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Monk


Liadon Xiloscient

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Well before getting to crazy and trying for Psion I would like some help making a bad *** monk. I think I'm doing everything right except for picking fights with stronger characters but other than that I think I've got it...

Like... I don't know anything about getting sweet equipment simply because I don't know where any of it is.

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Like... I don't know anything about getting sweet equipment simply because I don't know where any of it is.

This is what Healers are for ;).

For instance try locating the following.

Gauntlets and Gloves

Boots

Belt and Girdle

Ring

Shield

Necklace

Arm

Bracer and Bracelet

Light

get the Idea?

Then you can gate to the creatures, try requesting the items, and Identify them. If you have a decent memory, memorize the stats of nice items. If you do not, make a document and cut and paste. Some items are too heavy for monks, so note the weight. Weight also is a factor for blademasters, halflings, and faeries. Some swords are too heavy for little folks. Items might also be anti(allignment) so pay attention to that flag as well.

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As croyvern pointed out, there are is really a lot to learn, especially with eq selection. Granted that a lot of this game is about learning how and when to use your skills, but equally as important, is learning what eq to be wearing. For someone around the middle, being 25-30: I would look into mithril equipment for a good character, red dragon/consumed golem eq for them. Weapon selections are a mute point with monks, but there are some key things with monks stances that take a lot of trial and error to figure out. Namely, which stance to use against who in a fight. Monks when played by an experienced character can be... godly, however, anyone who is has gotten the crap kicked out of them a lot before they got to that point.

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Monks are NOT a class I would recommend for a new player. Playing one well requires you to understand your opponents and what strategies they are likely to employ at an advanced level - newer players as monks tend to get stomped hard.

This.

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I would suggest con death for your healer. By the time it happens you will know so much more about the game. Timing, Equipment, spells(both yours and your enemies), skills(both yours and your enemies), and most importantly the lay of the lands. In the beginning the healer can seem boring due to the non aggressive nature of the class. You can parlay this by agrivating situations until someone attacks you. It generally is not hard to make evils angry, especially followers of the cycle. They tend to get angry when you "undo" their work by resurecting their victims. Most importantly however, is that as a healer, Pinns will seek you to travel to certain areas with them, areas like Avalon, Gear, the factions of blood/steel/magic, and desolation. In these areas you will have the chance to identify some of the best Equipment in the game, equipment that your enemies will be wearing, and that you will want to wear on future characters. Good luck, and understand that the advice offered by your Aabahranian family is intended to save you months of frustration, as you seek to learn more about the world around you.

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I would suggest con death for your healer. By the time it happens you will know so much more about the game. Timing' date=' Equipment, spells(both yours and your enemies), skills(both yours and your enemies), and most importantly the lay of the lands. In the beginning the healer can seem boring due to the non aggressive nature of the class. You can parlay this by agrivating situations until someone attacks you. It generally is not hard to make evils angry, especially followers of the cycle. They tend to get angry when you "undo" their work by resurecting their victims. Most importantly however, is that as a healer, Pinns will seek you to travel to certain areas with them, areas like Avalon, Gear, the factions of blood/steel/magic, and desolation. In these areas you will have the chance to identify some of the best Equipment in the game, equipment that your enemies will be wearing, and that you will want to wear on future characters. Good luck, and understand that the advice offered by your Aabahranian family is intended to save you months of frustration, as you seek to learn more about the world around you.[/quote']

Yessssssssssssssssssssssssssssssss

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Geez. You guys are no fun. All logic and analytical and blahbidy blahbidy blah.

Monks are great fun. Not for learning equipment by any means as you are restricted in what you can wear. I'm lazy and ask people in game all the time "What's this do?" and when they're pricks I go to Brambus.

Monks were also one of my favorite classes when I was starting out. Made me feel like a real badass. Go for it, Liadon. Has its upsides and downsides like anything else. :D

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Geez. You guys are no fun. All logic and analytical and blahbidy blahbidy blah.

Monks are great fun. Not for learning equipment by any means as you are restricted in what you can wear. I'm lazy and ask people in game all the time "What's this do?" and when they're pricks I go to Brambus.

Monks were also one of my favorite classes when I was starting out. Made me feel like a real badass. Go for it, Liadon. Has its upsides and downsides like anything else. :D

What this guy says. Despite what everyone says remember this is a game and you should do what is fun for you because it's your time you're spending. You want to shoot for the stars you do it. I've played this game for Lord knows how long playing the same race and class combo because that was the only thing that appealed to me. I've learned everything I needed to IG, pk logs, and exploring. The only thing I would recommend is having a side ID character. Preferably a battlemage (or cleric?) because they can actually tough mobs in a decent amount of time unlike healers.

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My view still stands that you should just roll what you feel you're going to stick out. Just bear in mind that monks have stances, and you have to know what stance to fight in for what class, and there is never a clear-cut choice. It's all judgment calls, based on your knowledge of your own class and stances, the player, the player's class, how the player plays the class and equipment considerations - hence the chance for a lot of frustration when playing them.

With that being said, want a class that has a good offensive output and ability to effectively fight on the offensive, whilst retaining the defensiveness of a cleric (plus all of those nice utility spells like sanctuary on hand etc.), WHILST being able to be a goodie-two-shoes (the best align ;)) making the world a better place?

Try a paladin. Great class.

Dey

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