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November 3rd Game Change Log


Erana

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November 3rd, 2010 Log Update:

08/06/10 Bug with witch compass proficiency fixed.

15/06/10 Warmaster inductees will no longer die of an incurable drug addiction.

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10/07/10 Rare count raised again.

20/07/10 Thief traps made less wordy in the score sheet.

22/07/10 "Get all" request bug smashed.

25/07/10 *Crusader bug fixed.

27/07/10 *Crusader bug fixed.

28/07/10 Bartered gold now goes to the Merchant's pocket instead of the bank.

28/07/10 Beta of the new website launched.

29/07/10 Isolate message fixed.

30/07/10 *Crusader bug fixed.

30/07/10 Minotaurs now actually get their bonus to weapon/shield cleave.

31/07/10 Fixed a bug regarding Merchants and cabal standards.

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01/08/10 Small bug with the proficiency command fixed.

02/08/10 Cabal items now count as rares for moderates.

02/08/10 Merchant skills should improve properly now.

03/08/10 Fixed a bug with Merchant and bounties.

04/08/10 Merchant pawn skill tweaked.

04/08/10 Instruments in Val Miran and Rheydin made mundane.

04/08/10 *Immortal bug fixed.

04/08/10 Various typos corrected.

04/08/10 There is now a cap on the amount of experience needed to rise to the next level.

10/08/10 *Crusaders bug fixed.

11/08/10 Merchant outfit cost corrected in the helpfile.

12/08/10 Gladiators can no longer gain sanctuary from herbs.

17/08/10 Merchant outfit giving the wrong rank fixed.

17/08/10 Bug regarding the number of rares a Merchant can hold fixed.

17/08/10 Some skills given MUD output when a player tries to target themselves.

17/08/10 Merchants can now outfit themselves.

17/08/10 Merchants can now use some of their abilities outside of align/group restrictions.

18/08/10 A door in Mahn-Tor's Dungeon is now passable.

18/08/10 Many cabal belts and lights strengthened.

28/08/10 Rare flag removed from the four leaf clover.

31/08/10 Bug regarding outfits and rare numbers fixed.

31/08/10 Affects should no longer persist through Tribunal execution.

31/08/10 Merchant helpfile reference fixed.

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04/09/10 Defuse typo fixed.

05/09/10 *Immortal bug fixed.

05/09/10 *Immortal bug fixed.

23/09/10 Halfling Hamlet shops tweaked.

28/09/10 Hunger/thirst will now interrupt herb cultivation.

30/09/10 Magic Missile should not kill people in challenges now.

30/09/10 Spider Summoning mana cost fixed.

30/09/10 Ninja now lose their study progress if they log off.

30/09/10 Ninja can no longer study ghosts.

30/09/10 *Immortal bug fixed.

30/09/10 The stat roller has been made more newbie friendly.

30/09/10 *Immortal bug fixed.

30/09/10 Crusaders slightly limited in path choices.

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01/10/10 Put all command fixed.

03/10/10 Merchant skill tweaked.

04/10/10 Special properties added to some Merchant gear.

06/10/10 Crystalmir Caverns area updated.

14/10/10 Armor should no longer randomly disappear while enchanting.

15/10/10 *Immortal bug fixed.

21/10/10 Merchant gear tweaked some more.

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03/11/10 *Psionicist bug fixed.

03/11/10 Ninja titles have been updated.

03/11/10 Race/Class EXP penalties have been rearranged.

03/11/10 *Immortal bug fixed.

03/11/10 Execution now strips ALL affects, including learned study, on death.

03/11/10 *Psionicist skill tweaked.

03/11/10 Minotaurs can once again dual wield two-handed axes.

