mya Posted November 3, 2010 Report Share Posted November 3, 2010 Since many of you are complaining about Clerics being the PAWN!!! and how unfair they are, I shall give you some tip on how to even the odds. Newbie style, cause this sort of thing should be obvious, Newbie obvious. You know when you thought that Clerics were kick *** class that had good meele and good Mental Aff Mallediction spells ? Well that is going to end. Because Clerics have decent Meele and good Mental spells. The rest is in your head. What is the secret ? Most of Clerics offensive spells are Mental Based. Meaning that you only need Mental saves to beat a Cleric. My advice is about -50 vs mental (Disclaimer: This is not the max saves value ). Suddenly the cleric can no longer: Summon you Dispel you :eek: Calm you Sermon you o: And you get to save his Path/Ray, cause guess what. It's a mental spell as hinted in the spell description. And don't say that you can still get Poison/Plague/Blasphemy/Shrink/Blind/Silenced. Cause guess what, you will never get those if you save the Path/Ray. But he stills out-damages me in meele... ;( Then dirt kick him. If your meele is getting outmeeled by a non mind flayer Cleric it's cause he is not blind. But his Hand still kick hurt my tummy... ;( Then wield your most defensive weapon. 1) Staff + Pugil 2) Spear and dueled dagger. 3) Polearm But he is played by Elite XYZ and he always escape me... Get detect Magic. 90% of the Clerics do not keep track of Protective shield. Stall the fight. Then Fight when you know that it's about to fall. It falls, you bash. But this one does... Then you got to risk it. Start to Play like a newbie and let your HP go down. Bait him into staying in the fight with low HP's. To sum up: Clerics offensive spells that are not Mental are: Dispel Good/Evil Curse Faerie Fire/Fog Good luck and stop wining about Clerics being the PAWN, they have two power avenues. Mental offensive Spells. Meele attriction. Cut the Mental spells and you have cut his power in half. Link to comment Share on other sites More sharing options...
The-Nameless Posted November 3, 2010 Report Share Posted November 3, 2010 Mya, it is not as simple as get mental saves or you would complain that mental saves are OP. What is causing trouble is ease of use. If your playing a complex class (blms, berserkers, bmgs) vs a cleric, you are already at a disadvantage because you have to elect when to use what skill and you have to do it properly or you lose. Cleric? Melee with prayer support. Rely on moderate output, and curative spells. It is the same every time. Also clerics get cure crit, so vs a newbie they can easily just wittle them down. Your also forgetting mal saves Mya, there are several ways a pinned cleric can plague or poison you. Link to comment Share on other sites More sharing options...
f0xx Posted November 4, 2010 Report Share Posted November 4, 2010 OMG now I now how to kill clerics! Thank you Mya <3 Link to comment Share on other sites More sharing options...
Twinblades713 Posted November 4, 2010 Report Share Posted November 4, 2010 <3 Mya Link to comment Share on other sites More sharing options...
f0xx Posted November 4, 2010 Report Share Posted November 4, 2010 I can kill clerics' date=' and it has nothing to do with any of this... fail.[/quote'] Wait... Are you saying Mya is trying to MISLEAD us? That can't possibly be true Link to comment Share on other sites More sharing options...
Twinblades713 Posted November 4, 2010 Report Share Posted November 4, 2010 <3 Mya Link to comment Share on other sites More sharing options...
f0xx Posted November 4, 2010 Report Share Posted November 4, 2010 You shut your fat' date=' salty little mouth. Everything Mya says is true.[/quote'] Like, you need mentals saves to save path/ray? Link to comment Share on other sites More sharing options...
Erana Posted November 4, 2010 Report Share Posted November 4, 2010 Enough is enough guys. Link to comment Share on other sites More sharing options...
the_nightmare Posted November 4, 2010 Report Share Posted November 4, 2010 i will give you another secret.path-ray effects landing are dependant on the damage the spell cause.if the path does little damage to you, poison plague blasphemy will never land.mya actually has a point here about the mental saves. Link to comment Share on other sites More sharing options...
