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Race suggestions


Hilltop

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Ok so I'm considering a good cleric as an alt, can use the character to explore places I haven't been. Now looking back over suggestions I noticed something.

Dwarfs are usually suggested for clerics.

Halfling is almost always suggested for healer.

Elf is suggested with Mystrum for a healer in ONE post that I found.

So I looked at some past characters and this is what I've got: (i used healers since they're similar and I couldn't find a halfling or elf cleric)

Kaurus Dwarf Cleric had 1,366 hp / 1042 mp he said his base was 1200/900

Caidon half healer had 867hp 1097mp

Elwarick elf healer had 703hp 1273 mp

Now we all know racial perks so I won't go over them all, but doesn't it seem that dwarf and halfling rule overall? I'm guessing Elwarick dumped all trians into hp (which I'd guess an elf should) but still comes up short and is barely ahead in mp. Autosneak just doesn't equal out to the other's perks. Magic resist means their hp counts for even more and kaurus... well I'm not sure how his is so freaking high.

I was actually considering a Savant Elf Cleric but now looking at it I can't see any reason to choose Elf over Dwarf or Halfling. I'm not looking for a power combo, just survivability for areas while I explore and it looks like an Elf just doesn't equal out with them.

So is there something I'm missing? Some reason that an elf is considered equal to a halfling or dwarf for a good cleric?

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Yeah I've already deleted my lvl 9 elf cleric and I'm rolling a halfling. Gonna just go with a magic perk and probably mystic faith since I haven't done it and I'm wanting to see what the Divine Intervention will do. Gonna stick to elves for BMG's, Invokers and Paladins.

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Clerics are nice if survivability is your biggest goal. However, if you want a character that can also kill things quick AND give you the ability to solo 98% of the MUD, I recommend a Good align Savant Avian BMG Temporum. Good alignment is only because of an easy-to-get curative only avail for goods (requires 18 str though). Stock up on a few of those and there's very few places you can't go alone.

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bmg is a complicated class to play that requires consumables to quickly heal.

*shrug* One consumable really (if you are good align w/ proper STR). Slow and field-dress take care of the rest. BMG's actually do not require nearly as much consumables as other mage classes but to each their own :)

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You were not fighting Klemsor or Thulgan, Jibber.

My BMG also hardly need consumables. Due to that mighty 20 CON + Slow, and naturally high HP base.

And a help from that ever illusive Fielddressing skill. Talk about failing at all the wrong moments.

Mmm Beer, that curative requires 19 STR, don't want anyone making a Elf Battlemage only to notice at pinnacle that they cannot hold it.

I totally agree that they are the less consumable dependent mages. They are the only ones that can go head to head with a Warrior and come on top.

And they have great AFF spells, Great Mal Spells and a mental Dispel magic. So they can take advantage of the saves class that is worst.

But Healers make better explorers in my opinion. Because they can HEAL.

Hilltop, you choice on Halfling is great. My personal combo for exploration. Due to HUGE AC and Magic resistance.

This allows a safer exploration as you get hit often (less need to heal) and you take less damage from those uber breath spells.

Also, I think that those HP/Mana are a bit over the top.

You are looking at 700hp/1100 mana on a naked elf.

*** Crap *** Just noticed you are saying Cleric and not Healer ...

Take the Elf Cleric. You are going to get raped by Warmasters if you join Savant. And a Combat Cleric.

Sure you will do OK in exploration but ...

Warmasters have a tendency of stock up in saves. Especially Halfling/Dwarves. So you will not be pulling any decent spell damage, and having to relay on your melee damage output. It may seem strange, but a savant cleric gets more from upgrading his Meele power against a Warmaster than trying to raise his magical power, which can only grow a inch above it's natural ability.

On exploration. When you are exploring you need to kill bosses. This are heavy HP mobs that deal great quantities of damage. This is where Healers are great, cause they deal damage by divine retribution while healing themselves.

Clerics on other hand need to be casting ray which is 40 mana a pop, and dealing meele damage at the same time.

This means that a ELF is better. Cause it will regen mana faster, because your 1200 mana means crap when the mob has like 100 000 HP. It's all about how much mana you can regen at tic to keep casting that Ray.

Elf's also have a Mindflayer which allows you to always hit them, provided that you have enough hitroll to break AC.

So sum it up, play what you like best. But know that the min max option in my view for a Cleric, and in Savant is a Elf Cleric Combat. For Exploration it's Dwarf Cleric Guile, just like Kaurus (if he was the Cleric that I think).

It was seeing Kaurus travels in Winter that made me curious enough to learn how to solo that place.

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You were not fighting Klemsor or Thulgan' date=' Jibber.[/quote']

I fought equally tough, if not tougher opponents than these two. And if I remember correctly they too stocked up on nymph hearts and any other healing consumable they could get their hands on, too.

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I fought equally tough' date=' if not tougher opponents than these two. And if I remember correctly they too stocked up on nymph hearts and any other healing consumable they could get their hands on, too.[/quote']

Dam it, i forgot to put the smile at the end. It was a joke on the whole consumables hype thing. :D

You should never base your build around an item, even a cabal item. You will find that the things you rely on most for your char are often the things that are most unreliable.

Bingo!!!

This is why we should always have a secondary weapon on a Mindflayer Cleric. One never knows when that Dwarf Blademaster is comming.

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I fought equally tough' date=' if not tougher opponents than these two. And if I remember correctly they too stocked up on nymph hearts and any other healing consumable they could get their hands on, too.[/quote']

Course he did. Unst had to fight me, thats as hard as it gets right! right? :rolleyes:

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I used a human healer and an elf paladin to learn the majority of the lands with. The healer was nice because I could identify things much easier than I could with the paladin.

If you intend to explore mostly, I would skip the cabal altogether. Go with the elf healer, you will have very good mana regeneration and good ac. I would suggest aiming for mostly hp/ac equipment. As an elf healer with great ac, you will be able to stand back and let divine intervention work it's magic as you occasionally heal the damage that comes in through the ac.

For a bit more pk action I would go with the dwarf/halfling cleric. Magic resistance means that you can shoot for merely moderate saves and focus more on your hit/dam. And as far as exploring you will be taking the opposite approach by being much more active in battles though you will likely have to flee and rest up more often than with the healer.

Hope this helps.

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Mya, I can keep debating for years, but I am not sure if your meaning OOC contacts with that or not. I will assume not. But lets toss out some examples:

Eat any part of an undead, vampire, lich, or demon.

Eat the guts of anything.

There is a merchant ninja right now, I am sure he would envenom a pack for $

Those are three pretty easy fixes. Here is another one. Don't sit around in town waiting for a thief?

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