Erana Posted April 4, 2011 Report Share Posted April 4, 2011 April 3rd, 2011 Log Update: 05/03/11 Tribunal executions now count as credit for leveling up weapons and powers. 05/03/11 Warmaster Inductees still dying to drug addiction bug fixed. 05/03/11 Bug with being able to see hidden Warmaster records fixed. 05/03/11 Syndicates and Merchants can no longer coup each other. 05/03/11 Steal, pry, and study disabled in the Arena. 05/03/11 Mobs and their progs should no longer target Immortals, regardless of the mob rank. 05/03/11 Ranger pets shouldn't finish their opponents in challenges now. 05/03/11 Bug with cabal standards ending up on opposite defenders fixed. 05/03/11 Clerics can no longer commune Holy Hands while they have a weapon sheathed. 05/03/11 Bug with sense motion detecting visible things fixed. 05/03/11 Warmaster charmies cannot gain protections from staves now. 05/03/11 *Immortal command bug fixed. 05/03/11 *Temporal storm bug fixed. 05/03/11 *Charmies will no longer attack while under the effects of a certain Psionicist spell. 05/03/11 *Autothrow shouldn't work while under the effects of a certain Psionicist spell now. 05/03/11 Tattoo game crashing bug squashed. 05/03/11 Many typos corrected. 05/03/11 Xavier will now no longer single-handedly defend against a raid. 06/03/11 Warmaster inductees can no longer be granted protections with wands. 06/03/11 At level 50, goods will now lose skill proficiency instead of EXP when killing another good. 06/03/11 *Reverse time bug fixed. 06/03/11 Outfit army duration increased. 08/03/11 Game crashing bug corrected. 09/03/11 Sharpclaw and Rokujan now correctly have the wounding weapon flag. 09/03/11 *Outfit Adventurer bug fixed. 09/03/11 Spy should no longer send double lines to the victim and will no longer transmit automated cabal messages on log in or out. 13/03/11 *Shield bash bug fixed. 14/03/11 *Shield bash bug fixed. 21/03/11 Added a check that purges bounty bags from denied characters. 26/03/11 Bug with being able to view hidden WM records fixed. 26/03/11 *Shield bash bug fixed. Link to comment Share on other sites More sharing options...
f0xx Posted April 4, 2011 Report Share Posted April 4, 2011 That is a MASSIVE amount of bugs fixes and corrections! 09/03/11 Spy should no longer send double lines to the victim and will no longer transmit automated cabal messages on log in or out. That explains so much 05/03/11 Xavier will now no longer single-handedly defend against a raid. The main reason for which I hated raiding Mir And one question: 05/03/11 Tribunal executions now count as credit for leveling up weapons and powers. Capturing a criminal counts towards malforms and now so does executing. Does executing count towards ALL members of tribunal present or just the person who sentenced the criminal, and do tribunals get double XP for capturing one criminal (i.e. once for capturing and once for executing?). Link to comment Share on other sites More sharing options...
Zhokril Posted April 4, 2011 Report Share Posted April 4, 2011 No, you get rewarded for capturing. Whoever captures will get the reward. Link to comment Share on other sites More sharing options...
f0xx Posted April 4, 2011 Report Share Posted April 4, 2011 No' date=' you get rewarded for capturing. Whoever captures will get the reward.[/quote'] I am confused now. The first change was that you get rewarded for capturing. Now there is a new change which says you get rewarded for execution, but you say you get rewarded for capturing :confused: Is the old change still in play (you get rewarded for capturing)? Do we get rewarded for capturing alone, or for execution alone, or for both? You did answer my question (we get rewarded for capturing alone) but this is not something new and this new change says we get rewarded for executions too. Link to comment Share on other sites More sharing options...
Zhokril Posted April 4, 2011 Report Share Posted April 4, 2011 The previous change did not cover some groups that usually gain something from a kill, this one does. The reward is for capturing. Link to comment Share on other sites More sharing options...
