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How to kill a Cleric. SECRET


mya

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Something that I think is important for people to keep in mind regarding clerics: they are designed to be quite powerful. They aren't designed to be able to kill easily (it's a little easier for evil clerics, but not as much as some make it out to be - I cannot recall a single time I have ever died purely from minister lag), but they are certainly intended to be tanks that can hold their ground and fight off most attackers.

This makes them a class that is very newbie friendly, and very easy to survive with. However, I've noticed recently a certain amount of scorn for people who play clerics regularly (a not-miniscule portion of it directed straight at Mya), and this scorn is entirely counter-productive. There is nothing wrong with playing primarily clerics - there is nothing wrong with playing primarily any class, or with switching classes every character. Every combo in this game caters to a slightly different type of player, and there's nothing wrong with preferring a certain style of play over another.

So lets ease up a bit on the cleric hating. Yes, they are strong in a stand up fight - they are supposed to be. You're supposed to have to find ways around it, to take advantage of their need for long-term engagement, to take advantage of the mistakes they make during combat. The upside is that, even as a melee, you have a pretty good chance of escaping if you are paying enough attention to realize the battle isn't going your way. Watch your affects, watch your saves, know when minister or other affects are going to hit you, and a cleric will never kill you (I literally cannot recall the last time I have died to one). You may not kill them either - but that is what clerics are meant to be.

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mya's advice is ok, if you ignore that she is completly wrong about the damage type (summon, minister, dispel, isolate and calm would be the only mental spells).

You also have to look past her blanket assumptions, like 90% of clerics do not track protective shield. Against a lagging class protective shield is as important as sanctuary, any cleric with any skill at all will keep track of their key spells.

That and she is suggesting that players bait a cleric till their (the clerics) hp is low, I guarantee that any non communing class will find their hp low way before the cleric runs out of mana to heal themselves with. Baiting a true attrition class just doesnt work.

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Pali, calm down.

We don't hate clerics. We just dislike people who repeatedly make suggestions to ease the life of their characters, who ignore game balance for the sake of the class they play, who intentionally mislead newer players

Frankly, 80% of the advice Mya gave in this thread is crap and will lead to your death against any cleric who has half brain.

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The latter concept isn't based on running the cleric out of mana' date=' but on making the cleric stick around longer than is safe for them to do so by making yourself seem vulnerable.[/quote']

I am not sure how you can seem vulnerable, against a cleric...If my cleric is sticking around its because I have over 50% hp, am healing up, and your going down.

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see I play weak vs rogues alot of the time' date=' otherwise it is just flee/hide. I had to fight a slith WM thief as an invoker. I ended up NOT flying vs a slith thief just to keep him in battle so I could finish it up.[/quote']

Yes, that was me, and you won only due to luck :P

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I cite Taeral v Thrug to make the argument I have infinity luck!!!

Anyway, as far as "killing" clerics... good luck, for them to outright die they need to screw up somewhere. As far as messing up their faces to the point they want no more of you... weapon selection.... weapon selection v a cleric is, in my opinion, the single most vital aspect.

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Clerics are an attrition class. I've never lost to a cleric who didn'tflee to heal.the only thing that makes clerics a problem is they are lagproof. Which I personally think is Bs clerics have good output good heals curatives and a lag spell. Wtf do they need to be lagproof for?

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From my experiance, its supremely easy to save the lag spell now...less then half the people I have fought are actually lagged by sermon, or so it seems, and the mana drain is nothing like it was a year and a half ago, just my opinion though, but I believe I had a great deal more success with the second to last cleric I played then the most recent one.

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From my experiance' date=' its supremely easy to save the lag spell now...[/quote']

No it's not.

And the spell still lasts A LONG time. And it still lands through your saves. And it still stops your mana regeneration for a LONG time and if it is successful it not only lags you for a LONG time but also drains mana.

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Clerics are an attrition class. I've never lost to a cleric who didn'tflee to heal.the only thing that makes clerics a problem is they are lagproof. Which I personally think is Bs clerics have good output good heals curatives and a lag spell. Wtf do they need to be lagproof for?

The real question is why are you trying to lag a cleric when you should be focusing on: Weapon choices, herb use, skill use, catching ticks, and timing for prot shield to fall. Dont expect prot shield is down, but get det magic so you can see when that **** is gonna fall.

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  • 2 years later...

Forget the code. Interpreting that thing can be difficult, and erroneous due to updates.

Just get a naked human something. Dress up in 50 Mentals and ask some Evil cleric to Path you to death.

Dress up in 50 aff and ask him again.

Then dress up in 50 mal and taunt him again.

Now look at the logs. If you are a human being you will learn something very interesting and probably more than you suspected.

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