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Faerie


Liadon Xiloscient

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Unless things have changed, fae make awesom thieves and vokers. Not to mention a fair few notable BMGs as well.

The obvious con for health, what fae's lack with their score of 14. Though that does make it relatively non-essential and makes their dex much more useful so as not to be hit in the first place. Int for their mana pool, and that's pretty well it for stats.

Overstate the obvious with tips: Don't bite off more than you can chew. They might be powerhouses as mages, but they're fragile.

If others would like to pitch in, by all means.

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Faeries can only be:

Invokers

Battlemages

Thieves

Faerie thieves suck due to low size. Meaning that anyone with Bash/Bodyslam will lag you until you die.

Invokers are the most powerful combo for Faeries.

Battlemages are interesting, but very complicated for a newbie. They relly heavely on spell unkeep.

If you cannot keep Sanctuary in a PK situation a Battlemage will be a Nightmare for you.

Invoker is your best bet.

Invokers are powerful offensive Mages, that rely in casting heavy damage spells as fast as they can before their HP reach Zero.

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Faeries can only be:

Invokers

Battlemages

Thieves

And bards. Since you are new, and looking for a pk class to get your timing down with, I would say bard is a good choice. The trouble with a faerie bard, well faerie anything really, is that your battles will not be long. Either you will go invoker and rain hell down on your opponents quickly, or you will struggle and run, for a short time. Faeries are very powerful, and the stealthy ones have the advantage of spell immunities that plague other sneaky races. But remember a faerie in a new players hands will not go toe to toe with most combos, so be ready to stick and move.
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No faerie fire is bad. But Invokers can kill thieves quite fast.

3 rounds of unsancted hell stream or 2 rounds of call lightning... are nasty.

And faeries Tiny size means that Trip Locks from Monks, a strong Invoker counter are a lot less effective.

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Faeries are easily the best (good-aligned, although you could make the argument for overall) invokers.

Same base hp (if not more, when you factor in trains) as an elf. Autofly = newbie friendly. Autosneak is a strong benefit in PK. And the lack of faerie fire can be compensated for via scrolls/staves - but you'll almost never need to anyway. In my experience, if you're going to kill a thief/ninja, it's going to happen in the initial engagement or directly after a flee - it's not going to be the result of hunting them down after faerie firing them, ninety percent of the time. The only class this doesn't hold true for tends to be rangers - who you can wail on and then find them camouflaged with no indication of where they are. That gets annoying, but overall, I don't think it's a huge detriment to the race.

I also think that faeries would make strong battlemages, due to their high mana and autosneak/autofly. Add to that a fairly high dex, and you've got a strong candidate for that class (in theory, anyway - I've never done one).

Faeries definitely get a thumbs up from me, particularly as casters.

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The weight limit can be annoying at times, but for the most part it isn't an issue - all the weapons you're going to want to use as an invoker you'll be able to, as well as most as a bmg (fae thieves are a little SOL here I admit, but being immune to faerie fire as a thief isn't so bad either ;)).

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One of the first characters I began to see improvement with player-killing was with a faerie invoker. Their low base health is easily countered with equipment (and the need for this equipment teaches you quickly the locations and stats of slightly more obscure equipment that provides +health as opposed to the 'god armor' that is never about).

The fact that invokers are very 'fragile' serves quickly to teach you a valuable lesson about preparation. You fail to prepare properly, or be caught off guard as an invoker, and you'll find you get hurt very, very quickly - if you don't die, you'll be recalling with your tail between your legs. The flipside of that is you can deal tons of damage quickly.

A very enjoyable class to play, and training is a breeze with a faerie invoker too so not a lot of time spent there. I'd take Pali up on his offer of advice, because you could do a lot worse than learning from someone who trying to kill is like trying to knock down a brick wall with a sponge - a dry sponge at that.

Ultimately though, I will say (my opinion only! :D) don't listen to anybody who says class X or race Y is the best combo to learn with. I think the best combo to learn with is one that you stick with to the end because you are that into it and are enjoying yourself playing - not some combo someone recommended but you're just not really feeling. Each and every combo has its advantages and drawbacks, and I think it's more about having the right mindset about how to improve, assessing your own performance and looking for areas to focus on for improvement than whether you pick Dwarf or Human. Sure, one combo might be harder in some respects than others, but if you're having fun then you're going to learn all the same. ;)

Just not a necro. Nasty, nasty necros. :D

Dey

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I'd take Pali up on his offer of advice' date=' because you could do a lot worse than learning from someone who trying to kill is like trying to knock down a brick wall with a sponge - a [i']dry sponge at that.

*laughs* I fully agree I'm better at surviving than killing - I consider it the more useful skill, so I worked harder at cultivating it. ;)

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