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DK Parry vs 2H

Closed Low general

Reported by: Durim

My parry is 106 but registers 105 under "prof self weapon"

My 2H is 106 and actually registers 106 under "prof self weapon"

Seems odd that one should be able to go >105 but not the other, wondering if this is a bug.

This isn't a bug. DK's are considered Mages and don't get parry, or dodge above 105.

Sounds good, thank you

It's not displaying that way, @erelei

His skill list shows parry and 2h at 106%, but doing prof self parry returns 105 while prof self two returns 106. It's also mismatched in prof self weapon.
When they all should show as 105%.

STAT skill Durim
Name: Durim's progress:
locate object          100(100)%  charm person           101(106)%  chill touch              1(  1)%  
cure light             100(100)%  curse                  100(100)%  detect good              1(  1)%  
detect invis           100(100)%  dispel good            100(100)%  energy drain           100(100)%  
fireball               100(100)%  harm                   100(100)%  invisibility           100(100)%  
lightning bolt          82( 82)%  magic missile          100(100)%  plague                 100(100)%  
poison                 100(100)%  protection             100(100)%  summon                 100(100)%  
teleport               100(103)%  axe                    100(102)%  dagger                 100(100)%  
flail                  100(102)%  mace                   100(100)%  polearm                100(105)%  
shield block           100(100)%  spear                  100(100)%  sword                  100(102)%  
whip                   100(100)%  bash                   100(100)%  dirt kicking           100(100)%  
disarm                 100(100)%  dodge                  100(102)%  enhanced damage        100(100)%  
hand to hand           100(100)%  kick                     1(  1)%  parry                  100(106)%  
trip                   100(100)%  second attack          100(102)%  third attack           100(102)%  
fast healing           100(100)%  haggle                 105(105)%  lore                   100(100)%  
meditation             100(100)%  scrolls                100(100)%  wands                  100(100)%  
recall                 100(100)%  veil of darkness       100(100)%  iceball                100(100)%  
silence                100(100)%  wanted                 100(100)%  judge                  100(100)%  
third eye                2(  2)%  guard captain          101(101)%  dual wield             100(100)%  
shield disarm          100(100)%  cleave                 100(105)%  extort                  75( 75)%  
unholy strength        100(100)%  malform weapon          78( 78)%  two handed             100(106)%  
soul transfer           75( 75)%  magic strike            88( 93)%  harden defense         100(100)%  
3 practice sessions left.


Level  1: axe                102      dagger             100      
          flail              102      mace               100      
          polearm            105      shield block       100      
          spear              100      sword              102      
          whip               100      scrolls            100      
          wands              100      recall             100      
          two handed         106      
Level  3: dirt kicking       100      
Level  5: enhanced damage    100      
Level  6: parry              106      
Level  7: second attack      102      fast healing       100      
Level  8: haggle             105      
Level  9: kick                 1      
Level 11: disarm             100      
Level 14: hand to hand       100      
Level 15: bash               100      trip               100      
          meditation         100      wanted             100      
          judge              100      
Level 16: shield disarm      100      
Level 17: dual wield         100      
Level 18: third attack       102      
Level 20: lore               100      
Level 23: dodge              102      
Level 25: cleave             105      
Level 30: extort              75      
Level 47: magic strike        93      


prof self parry
Your proficiency at parry is 105%.
Progress: [===|===|===|===]


prof self two
Your proficiency at two handed is 106%.
Progress: [===|===|===|===]


prof self weapon
Your skill with 'Judicium' the Shard of Wisdom (polearm) is: 110
Your skill in parry is: 105
Your skill in weapon block is: 106

I still don’t consider this a bug. You’re able to see what skill points are placed (106 in this case). This happens for all other skills, too, which cap at 110. If you have more than 110, your skill sheet shows the excess number.

I assume my parry is actually functioning at 105 I would like to know if my 2H is functioning at 105 or 106

I'm able to confirm that, at least for purposes of raising my effective polearm prof, my 2H is functioning at 106, not 105.