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1. human 100 Exp

2. elf 375 Exp

3. drow 400 Exp

4. dwarf 275 Exp

5. duergar 300 Exp

6. halfling 350 Exp

7. gnome 75 Exp

8. avian 250 Exp

9. fire 225 Exp

10. stone 50 Exp

11. storm 25 Exp

12. illithid 425 Exp

13. minotaur 200 Exp

14. slith 150 Exp

15. feral 175 Exp

16. werebeast 125 Exp

17. half-elf 0 Exp

18. faerie 325 Exp

19. ogre 450 Exp

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The Forsaken Lands has the following starting races:

1. human 100 Exp 2. elf 375 Exp
3. drow 400 Exp 4. dwarf 275 Exp
5. duergar 300 Exp 6. halfling 350 Exp
7. gnome 75 Exp 8. avian 250 Exp
9. fire 225 Exp 10. stone 50 Exp
11. storm 25 Exp 12. illithid 425 Exp
13. minotaur 200 Exp 14. slith 150 Exp
15. feral 175 Exp 16. werebeast 125 Exp
17. half-elf 0 Exp 18. faerie 325 Exp
19. ogre 450 Exp


You may choose from following professions: (Half-Elf)

1. warrior 225 Exp 2. ranger 300 Exp
3. paladin 175 Exp 4. thief 75 Exp
5. ninja 150 Exp 6. monk 100 Exp
7. bard 0 Exp 8. blademaster 125 Exp


You may choose from following professions: [B][COLOR="Red"](human +100 xp)[/COLOR][/B]

1. warrior 325 Exp 2. berserker 125 Exp
3. ranger 400 Exp 4. paladin 275 Exp
5. dark-knight 300 Exp 6. thief 175 Exp
7. ninja 250 Exp 8. cleric 350 Exp
9. monk 200 Exp 10. invoker 450 Exp
11. battlemage 425 Exp 12. necromancer 375 Exp
13. bard 100 Exp 14. blademaster 225 Exp

Hum...

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Ok...

Humans with 100 xp penalty ...

Warriors at 225 xp > Blademaster at 125 xp ...

Duergar 300 xp > Dwarf 275 xp ...

Drow 400 xp > Elf 375 xp ...

Necromancer 275 xp ????

Half elf monk - > 100 xp :P

Slith 150 xp ....

Human 100 xp > Gnome 75 > Stone 50 xp > Storm 25 xp

Fear my mighty gnome warrior of 300 Xp. VS your Might Elf Paladin of 500 xp and his Half-Elf Paladin of 175 XP.

Lol Ogre Ranger 750 xp penalty.

What happens to existing characters ?

Does my Ogre ranger at 30 will wake up to a huge XP penalty?

Does my Elven Paladin sudently will go up a few levels when I log on?

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Definitely a question or two.

Is the class exp cost a sum of both racial and class choices?

I can see where the half-elf learning curve may allow them an easier time of gaining titles within a guild. Is this change a reflection of the fact that certain races should have a tougher time learning certain professions? As in a giant has an easier time ranking as a warrior than a drow would?

Some odd numbers. I will have to look into this a bit more. Thanks for the changes Imms, I am sure they will help balance things, or tilt them toward some upcoming RP plot you have in store for us. Either way, we are grateful for your time and efforts.

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lol- love how the ninja titles were updated. but- still they as sooooo irrevelant its sad.

I'm sure if you submitted some on the prayer forums and whatnot the Imm's would look into it. You being the Ninja Master and all that. :D

My favorite ninja title would be....

Skwizgarr the ATTICUS (Seriously, IRL)

Edit: This in no way reflects who plays what, Skwizzie is just the most memorable ninja off the top of my head, I could have used Tetsunai I guess.

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lol- love how the ninja titles were updated. but- still they as sooooo irrevelant its sad.

They actually make sense entirely now. Each level title corresponds in some way to the skill gained at that level. The translations didn't make any sense before, or so I'm told...

I thought that keeping it a mix of English/Japanese was nice for tradition/atmosphere, and they have been corrected so they aren't nonsensical.

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They actually make sense entirely now. Each level title corresponds in some way to the skill gained at that level. The translations didn't make any sense before, or so I'm told...

I thought that keeping it a mix of English/Japanese was nice for tradition/atmosphere, and they have been corrected so they aren't nonsensical.

hehe, this is true- looking back.

Thanks Zhokril- makes me play ninjas even more :D

I cant wait to get to 50 and see what that one is :cool:

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