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Which are not warrior lores.

Which is still a selectable though.

5. With the exception of quest race, quest class, cabal skills, mana charge, malform weapon, Tattoos (any) and selectable skills (including, for example, non-selected religion specific effects), all skills may be speculated about. This means if you know, please don't spoil other's fun.

http://forum.theforsakenlands.org/showthread.php?t=26

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Tested it during hallowen.

Got tired of it in 15 seconds (real time) fighting a mob.

I don't think it works as you think. But my view is limited to my very limited experience.

Also, I think very few people know about feign.

All warrior lores are useful, well most. So your must have a combo tatic that we do not even know about.

You might be breaking ground here Sandbox.

Also, Viri once said a Warrior needed hit and dam roll, unless he was a Feign , in which case to go full damroll.

Don't even ask me what it means, cause I do not know.

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Also, Viri once said a Warrior needed hit and dam roll, unless he was a Feign , in which case to go full damroll.

Don't even ask me what it means, cause I do not know.

i think i can see why he said that, maybe a bit extreme, but I actually see a ton of potential in this skill in pvp, pve i don't think it would have the same desired effect that i'm looking for.

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Sandbox' date=' plenty of people do very well without using healing items. So I disagree with your signature.[/quote']

and those people would probably do even better with them so i'll respectfully agree to disagree. Its like the difference between a human giant and a fire giant. I don't use them very often though i probably could, i think healing mechanics in any game disrupt balance so i often avoid them. Bards, for example, get cure serious for a reason. Which was actually a proponent used in an argument as to why they don't need certain skills by certain people in one of my past conversations. I however do not see how a bard gains survivability having a "skill" that is available to literally every class on demand. edit: this is just an example. Obviously this does not apply to all healing classes. And you could argue sactuary here too but there is a big difference between lv 30 sanc and lv 50 sanc, few classes have access to higher than that(in consumable form) and most of them are not melee oriented. 20 hp is still 20 hp regardless of how you gain it.

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whip lore is over rated. Its effects can be just as dangerous to the warrior as the opponent. Ask Depravikant. I have never done Feign. I have always thought the other lore for swords and daggers was better. This thread revisits some old thoughts for me. The Lores should be updated. Warriors were one of the first revamped classes here, it was done to make warriors more viable in PK. The trouble is that as we have revamped the other classes the warriors have slid backwards. As a way to fix this I would like to see some suggestions for new and exciting warrior lores, so that every weapon has its own unique lore. Instead of having a single lore shared by so many weapons. I have a few Ideas, but I fear they may be OP and would need a tone down. Such as; Polearm (ankle Hook)- An attack similar to the one shared by Staff/Spear, Instead of striking for damage the attack trips the opponent who is attempting to flee. Like I said, likely OP.

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whip lore is over rated. Its effects can be just as dangerous to the warrior as the opponent. Ask Depravikant. I have never done Feign. I have always thought the other lore for swords and daggers was better. This thread revisits some old thoughts for me. The Lores should be updated. Warriors were one of the first revamped classes here' date=' it was done to make warriors more viable in PK. The trouble is that as we have revamped the other classes the warriors have slid backwards. As a way to fix this I would like to see some suggestions for new and exciting warrior lores, so that every weapon has its own unique lore. Instead of having a single lore shared by so many weapons. I have a few Ideas, but I fear they may be OP and would need a tone down. Such as; Polearm (ankle Hook)- An attack similar to the one shared by Staff/Spear, Instead of striking for damage the attack trips the opponent who is attempting to flee. Like I said, likely OP.[/quote']

I always thought spear lore should be the ability to throw spears up to x rooms away. Spears are meant for throwing...

polearm i'd like to see a "spin" attack that hits all of the enemies in the room

mace needs to be toned up, and axe i really have no ideas for, but powergrip is retarded because nobody is going to be wielding 1 axe with 2 hands, if your using an axe you should be dual wielding in most cases or using a shield.

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If mace needs a tone up, you need to play more warriors

Powergrip is NOT double grip.

If you gave polearms an AoE attack, I would make solely FG polearm warriors because you just gave me fireball.

POWER GRIP

Syntax: automatic

After dedicating years of their life to massive, long hafted weapons

such as axes and polearms, some warriors develop such powerful grasp when

using these weapons, that their double grip skill is greatly enhanced.

Furthermore, if someone does manage to disarm them while they wield such

weapons, they will manage to still hang on to it partially and drop it

into their inventory rather then the ground. The only exception to this

is the skill of weapon seize when used with exotic weapons. Curiously

enough, those warriors whom hold mastery of the nimble and light staffs

have also been known to learn this skill.

See also: DOUBLE GRIP

power grip is improved double grip, what are you talking about?

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