It does not; all skills and spells display at 110 if over. Wearing 2 coifs with meteorite pieces in each should push my meteor swarm percentage to 140 if it did:

You say 'Object 'steel coif arena tiny meteorite' is type armor, material steel.'
You say 'Extra flags: glow STAINED socketable.'
You say 'Weight is 3, value is 3100, level is 30, Timer: 0.'
You say 'Armor class is 7 pierce, 6 bash, 9 slash, and 3 vs. magic.'
You say 'Can be socketed.'
You say 'Affects meteor swarm by 20.'
You say 'Affects savingmaled by -2.'
You say 'Affects ac by -10.'
You say 'Affects ac by -20.'
You say 'Rare item.'
Level  1: detect magic      100 (5 mana)        
Level  2: chill touch       100 (15 mana)       
Level  6: detect invis      100 (5 mana)        
Level  7: invisibility      100 (5 mana)        
Level 10: shocking grasp    100 (15 mana)       
Level 11: force field       100 (100 mana)      
Level 12: faerie fire       100 (5 mana)        
Level 13: comprehend langua 100 (125 mana)      
Level 15: earthquake        100 (15 mana)       terra shield      100 (35 mana)       
Level 16: colour spray      100 (15 mana)       
Level 18: infravision       100 (5 mana)        
Level 21: localize gravity  100 (23 mana)       
Level 22: shield            100 (12 mana)       
Level 23: rust              100 (5 mana)        
Level 24: locate object     100 (20 mana)       
Level 25: stone skin        100 (12 mana)       goliath           100 (55 mana)       
          cancellation      100 (20 mana)       
Level 26: blur              100 (60 mana)       
Level 28: mirror image      100 (80 mana)       air shield        100 (33 mana)       
Level 29: shrink            100 (30 mana)       
Level 30: dispel magic      100 (15 mana)       
Level 31: blades            100 (20 mana)       
Level 33: thunderclap       100 (35 mana)       
Level 34: haste             100 (30 mana)       
Level 35: word of recall    100 (35 mana)       fireball          100 (15 mana)       
Level 36: pass door         100 (20 mana)       
Level 37: enlarge           100 (30 mana)       
Level 38: sharpmetal        100 (8 mana)        
Level 40: plumbum manus     100 (25 mana)       
Level 42: meteor swarm      100 (42 mana)       
Level 44: sear              100 (45 mana)       
Level 45: silence           100 (35 mana)       overload           31 (100 mana)      
          inquisitor        100 (50 mana)       summon            100 (50 mana)       
Level 48: manalock          100 (50 mana)       
Level 50: malform weapon    100 (500 mana)      slow              100 (30 mana)       
          unholy gift       100 (8 mana)        iron will         100 (75 mana)       
          entropic touch    100 (48 mana)       dancing blade     100 (45 mana)       
          sleep             100 (15 mana)       armor             100 (8 mana)        
          amorphous infecti 100 (60 mana)       enchant weapon    100 (125 mana)      
          age               100 (33 mana)       stone golem       100 (100 mana)      
          enhance armor     100 (130 mana)      reflective shield 100 (55 mana)       
          blood gout        100 (20 mana)       flashfire         100 (30 mana)       
          identify          100 (12 mana)       regenerate        100 (100 mana)      
          circle of protect 100 (250 mana)      calm              100 (30 mana)       
          hellstream        100 (45 mana)       

(Wizi 60) 
<30250-REdit>
[Exits: none]
[30250-The Eternal Library][Higher Planes of Existence] prof self meteor swarm
Your proficiency at meteor swarm is 100%.
Progress: [===|===|===|===]

(Wizi 60) 
<30250-REdit>
[Exits: none]
[30250-The Eternal Library][Higher Planes of Existence] wear coif
You wear a steel coif adorned with a tiny meteorite around your neck.

(Wizi 60) 
<30250-REdit>
[Exits: none]
[30250-The Eternal Library][Higher Planes of Existence] wear coif
You wear a steel coif adorned with a tiny meteorite around your neck.

(Wizi 60) 
<30250-REdit>
[Exits: none]
[30250-The Eternal Library][Higher Planes of Existence] 
WiZNET 20:04:56: TICK!

