. Noob Link to comment Share on other sites More sharing options...
jibber Posted November 2, 2010 Report Share Posted November 2, 2010 Awesome. I could only wish that was my problem. Thing is, I hardly have any actions/triggers (only the disarm one) and like.. 4 or 5 aliases. PS: And might I suggest tintin++, or something similar for your highlighting/triggers? Very fast, and there's absolutely no lag in highlighting, since it strips incoming data and reads it as raw data before transforming it and highlighting it. Link to comment Share on other sites More sharing options...
The-Nameless Posted November 2, 2010 Report Share Posted November 2, 2010 Guess I'll say it before grim does. Can I lick your feet please? Im sure Cel is gonna have a problem with that. Link to comment Share on other sites More sharing options...
Grim_Reefer Posted November 2, 2010 Report Share Posted November 2, 2010 Celerity, if I was your man, I would sit under your desk and lick your toes while you mud. Link to comment Share on other sites More sharing options...
Hilltop Posted November 2, 2010 Report Share Posted November 2, 2010 ...I just don't know about you people anymore. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.