Erana Posted February 3, 2011 Report Share Posted February 3, 2011 February 3rd, 2011 Log Update: 03/01/11 *Warder skill bug fixed. 03/01/11 *Crusader EQ bug fixed. 03/01/11 Quests should no longer send to targets inside guilds. 03/01/11 Being able to hold an extra rare bug fixed. 03/01/11 Oprogs will no longer fire while a werebeast is transformed. 03/01/11 Pets should now stun correctly for bounty collections. 03/01/11 The Val Miran blademaster's guild will not function as the Rheydin guild for the newbie Find Your Guild quest. 03/01/11 Wereboars can now be enlarged at the same time as transformed. 03/01/11 The Forsaken Lands area will now correctly stop ghosts from entering. 03/01/11 Sheathing with held objects made more fluid. 03/01/11 Druid quest bugs fixed. 03/01/11 Bug with non-deathweaving blademasters causing pets to hit their masters fixed. 03/01/11 *Immortal command bug fixed. 04/01/11 Proficiencies will be correctly dropped when an EXP penalty is applied now. The penalties have been made more powerful as well. 04/01/11 Gaining an EXP bonus from an Immortal will now give skill proficiency bonuses to pre-50 characters who are not gaining EXP. 04/01/11 *Immortal command bug fixed. 04/01/11 *Immortal commands updated. 07/01/11 *Barbarian skill bug fixed. 10/01/11 Alcoholic perk reduced to 10% damage reduction. 11/01/11 Cabals will no longer admit maledicted members. 12/01/11 Warmaster records can only be seen if the Warmaster is showing their flag now. 12/01/11 Rank 24 and 25 shaman titles changed. 14/01/11 *Immortal command bug fixed. 14/01/11 The perk system has been completely redone and strengthened. 15/01/11 *New immortal command. 15/01/11 Bug fixed with cabal guards and bloody people. 21/01/11 Bug with the number of edged items produced by each edging fixed. 22/01/11 There is now a damnation message on killing a good mob for good characters below rank 30. 23/01/11 *Merchant skill message fixed. 24/01/11 Amaruil is now the deity of Purity. 26/01/11 Wicked barbed pike's average damage increased by two points. 27/01/11 Game crashing herosim bug fixed. 30/01/11 *Temporum skill bug fixed. 01/02/11 *Cabal service location changed. 02/02/11 The results of poll votes will now be sent to everybody. 03/02/11 Bards can join Merchant correctly. 03/02/11 Various typos corrected. Link to comment Share on other sites More sharing options...
Mindflayer Posted February 3, 2011 Report Share Posted February 3, 2011 03/01/11 Wereboars can now be enlarged at the same time as transformed. HUGE-no pun intended Link to comment Share on other sites More sharing options...
Ghrundor Posted February 3, 2011 Report Share Posted February 3, 2011 No more getting stuck at enemy cabals trying to flee! WOOT! Link to comment Share on other sites More sharing options...
Twinblades713 Posted February 3, 2011 Report Share Posted February 3, 2011 11/01/11 Cabals will no longer admit maledicted members. I am so inappropriately aroused right now. Link to comment Share on other sites More sharing options...
the_nightmare Posted February 3, 2011 Report Share Posted February 3, 2011 Alcoholic perk reduced to 10% damage reduction. At last a good change on this.I would want to see as well alcoholic people RP their perk as they should.Not only abuse it for the damage reducing. Link to comment Share on other sites More sharing options...
Implementor Volgathras Posted February 3, 2011 Implementor Report Share Posted February 3, 2011 There have been reported cases that FL alcoholism leads to liver disease (MAN i wish i would have thought of that first) Link to comment Share on other sites More sharing options...
kaboomer Posted February 3, 2011 Report Share Posted February 3, 2011 04/01/11 Proficiencies will be correctly dropped when an EXP penalty is applied now. The penalties have been made more powerful as well. Does this mean that we lose proficiencies upon a mob death? If so, why is this in place? Wouldn't this just detract from experimental exploring and make it that much more of a pain in the neck during hunting? Link to comment Share on other sites More sharing options...
Erana Posted February 3, 2011 Author Report Share Posted February 3, 2011 It has to do with the expbonus/penalty system done manually by staff members. Just like you can get a bonus, you can also get a penalty. Link to comment Share on other sites More sharing options...
Zhokril Posted February 3, 2011 Report Share Posted February 3, 2011 Just to be clear, the alcoholic perk going down to 10% was before the perk system revamp. Alcoholic doesn't do what it used to anymore. Link to comment Share on other sites More sharing options...
KRins Posted February 3, 2011 Report Share Posted February 3, 2011 I wish I knew that alcoholic perk reduces damage back before the revamp... explains why I could NEVER hit anyone for meaningful amounts of damage. Damn my penchant for lucky perk... Link to comment Share on other sites More sharing options...
kaboomer Posted February 3, 2011 Report Share Posted February 3, 2011 so glad that's changed. Have the alcoholics made before the change been grandfathered in, or are they under the new effect? Link to comment Share on other sites More sharing options...
Erana Posted February 3, 2011 Author Report Share Posted February 3, 2011 Everything with the new perks except innate automasteries are in for pre-change characters. Link to comment Share on other sites More sharing options...
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