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Bounties

26 minutes ago, myrek said:

That would be awesome, but you can't. The game doesn't allow it. Maybe that's the issue. Chit chat between enemies is fruitless.

I disagree. Some of the closest people to my evil morts are goods that RP reasoning, rationale, and openness. 

 

Evils have also gone good (i believe Mali did a necro turned invoker) and goods have gone evil (rheinian).

Allow me to rephrase, the game doesn't allow it. BUT the Imms can do all kinds of things like change your alignment, add or remove Outcast flag, change your class, or even change your race.

So you could be converted if you have Imm support. If you don't, you're putting a lot of pain on your plate for no gain.

And conversations between two opposing philosophies is different than conversations between actively hostile enemies.

3 hours ago, Pali said:

1.  and quite literally part of the application process is murdering someone to collect on their bounty

2.  You're arguing that someone may be effectively trapped in the cabal doing evil things against their will, and while that may be a brilliant RP to play out, I've never seen a Syndi run with that RP - have you?

  1. If you make the claim you can NOT become an inductee in Syndicate without attempting to kill someone, then this Is false.

  2. Yes.

4 hours ago, myrek said:

Is it OOC to know you're getting gear from a Syndi kill?

Help bounty2 clearly states what you're going to get from a bounty. Doesn't seem OOC to know you're getting gear.

how could it be ooc anyways, its part of the game.  It is an intrinsic part of the world our characters live in.

I recently had a syndi that refused to pk anyone. Truth be told the rp got me further then I had thought it would given the main situation of the cabal. I just ran odd jobs and role played making other illigal income for the family, spying on rp plots and even planting evidence. 

It doesn't have to be an evil cabal, I feel it's one of the only cabals that allow more of an rp aspect than get the standard and kill that guy.

That you can be a Syndi who doesn't collect bounties does not at all change that collecting bounties should be viewed as an evil act.

This is what kills me about the whole Syndicate, collecting, and neutral thing...

It is considered poor RP and against alignment to kill anyone for equipment as a neutral. It is an EVIL act to murder someone for profit in the world we play in EXCEPT if you're in Syndicate then its now okay? I call bullshit.

You are still murdering for profit. You're getting the reward for the bounty at the cost of their life. To say its wrong for a non-Syndicate neutral to murder for equipment, but its okay for a Syndicate to murder for equipment is hypocritical.

" Its not personal, its just business. " -- This is not a way out. You didn't place the bounty so you're absolved of all wrong doing? Bullshit. You're still killing someone for PERSONAL benefit.

Bounties are not the same as regular cabal motives because all other cabals that accept neutrals have a very strong goal and most of the time a strong belief system that follows. Collecting a bounty doesn't tie into a belief or religious motive. Its for profit.

I think there is such a thing as justifiable killing, especially in a fantasy environment.

I also agree that a purely profit driven killing is inherently evil.

An interesting idea I just had is as follows:

Allow good, neutral, and evil bounty hunters.

Require the placer of a bounty to attach an RP reason along with their payment of gold or cp or other (ill describe this next)

Now depending on the bounty parameters it will be assigned to the correct hunter, or group of hunters.

It can play out in different ways. If someone wants you dead for any "evil" reason, make that bounty available to all evil hunters.

If someone wants you dead because you are evil and have done evil things, give the bounty to good hunters. (This is where someone could use compassion as a currency, ie some Undead is running rampant and must be stopped)

If it is something neutral like an unpaid loan or just to teach them a lesson etc... Give it to neutral hunters and let the bounty be resolved by mercying them, not actually killing them.

I realize this would make it awkward to have all aligns in this cabal, another interesting approach would be to make it super secret. Have no cabal headquarters, no standard, no warfare, no trade or alliance or vendetta.

Nobody would know who these hunters are except themselves and those being hunted at any given time.

There are probably a lot of flaws in this concept I sorta just came up with it on the fly, but there may be something interesting and even viable in here. Just a thought.

Edited

Syndicate is evil only as of now.