(Wizi 60) 
<30250-REdit>
[Exits: none]
[30250-The Eternal Library][Higher Planes of Existence] sp

Level  1: detect magic      100 (5 mana)        
Level  2: chill touch       100 (15 mana)       
Level  6: detect invis      100 (5 mana)        
Level  7: invisibility      100 (5 mana)        
Level 10: shocking grasp    100 (15 mana)       
Level 11: force field       100 (100 mana)      
Level 12: faerie fire       100 (5 mana)        
Level 13: comprehend langua 100 (125 mana)      
Level 15: earthquake        100 (15 mana)       terra shield      100 (35 mana)       
Level 16: colour spray      100 (15 mana)       
Level 18: infravision       100 (5 mana)        
Level 21: localize gravity  100 (23 mana)       
Level 22: shield            100 (12 mana)       
Level 23: rust              100 (5 mana)        
Level 24: locate object     100 (20 mana)       
Level 25: stone skin        100 (12 mana)       goliath           100 (55 mana)       
          cancellation      100 (20 mana)       
Level 26: blur              100 (60 mana)       
Level 28: mirror image      100 (80 mana)       air shield        100 (33 mana)       
Level 29: shrink            100 (30 mana)       
Level 30: dispel magic      100 (15 mana)       
Level 31: blades            100 (20 mana)       
Level 33: thunderclap       100 (35 mana)       
Level 34: haste             100 (30 mana)       
Level 35: word of recall    100 (35 mana)       fireball          100 (15 mana)       
Level 36: pass door         100 (20 mana)       
Level 37: enlarge           100 (30 mana)       
Level 38: sharpmetal        100 (8 mana)        
Level 40: plumbum manus     100 (25 mana)       
Level 42: meteor swarm      110 (42 mana)       
Level 44: sear              100 (45 mana)       
Level 45: silence           100 (35 mana)       overload           31 (100 mana)      
          inquisitor        100 (50 mana)       summon            100 (50 mana)       
Level 48: manalock          100 (50 mana)       
Level 50: malform weapon    100 (500 mana)      slow              100 (30 mana)       
          unholy gift       100 (8 mana)        iron will         100 (75 mana)       
          entropic touch    100 (48 mana)       dancing blade     100 (45 mana)       
          sleep             100 (15 mana)       armor             100 (8 mana)        
          amorphous infecti 100 (60 mana)       enchant weapon    100 (125 mana)      
          age               100 (33 mana)       stone golem       100 (100 mana)      
          enhance armor     100 (130 mana)      reflective shield 100 (55 mana)       
          blood gout        100 (20 mana)       flashfire         100 (30 mana)       
          identify          100 (12 mana)       regenerate        100 (100 mana)      
          circle of protect 100 (250 mana)      calm              100 (30 mana)       
          hellstream        100 (45 mana)       

(Wizi 60) 
<30250-REdit>
[Exits: none]
[30250-The Eternal Library][Higher Planes of Existence] prof self meteor swarm
Your proficiency at meteor swarm is 110%.
Progress: [===|===|===|===]
Name: Kassieti's progress:
meteor swarm           100(110)%  doublesheath           100(100)%  throw                  100(100)%  
flurry of blades       100(100)%  edge craft             101(101)%  malform weapon         100(100)%  
slow                   100(100)%  ram                    100(100)%  silence                100(100)%  
stance                  90( 90)%  overload                31( 31)%  unholy gift            100(100)%  
//And the rest...



However.

//snipped from get_skill

    skill = URANGE(0, skill,110);

    if ((sn == gsn_dodge || sn == gsn_parry) &&
	(IS_MAGE(ch) || IS_COMMUNER(ch)) ) {
	skill = URANGE(0,skill,105);
    }
    else if ((sn == gsn_dodge || sn == gsn_parry) && !IS_MAGE(ch) && !IS_COMMUNER(ch)) {
	skill = URANGE(0,skill,110);
    }

Parry and dodge showing greater than 105 is a visual inconsistency/bug (which IMO should be addressed, albeit extremely low priority), but they are capped at 105, so prof self is accurate here.
Also that any other defenses are not capped at 105, only those aforementioned two.

Edited