Deykari Posted April 3, 2006 Report Share Posted April 3, 2006 Is it a bug that you can be hasted and slowed at the same time? Spell: haste : modifies dex by 4 for 21 hours Spell: slow : modifies dex by -4 for 7 hours Dey Link to comment Share on other sites More sharing options...
Acerbity Posted April 3, 2006 Report Share Posted April 3, 2006 Not that I know of. Slow can't be cancelled, so I find it quite alright to be hasted while slowed to nullify it. Link to comment Share on other sites More sharing options...
Mudder Posted April 3, 2006 Report Share Posted April 3, 2006 I always thought one should cancel out the other.. Like maybe your affected by slow so you cast haste once. Slow goes away. Cast it one more time and then your affected by haste. But you've been able to be affected by both for awhile. I'm pretty sure its just like normal when your affected by both. Link to comment Share on other sites More sharing options...
Teralis Posted April 3, 2006 Report Share Posted April 3, 2006 Stil though, 21 hours of haste. I would say it is a bug somehow. Let it wear off and see if it happens again if so bug it, the least they will do is nothing hehe if it is ok. Edit: Ive also been able to cancel my slow. Link to comment Share on other sites More sharing options...
Deykari Posted April 3, 2006 Author Report Share Posted April 3, 2006 Some fast responses there. I see anyway. Makes sense really. Although the movement penalties with slow would still occur, I imagine. Thanks, Dey Link to comment Share on other sites More sharing options...
Fiere Posted April 3, 2006 Report Share Posted April 3, 2006 It's not a bug, unless it's one that happens a lot. Happened to me all the time, anyway. I always thought they should cancel each other too, but oh well. Link to comment Share on other sites More sharing options...
Acerbity Posted April 3, 2006 Report Share Posted April 3, 2006 co cancel slow slow cannot be cancelled. ... Link to comment Share on other sites More sharing options...
Deykari Posted April 3, 2006 Author Report Share Posted April 3, 2006 co cancel slow slow cannot be cancelled. ... Exactly. I believe it's because slow is also an offensive spell (although you could argue that in some ways, haste is..). Dey Link to comment Share on other sites More sharing options...
Psycho Child Posted April 3, 2006 Report Share Posted April 3, 2006 I think haste should be able to be cast offensively. Would love to use this against certain classes. Link to comment Share on other sites More sharing options...
Deykari Posted April 3, 2006 Author Report Share Posted April 3, 2006 It is, isn't it? I always thought you could cast haste against someone who wasn't following you. Never tried it, however. But I agree, I can see it of use against certain classes... Link to comment Share on other sites More sharing options...
Psycho Child Posted April 3, 2006 Report Share Posted April 3, 2006 You can use it against those not following you, but a light walker can't cast it on an evil person, and an evil person can't cast it on a light walker, cause it counts as a beneficial spell, and does not initiate combat. Link to comment Share on other sites More sharing options...
brsingr Posted April 3, 2006 Report Share Posted April 3, 2006 no bug. GO STOOPID!! Link to comment Share on other sites More sharing options...
crackwilly21 Posted April 4, 2006 Report Share Posted April 4, 2006 I think haste should also be an offensive spell. Those of you who know what I'm talking about should agree. Only to get around the align restrictions. In some circumstances haste is harmful. Link to comment Share on other sites More sharing options...
Psycho Child Posted April 4, 2006 Report Share Posted April 4, 2006 Make it just like slow is now. Link to comment Share on other sites More sharing options...
Deykari Posted April 4, 2006 Author Report Share Posted April 4, 2006 Make it just like slow is now. That's how I think it should work. Both spells can be used offensively, both can be used defensively, however slow cannot be cancelled whilst haste can. Benedictions cast on others can be cancelled by them too - if I haste someone who can cancellate, they can mere cancellate the spell, making it lose it's...offensiveness. Unless it's meant that way, of course. In that haste is meant to be used as a benediction and slow is meant to be used as both. Dey Link to comment Share on other sites More sharing options...
Raargant Posted April 4, 2006 Report Share Posted April 4, 2006 It's simple. Melee: Warrior, berserker, ranger, dark-knight, paladin, thief, ninja, monk, bard, blademaster. 10 classes. Caster: Cleric/Healer/Shaman, invoker, battlemage, necromancer. 4 classes (or 6, if you absolutely want to insist on calling the first three separately, and clerics can benefit from haste). Even excluding the numbers, haste helps melees much more than slow helps casters: doubled attacks, much more of a benefit than increased hp/mana regen each tick. Haste is primarily, as Dey mentioned, a benediction; slow, -generally- a malediction. In addition, there's the balance issue of being able to have double or so regen on command, for only as long as needed. Link to comment Share on other sites More sharing options...
Deykari Posted April 4, 2006 Author Report Share Posted April 4, 2006 Makes perfect sense if you put it like that. Thanks. As for the haste/slow being casted at the same time? If slow cannot be cancelled for reasons of not wanting people to have fast-regen on tap and get rid when needed, I'd imagine that casting haste ontop of slow to balance things out shouldn't be allowed either. I'm going to risk sounding like an idiot here, but I'm willing to bite. What do you mean by bugging something? Making a post on it at the prayer forum is what I assumed it meant.. Dey Link to comment Share on other sites More sharing options...
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