Kyzarius Posted January 13, 2011 Report Share Posted January 13, 2011 Is the perk change retroactive? Link to comment Share on other sites More sharing options...
Deykari Posted January 13, 2011 Report Share Posted January 13, 2011 Yes, do a 'bio self'. Dey Link to comment Share on other sites More sharing options...
Kyzarius Posted January 13, 2011 Author Report Share Posted January 13, 2011 yeah, just saw that. from fearsome to aristorcratic.... Link to comment Share on other sites More sharing options...
Imoutgoodbye Posted January 13, 2011 Report Share Posted January 13, 2011 Huh? What perks changed? And what to? Link to comment Share on other sites More sharing options...
Implementor Anume Posted January 13, 2011 Implementor Report Share Posted January 13, 2011 The whole perk system has been overworked, making a lot of the perks more useful as well as removing negative affects. Enjoy figuring them out and thanks to Erana and Zho for the work! [ 1] IMP SAVANT Zhokril: Perks Revamp Thu Jan 13 09:26:31 2011 To: All The perks system has been completely redone. In the new system, perks are emphasized significantly more, and each perk has a set of useful benefits. While certain things may remain here and there, don't try and transfer what you are accustomed to the old perks doing when selecting your new perks. In most cases, they are unrelated. The descriptions give intentionally general comments about the nature of the set of boons for each perk. Enjoy. Link to comment Share on other sites More sharing options...
Imoutgoodbye Posted January 13, 2011 Report Share Posted January 13, 2011 Where's the ****ing like button around here? Link to comment Share on other sites More sharing options...
Cephirus Posted January 13, 2011 Report Share Posted January 13, 2011 Awesome! Link to comment Share on other sites More sharing options...
mya Posted January 13, 2011 Report Share Posted January 13, 2011 PERK PERKS Forsaken Lands allows you to choose detailed characterists such as build, hair color, starting weapon and character perks. This is not required but may help you flesh out your character further. Most of the selectable perks below will provide your character benefits, albeit with a sacrifice in others. Below lists the selectable perks groups in which the perks will be listed with a summarized explanation of their effects. Be careful when choosing, however. Once you have decided on which perk, if any, you will select, your choice is irrevocable. See Also: ADDICTION PERKS, PHYSICAL PERKS, SIZE PERKS, SOCIAL PERKS, SPIRITUAL PERKS, TRAINING PERKS ADDICTION PERKS Face it, mortals have their weaknesses, and no one knows that better than you. Whether it is in a bottle or a pipe, you lose yourself in your substance of choice, and have grown a tolerance to it. Alcoholic: You love all things spiritual and ignore negative effects of alcohol. Addict: You love all things chemical and resist negative effects of drugs. See Also: PERKS PHYSICAL PERKS While similar to size perks, this category focuses on perks that effect not your size, but your physical characteristics. Healing capacity, mental capacity and even physical health are possible choice you can make. Healthy: You're an example of perfect health. You heal faster then normal. Sickly: You cough, weeze, and learn faster then your peers. Stout: You're healthier then normal, but your mana reserves are smaller. Nimble: You can carry more items then normal, but you're weaker then normal. See Also: PERKS SIZE PERKS These perks are categorized as perks that indicate your height, weight, and maybe even your build. Possible effects could be increased carrying capacity, reduced food intake, and the like. Overweight: You are used to carrying more weight, but are less agile. Underweight: You can count your ribs with closed eyes and feast on a small snack. Tall: You've sprouted taller then most. Your long legs allow for extra movement. Short: Your smaller figure is easier to conceal in shadows or foliage. See Also: PERKS SOCIAL PERKS Everyone loves a healthy smile. Everyone loathes a bully. This group of perks indicates a certain talent, be it for good or ill, that tends to get people to do what you want them to do. Charismatic: You are a natural charmer and a master at haggling. Fearsome: Your fearsome appearance makes creatures less aggressive. Greedy: Avarice is your middle name. You avoid paying bank transaction fees. See Also: PERKS SPIRITUAL PERKS If one thing is for certain in this world, it is that there are forces beyond your comprehension at work. You have seen this as a global truth, and have either embraced or denied this. Maybe you have the knack of being in the right place at the right time or vice versa. Either way, someone is pulling string for you. Lucky: Lady Luck fancies you. Your luck tends to run higher then average. Unlucky: Jinx is your middle name but you tend to grow healthier with ranks. Pious: Your faith has no equal. Gods give you with more gold for sacrifices. Magical: Your mana resources are greater but you're less healthy then normal. See Also: PERKS TRAINING PERKS Whether it was in a stuffy library or in the great outdoors, this branch of perks reflects changes made by years of dilligent study. The studious mage and the keen-eyed scout are possible choices here. Bookworm: Your love of books has paid off. You are a master at reading scrolls. Athletic: Your athletic build make you stronger and more accurate then others. Artificer: Your knowledge about magical artifacts, orbs and staves knowns no equal. Tinkerer: You own Brambusworks VIP scroll. Your skill with wands is unmatched. Eagle-eye: Your perfect eyesight alows you to scan and scout over longer distance. See Also: PERKS I must say that I love the new help files. Not having perk help files was a bit depressing. Link to comment Share on other sites More sharing options...
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