Jump to content

Advice


Deykari

Recommended Posts

In light of the many threads and posts discussing help for new players regarding race and class combos, I am going to amalgamate all of my views into a single thread for all to refer to as and when needed. I expect this to be the final say on this matter, as this advice is definitive.

Race

There is a lot of confusion around what race is ideal for a new player (looking at things purely from a PK standpoint). I will clear this up:

Elf/Drow - Low constitution and high experience penalty make you an easy target for hunters at level 50. Avoid these races like the plague.

Dwarf/Duergar - Great health, but your water vulnerability will be easy to pick at - leave this race until you're more experienced and know how to cover it.

Illithid - No parry, only innate racial parry? Ouch! Avoid!

Feral - Fire vulnerability is too easy to exploit. Leave this one be for now.

Human/Half-Elf - These races has no disadvantages, but also nothing to help it stand out above the rest. That is perhaps, then, it's biggest disadvantage, and therefore I heavily advise avoiding this race as a new player.

Halfling/Faerie - Very small - bash foddder for giants. Probably worth leaving these race until you can learn to work around this issue.

Avian - Autoflight is nice, but at what cost? Any experienced player will be ready with air weaponry/spells. I wouldn't choose this as a starting race.

Gnome - Mental vuln plus small size = not good for a beginner.

Werebeast - Like human, but with an unpredictable transform. You need to be able to think on your feet with this race, so I'd wait until you're a little more experienced.

Minotaur - Large exp penalty and attached stigma as a result of charge-lag will make you a popular target. Choose something else to begin with.

Slith - The bonus proficiency with spears will make you lazy, and it will hurt you in the long run when using races that don't get +weapon proficiency bonuses. Save this for maybe a 3rd or 4th character.

Storm/Stone/Fire Giants/Ogre - Giant sized, with good health, but with all manner of glaring vulnerabilities. Statistics show that 1/5 Fire Giants played by new players don't even make it out of MUD school.

It should be quite obvious to you now which races you should choose from now that I've narrowed it down for you. Now, onto the next topic:

Class

Another topic that is discussed way too often - I will provide the definitive view on what should and should not be played by new players. The below categories are my own classifications.

'Fighters' (Warrior, Berserker, Monk, Blademaster)

Equipment dependant - not a good choice for a beginner due to lack of equipment knowledge.

'Rogues' (Thief, Ninja, Bard)

Weak classes, unable to stand up in toe-to-toe combat. For this reason, I would not recommend these to a new player.

'Hybrid' (Paladin, Dark-Knight, Druid)

Jack of all trades, master of none. These middle-of-the-road types have no stand-out qualities and thus are not suited to newer players.

'Mages' (Invoker, Battlemage, Necromancer)

Low health makes these easy targets for skilled players. Avoid these classes.

'Priests' (Cleric, Healer, Shaman)

These types rely on attrition warfare, where even the slightest mistakes can stack and cost your life, thus making them unsuitable for newer players. Even moreso with a healer, who could be killed by so much as forgetting to commune for sanctuary.

This should make your selection easier by taking away the classes that are not suitable for newer players.

I hope I've helped.

in cheek>

Dey

Link to comment
Share on other sites

Oh' date=' I didn't know the "tongue in cheeck" expression :o[/quote']

You could have looked at the fact that he didn't recommend any of the classes or races. AAAAND that in the beginning he said this was concrete and to be taken for law.

Smooooooooooth move Dey. Should have thrown some smiley faces in there or something.:cool: :eek:

Link to comment
Share on other sites

Don't be a quitter damn you. I sucked notoriously bad for years (and I still do, just people seem to think I don't anymore, so I choose not to say anything and let other people get picked on :D) and it wasn't until I decided to forget everyone's advice and play something I genuinely enjoyed that I started to improve - as a result of my devotion and enjoyment with character.

Dey

Link to comment
Share on other sites

Don't be a quitter damn you. I sucked notoriously bad for years (and I still do, just people seem to think I don't anymore, so I choose not to say anything and let other people get picked on :D) and it wasn't until I decided to forget everyone's advice and play something I genuinely enjoyed that I started to improve - as a result of my devotion and enjoyment with character.

Dey

I feel like I can say the exact same thing.

Link to comment
Share on other sites

Well... I WANT SO BADLY to make Liadon work out, I want to be known as the FL Healeress. Everything about the class, and the elven people. Something about it really stands out to me because I feel the combo is the super hardcore underdog and it allows me to express a writing style I've been working towards for YEARS.

The emotions I used to get from Liadon where so intense I'd actually have to take a break to collect myself, or to wipe my face dry. It was like reading the best book I've ever laid eyes on and all the characters that I attach Liadon to, do so naturally without any glitch or flaws. Not to mention despite her enemies I've become good friends with a few other writers here.

I miss the Liadon I used to DREAM about.

It was when I started to look at this as JUST a game that the story faded away because I was so caught up with PKing.

I'll take this last bit of advice and do what I feel passionate about and that's writing a story with anything and everyone I can get my hands on WHILE attempting my best to stay alive doing so.

Wish me luck.

Liadon Xiloscient is back.

Link to comment
Share on other sites

If you play a combo for PK strength with the intention of learning to PK, you will probably learn for as long as you're actively interested in the character. With RP evidently being what you truly enjoy, I fear for how long such a character would last. Now, I'm not suggesting a character created primarily for PK would be shallow cannot enjoy great roleplay, I'm just using one end of the spectrum of an example.

If on the other hand, you say "To hell with you FL forum!" and play what you want, and roleplay the hell out of your character, you're really going to enjoy yourself, create in-game friends and a connection to your character you won't want to lose - all the while, people are STILL going to try and kill you and you will make enemies, so you're honing your PK ability too.

I hate to make this distinction from PK and RP but sometimes you have to think about them seperately in order to think about improvement in one of them.

I don't know anything about Liadon as I've only just recently returned but it sounds as though you've made a very positive impression on many other in-game personas with him/her. Why the hell would you want to throw in that towel? ;)

Dey

Link to comment
Share on other sites

its unfair to say active PK and then compare longevity to a herald....

nothing against palwyn at all, just saying...by nature being active in pk means you die because you risk your lives in battles.

Hell, My vamp Valadar had 1 life when I shelved him. I would of played him forever, but...the 61 lives of a war mongering nexus vamp slowly wither away.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...