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Gameplay wise, exotics covers such a wide area of weapons such as books and orbs that dividing it so that each class only has certain ones and diving all exotics into a type of weapon is unfeasable. We'd need to either leave it as is or remove most and make a few regular weapons.

RP wise, there's nothing really. Exotics cover such a wide area as I said that there's no rp justification for being able to pick up something unlike anything you've ever used and being a master at it.

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Gameplay wise, exotics covers such a wide area of weapons such as books and orbs that dividing it so that each class only has certain ones and diving all exotics into a type of weapon is unfeasable. We'd need to either leave it as is or remove most and make a few regular weapons.

RP wise, there's nothing really. Exotics cover such a wide area as I said that there's no rp justification for being able to pick up something unlike anything you've ever used and being a master at it.

i can see that but why would a warrior and an invoker have the same proficiency fighting with random objects is beyond me.

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Exotics hurt RP in that sense Nameless. A character trains hard and becomes a master at weapons, but can find an exotic unlike any he's ever seen and wield it better than the weapons he has trained with. Sure maybe an Invoker has studied about the arctron but has the thief, warrior, bard, cleric?

Like I said Exotics can't be explained rp wise, they're made the way they are so that we don't have a huge list of different types of weapons that have to be coded in whenever someone gets an original idea.

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Exitics are crazy weapons like Swordchucks and that axe thing from the Last of the moikans.

A warriors has the same proficiency in exotics as a Battlemage as the same sword proficiency as a Warrior.

But if the Warrior wants to he can master it and have 120% in it. The Battlemage on other hand, cannot.

Exotics are also a great mechanic to having powerfull weapons that any class can use and that are not over the top because all classes know about exotics.

That is why exotics are normally easy to find and very powerful.

Still there is a gap in exotics that goes from the Marmalade orb to the best next 1 handed, the Order something. No one hand everyone can use magical exotic in the middle.

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A tomahawk (also referred to as a hawk) is a type of axe native to North America, traditionally resembling a hatchet with a straight shaft.

It's an axe Miss Mya. :D

I've always found the exotic subject odd. But at the same time, it's just the way it is. I certainly can't think of a better way to code in the plethora of different objects that we all use as weapons on one occasion or another.

Edit: Swordchucks on the other hand are amazingly awesome weapons that only Lytholm has the skill to use, however even he is afraid to unsheath them, for he could very well rip a hole in reality by just swinging them.

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Agreed, book is WAY better than movie, but at least they did good work on the movie.

And oh, I'm pickin up what you're puttin down.

Yeah, I guess since it's a club it COULD be considered a mace. But at the same time, I've seen some funky looking Native African weapons that they call swords and I go 'that thing has like twelve blades at 40 different angles, and you throw it!' so I think that's where exotics come in, it would be a nightmare to code in all of that.

One thing I would like to see is Hand-to-Hand weapons though, like the bladed gloves in my mind should just raise your Hand-to-Hand damage. But I guess that would be OP for monks huh?

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really, its like...oh no...that monk has 103 in hand to hand...I just have 100...I should add monks to the list of giant-sized warriors....and all warriors...and berzerkers...crusaders...anyone that has a shiney that raises prof by 1 percent now must be avoided like that plague.

I think plus prof in hand to hand wouldn't make that much of a huge difference.

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