Implementor Anume Posted November 4, 2010 Implementor Report Share Posted November 4, 2010 Mental saves have nothing to do with the damage you take from path/ray nor if you get hit by the effects or not (correct me if I'm wrong, Zho!) Link to comment Share on other sites More sharing options...
f0xx Posted November 4, 2010 Report Share Posted November 4, 2010 i will give you another secret.path-ray effects landing are dependant on the damage the spell cause.if the path does little damage to you' date=' poison plague blasphemy will never land.mya actually has a point here about the mental saves.[/quote'] Well of course, if it does less damage it means the spell is saved. The thing here though, is that it's not mental saves that matter against path/ray. [edit] Seems like Anume was faster. Link to comment Share on other sites More sharing options...
The-Nameless Posted November 4, 2010 Report Share Posted November 4, 2010 Yea, I hated to actually derail this gravy train, I believe path is an affl based spell which grows in power based on number of pks the cleric had since their last death IIRC Link to comment Share on other sites More sharing options...
f0xx Posted November 4, 2010 Report Share Posted November 4, 2010 Yea' date=' I hated to actually derail this gravy train, I believe path is an affl based spell which grows in power based on number of pks the cleric had since their last death IIRC[/quote'] Yes, the increase in damage is not as big as most believe it is though. Link to comment Share on other sites More sharing options...
the_nightmare Posted November 4, 2010 Report Share Posted November 4, 2010 they are afflictive not mental Link to comment Share on other sites More sharing options...
f0xx Posted November 4, 2010 Report Share Posted November 4, 2010 i will give you another secret.path-ray effects landing are dependant on the damage the spell cause.if the path does little damage to you' date=' poison plague blasphemy will never land.[b']mya actually has a point here about the mental saves. they are afflictive not mental You've always been good in contradiciting yourself Link to comment Share on other sites More sharing options...
The-Nameless Posted November 4, 2010 Report Share Posted November 4, 2010 I had just considered getting all the affl saves and pissing you all off when you couldnt save vs my path Link to comment Share on other sites More sharing options...
jibber Posted November 4, 2010 Report Share Posted November 4, 2010 NOW I can kill SEPAHOONA! THANKS MYA!!!!!1!1! Link to comment Share on other sites More sharing options...
Erana Posted November 4, 2010 Report Share Posted November 4, 2010 It does look as though ray/path are mental spells to be honest. Link to comment Share on other sites More sharing options...
jibber Posted November 4, 2010 Report Share Posted November 4, 2010 The damage is afflictive. I'm not even sure if the effects are mental, either. I was under the assumption they were exactly as their counterparts were if cast by a DK or Shaman... blasphemy, curse, blindness.. though I could be wrong. Link to comment Share on other sites More sharing options...
Demiterracotta Posted November 4, 2010 Report Share Posted November 4, 2010 NOW I can kill SEPAHOONA! THANKS MYA!!!!!1!1! I love the sarcasm, it's all drippy and gooey like yummy chocolate syrup. In the meantime, doesn't spellkill kind of stop those spells? I would think so, but I dunno. Link to comment Share on other sites More sharing options...
The-Nameless Posted November 5, 2010 Report Share Posted November 5, 2010 no, because it is spellkill, not prayer kill Snakespeed however can stop it from opening, but clerics can open with calm, or earthquake just as easily. Link to comment Share on other sites More sharing options...
samag08 Posted November 5, 2010 Report Share Posted November 5, 2010 Umm, Virigoth posted LONG ago that path/ray damage was aff based and the secondary affects were mal based. Unless this has seen a change over the years(not in my experience) I believe that is what we're after here. Link to comment Share on other sites More sharing options...
Mmm Coffee Posted November 5, 2010 Report Share Posted November 5, 2010 You guys make fun and ****e, but what Mya posted is actually a pretty decent suggestion for newer players and is (as she said) "Newbie style" Link to comment Share on other sites More sharing options...
The-Nameless Posted November 5, 2010 Report Share Posted November 5, 2010 Impossible. What Mya posts is never good for new players. You remember the infamous "you need affl saves to fight warriors" post? Link to comment Share on other sites More sharing options...
f0xx Posted November 5, 2010 Report Share Posted November 5, 2010 Umm' date=' Virigoth posted LONG ago that path/ray damage was aff based and the secondary affects were mal based.[/quote'] Of course they are mal based. Have you ever heard about poison/plague/blindness/blasphemy being mental based? Mya is just on a desinformation campaign again. Link to comment Share on other sites More sharing options...
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