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February 3rd Game Change Log


Erana

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February 3rd, 2011 Log Update:

03/01/11 *Warder skill bug fixed.

03/01/11 *Crusader EQ bug fixed.

03/01/11 Quests should no longer send to targets inside guilds.

03/01/11 Being able to hold an extra rare bug fixed.

03/01/11 Oprogs will no longer fire while a werebeast is transformed.

03/01/11 Pets should now stun correctly for bounty collections.

03/01/11 The Val Miran blademaster's guild will not function as the Rheydin guild for the newbie Find Your Guild quest.

03/01/11 Wereboars can now be enlarged at the same time as transformed.

03/01/11 The Forsaken Lands area will now correctly stop ghosts from entering.

03/01/11 Sheathing with held objects made more fluid.

03/01/11 Druid quest bugs fixed.

03/01/11 Bug with non-deathweaving blademasters causing pets to hit their masters fixed.

03/01/11 *Immortal command bug fixed.

04/01/11 Proficiencies will be correctly dropped when an EXP penalty is applied now. The penalties have been made more powerful as well.

04/01/11 Gaining an EXP bonus from an Immortal will now give skill proficiency bonuses to pre-50 characters who are not gaining EXP.

04/01/11 *Immortal command bug fixed.

04/01/11 *Immortal commands updated.

07/01/11 *Barbarian skill bug fixed.

10/01/11 Alcoholic perk reduced to 10% damage reduction.

11/01/11 Cabals will no longer admit maledicted members.

12/01/11 Warmaster records can only be seen if the Warmaster is showing their flag now.

12/01/11 Rank 24 and 25 shaman titles changed.

14/01/11 *Immortal command bug fixed.

14/01/11 The perk system has been completely redone and strengthened.

15/01/11 *New immortal command.

15/01/11 Bug fixed with cabal guards and bloody people.

21/01/11 Bug with the number of edged items produced by each edging fixed.

22/01/11 There is now a damnation message on killing a good mob for good characters below rank 30.

23/01/11 *Merchant skill message fixed.

24/01/11 Amaruil is now the deity of Purity.

26/01/11 Wicked barbed pike's average damage increased by two points.

27/01/11 Game crashing herosim bug fixed.

30/01/11 *Temporum skill bug fixed.

01/02/11 *Cabal service location changed.

02/02/11 The results of poll votes will now be sent to everybody.

03/02/11 Bards can join Merchant correctly.

03/02/11 Various typos corrected.

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04/01/11 Proficiencies will be correctly dropped when an EXP penalty is applied now. The penalties have been made more powerful as well.

Does this mean that we lose proficiencies upon a mob death?

If so, why is this in place? Wouldn't this just detract from experimental exploring and make it that much more of a pain in the neck during hunting?

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