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Autododge/Autoparry


Twinblades713

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It's not about order, it's about what makes sense. Why should I refuse to even train dodge until I get my last defense - As a character IG? You want to learn to dodge blows. It's powergaming (Another aspect that benefits vets over newbs, since vets know how to train defenses most efficiently) to wait for it and try to order in an ooc fashion (OOC since your character is apparently aware the he is literally unable to choose which defense he wishes to train and thusly would pass up a dual parry for a dodge, so instead he doesn't even learn how to dodge until he is a master of dual parrying) which defenses you wish to train in which order.

AND since I've noticed the pbase is working on making training easier without being a GIMME, like free 100%'s across, I thought this was a perfectly viable alternative. Might be my ignorance talking, but a simple auto command seems relatively easy to code as well. It's not an all-class overhaul.

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Right? I mean it follows the same line of logic as most of the other auto commands. If we don't need autoparry we don't need autoassist right? But we DO have autoassist, because a character should be able to have control over his body enough not to attack someone just cause his friend did.

Autogold, that's just lazy. But we have it. :D But none of these straight GIVE people a) knowledge that they could have acquired by playing the game B) significant boosts in power c) an unfair advantage over anyone.

They make the game easier and more fun.

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The only problem I see with this being a command is that I can see some new person turning it off and forgetting to turn it back on. Why not just switch when you learn dodge' date=' parry, dual parry, etc.?[/quote']

Well if the least accessible defenses were learned first (Riposte, dual parry, etc) then newbies would be able to train them first instead of accidentally training parry and condeathing with riposte at 81%.

If I didn't think it was in all probability, an easy fix, I wouldn't have suggested it. But I've seen a few of ease of play changes.

Other changes for ease of play and simply making sense were put through. In the recent patch, the 'Put all' command was fixed. Did we need it to play? No. Is it nice and makes some things easier? Yes. Ninja titles. Were ninjas broken without this change? No. Did the titles really make any sort of sense at all? No. So they were changed! :)

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I agree though. If I sat down sparring with an MMA trainer' date=' and wanted to work on my boxing, I will just not throw a kick the whole time til I rock with my box0ring.[/quote']

I've never met a sparring partner who is trying to literally KILL you! There is no way for the mob you are training against to know it is just training and you aren't there to kill them... as such they are fighting to the DEATH with all the fervor and effort that comes with it. If someone is swinging a sword at you with full intents to kill you... would you not do ANYTHING you knew to get away? Very rarely in a fight do you have time to perfectly orchestrate your actions. Its either get your head kicked off your shoulders... or find some way...be it dodging, throwing up a forearm to parry it, or anything else you can think of to prevent the very rapid acting headkick brand sleeping pills from kicking in. My point is...it is on an instinctual level when it comes to self-defense while your offense is the more thought out portion of a fight... which is why I argue that defenses remain automatic (you are going to do whatever you can to not get stabbed right?) and offense remain command only (you can decide to throw a boxing combination and transition to a takedown...offense is action, defense is REACTION). Just because we know deep down that one stab wound wouldn't kill any of our chars... on a person to person level... we should be A LOT more concerned about taking any flavor of damage as a community... I mean, how many people in the world actually are excited about the concept of getting smashed in the face with a flail?

Regarding riposte... There is no way on god's green earth riposte or dual parry should come first in the skill list... They are both building off of the very basic parry skill everyone has. If you REALLY can't protect yourself with two handed/shield block until 37 you are doing things INCREDIBLY wrong.

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This is no good. Obviously our characters IG understand the concept of training and honing skills. I don't know very many CHARACTERS, I don't mean players, that fear for their lives when they're fighting a scarecrow. I would think it makes perfect sense for a guy to hold still, and be happy with trying to dual parry everything those scarecrows are throwing, or else miss the parry and get scratched. Ow. 250 more of those and I'm a dead man, better dodge! Not.

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Regarding riposte... There is no way on god's green earth riposte or dual parry should come first in the skill list... They are both building off of the very basic parry skill everyone has. If you REALLY can't protect yourself with two handed/shield block until 37 you are doing things INCREDIBLY wrong.

That's what I'm saying. Dual parry and riposte SHOULD come later, but you should be able to choose to train them, not hope you can slide one in between the other 90% of regular parrying.

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This is no good. Obviously our characters IG understand the concept of training and honing skills. I don't know very many CHARACTERS' date=' I don't mean players, that fear for their lives when they're fighting a scarecrow. I would think it makes perfect sense for a guy to hold still, and be happy with trying to dual parry everything those scarecrows are throwing, or else miss the parry and get scratched. Ow. 250 more of those and I'm a dead man, better dodge! Not.[/quote']

See... I view this as POOR RP. Yeah we know that our char isn't going to die to a scarecrow... but our char shouldn't. I mean... the scarecrow is obviously sentient on some level... so you can't even say your personal experience with scarecrows has taught you they are not dangerous, because your personal experience doesn't include scarecrows that fight back. Beyond that... the person is trying to kill you. Just because a 100 pound female comes screeching at a 250 pound NFL linebacker doesn't mean that knife in her hand couldn't have a 100% fatality rate if he doesn't protect himself in whatever manner he deems most feasible... in about a quarter of a second after you take in the amount of time you need to visually identify a threat and your brain to kick into Oh #$%* mode.

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You don't need a master soldier with 50 campaign ribbons to kill someone... just any old finger will do on a trigger dude. I feel like we have an unnaturally high level of arrogance in EVERY SINGLE character rolled if no one has ever considered that technically a single stab wound COULD kill you... we are all just INCREDIBLY lucky we manage to not get major arteries cut or arms removed with the 1000s upon 1000s of slashes/smashes/burns/and other horrific injuries we all soak up.

I understand we need to suspend some of the illusion, but I mean... how you would react in a spar and how you react in a sanctioned fight are not, cannot, and had best not be the same thing or you are the single most hated guy in your gym OR have the single ****tiest record in the history of fighting, records, or ****.

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Easiest solution would be to create a pair of boots of -90% dodge or the sort.

Better idea, create a average 30 cursed 1handed magical mace, but put it -50% dodge to "balance" it. It makes both Warriors and Clerics happy. :P

Tired of having the mighty staff of -50% Trance.

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Lowering DEX has an impact on Riposte.

Even if DEX affected Dodge, (which in my opinion does not, Gnomes everywhere rejoice) lowering it would make the occurrence of Riposte even less likely. Negating it's effect.

In my view best way for riposte is skip dodge. Wield single weapon you know jack about, and slowly grind it up.

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Really? Dodging is your ability to avoid damage based on how quickly you get out of the way, and you think it is not dex based? What is it, a wisdom check?

"Oh gee, that is a sword coming right at my face. I have the option of moving, or staying. My 21 wisdom says move. Ok.*dodged*"

Stephen hawking facepalmed that one.

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You can already lower your dex to the point of making dodging hard' date=' and you can primary wield a weapon you do not know how to parry with. I have never ever had any problems training defenses, and I always learned them as they came.[/quote']

Ditto.

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