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How to kill a Cleric. SECRET


mya

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Since many of you are complaining about Clerics being the PAWN!!! and how unfair they are, I shall give you some tip on how to even the odds. Newbie style, cause this sort of thing should be obvious, Newbie obvious.

You know when you thought that Clerics were kick *** class that had good meele and good Mental Aff Mallediction spells ?

Well that is going to end. Because Clerics have decent Meele and good Mental spells. The rest is in your head.

What is the secret ? Most of Clerics offensive spells are Mental Based. Meaning that you only need Mental saves to beat a Cleric. My advice is about -50 vs mental (Disclaimer: This is not the max saves value :P).

Suddenly the cleric can no longer:

Summon you :o

Dispel you :eek:

Calm you :o

Sermon you o:

And you get to save his Path/Ray, cause guess what. It's a mental spell as hinted in the spell description.

And don't say that you can still get Poison/Plague/Blasphemy/Shrink/Blind/Silenced. Cause guess what, you will never get those if you save the Path/Ray.

But he stills out-damages me in meele... ;(

Then dirt kick him. If your meele is getting outmeeled by a non mind flayer Cleric it's cause he is not blind.

But his Hand still kick hurt my tummy... ;(

Then wield your most defensive weapon.

1) Staff + Pugil

2) Spear and dueled dagger.

3) Polearm

But he is played by Elite XYZ and he always escape me...

Get detect Magic. 90% of the Clerics do not keep track of Protective shield. Stall the fight. Then Fight when you know that it's about to fall. It falls, you bash.

But this one does...

Then you got to risk it. Start to Play like a newbie and let your HP go down. Bait him into staying in the fight with low HP's.

To sum up:

Clerics offensive spells that are not Mental are:

Dispel Good/Evil

Curse

Faerie Fire/Fog

Good luck and stop wining about Clerics being the PAWN, they have two power avenues.

Mental offensive Spells.

Meele attriction.

Cut the Mental spells and you have cut his power in half.

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Mya, it is not as simple as get mental saves or you would complain that mental saves are OP. What is causing trouble is ease of use. If your playing a complex class (blms, berserkers, bmgs) vs a cleric, you are already at a disadvantage because you have to elect when to use what skill and you have to do it properly or you lose. Cleric? Melee with prayer support. Rely on moderate output, and curative spells. It is the same every time. Also clerics get cure crit, so vs a newbie they can easily just wittle them down. Your also forgetting mal saves Mya, there are several ways a pinned cleric can plague or poison you.

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i will give you another secret.path-ray effects landing are dependant on the damage the spell cause.if the path does little damage to you' date=' poison plague blasphemy will never land.mya actually has a point here about the mental saves.[/quote']

Well of course, if it does less damage it means the spell is saved.

The thing here though, is that it's not mental saves that matter against path/ray.

[edit] Seems like Anume was faster.

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Yea' date=' I hated to actually derail this gravy train, I believe path is an affl based spell which grows in power based on number of pks the cleric had since their last death IIRC[/quote']

Yes, the increase in damage is not as big as most believe it is though.

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i will give you another secret.path-ray effects landing are dependant on the damage the spell cause.if the path does little damage to you' date=' poison plague blasphemy will never land.[b']mya actually has a point here about the mental saves.

they are afflictive not mental

You've always been good in contradiciting yourself :)

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Umm' date=' Virigoth posted LONG ago that path/ray damage was aff based and the secondary affects were mal based.[/quote']

Of course they are mal based. Have you ever heard about poison/plague/blindness/blasphemy being mental based?

Mya is just on a desinformation campaign again.

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