Atticus Posted April 4, 2011 Report Share Posted April 4, 2011 well with the execution change implemented, dont you think it shall also count towards that one sick goodie cleric spell? Double edged swords are the most balanced ones Link to comment Share on other sites More sharing options...
f0xx Posted April 4, 2011 Report Share Posted April 4, 2011 The previous change did not cover some groups that usually gain something from a kill' date=' this one does. The reward is for capturing.[/quote'] I see now. Although I still think it could have been worded better i.e. using capture instead of execution. PS. Atticus, killing people does not make that certain goodie cleric spell better. It makes the evil cleric spell better. Link to comment Share on other sites More sharing options...
Pali Posted April 4, 2011 Report Share Posted April 4, 2011 Good clerics benefit from the target having a high kill-count - should apply there if it applies in other places, methinks. Link to comment Share on other sites More sharing options...
kaboomer Posted April 4, 2011 Report Share Posted April 4, 2011 Foxx, I think he's saying that evil Tribunals with high capture rates are now in for a real treat against good clerics. Hence, "double-edged sword." Link to comment Share on other sites More sharing options...
mya Posted April 4, 2011 Report Share Posted April 4, 2011 05/03/11 Clerics can no longer commune Holy Hands while they have a weapon sheathed. NO!!! 09/03/11 Sharpclaw and Rokujan now correctly have the wounding weapon flag. did other Rokujan effects got toned down? cause it already had 2 other special effects Link to comment Share on other sites More sharing options...
mmajunkie Posted April 4, 2011 Report Share Posted April 4, 2011 Whew...crossing off Mya on my PK-threat list. Link to comment Share on other sites More sharing options...
Brehan Posted April 4, 2011 Report Share Posted April 4, 2011 Whew...crossing off Mya on my PK-threat list. lol Link to comment Share on other sites More sharing options...
f0xx Posted April 4, 2011 Report Share Posted April 4, 2011 So, to clear out why MMA said that, Mya - rokujan has always had the wounding effect and I am certain you know this quite well. I bet that was one of her manipulation attempts Link to comment Share on other sites More sharing options...
mmajunkie Posted April 4, 2011 Report Share Posted April 4, 2011 Wrong, foxx. I said it because of her holy hands comment. Link to comment Share on other sites More sharing options...
Atticus Posted April 4, 2011 Report Share Posted April 4, 2011 Foxx' date=' I think he's saying that evil Tribunals with high capture rates are now in for a real treat against good clerics. Hence, "double-edged sword."[/quote'] yeah, thats what I meant. Thanks Mike lol Link to comment Share on other sites More sharing options...
mya Posted April 4, 2011 Report Share Posted April 4, 2011 it had the wrathing effect (sharp) and another one You can feel "Rokujan" the Dark Dagger dig into your body. Vindis's wrath decimates you! woundingis when you start losing blood like thief daggers and i am off your list, cant play Link to comment Share on other sites More sharing options...
mmajunkie Posted April 4, 2011 Report Share Posted April 4, 2011 Aww :-( for why? Link to comment Share on other sites More sharing options...
f0xx Posted April 4, 2011 Report Share Posted April 4, 2011 Mya, it had the wounding effect (the same like thieves get from throw). It also had a wrath effect. Basicly, nothing changed. What is the third effect you are talking about though, I have no idea. Link to comment Share on other sites More sharing options...
mmajunkie Posted April 4, 2011 Report Share Posted April 4, 2011 no_invocker Link to comment Share on other sites More sharing options...
jibber Posted April 4, 2011 Report Share Posted April 4, 2011 Rofl Link to comment Share on other sites More sharing options...
English lad Posted April 4, 2011 Report Share Posted April 4, 2011 Mya, it had the wounding effect (the same like thieves get from throw). It also had a wrath effect. Basicly, nothing changed. What is the third effect you are talking about though, I have no idea. I haven't played in forever but didn't it have the shocking flag? Link to comment Share on other sites More sharing options...
f0xx Posted April 4, 2011 Report Share Posted April 4, 2011 Nope. Link to comment Share on other sites More sharing options...
mmajunkie Posted April 4, 2011 Report Share Posted April 4, 2011 Ruby hilted dagger didn't paralyze either I don't think. But that thing was the shiznasty. Link to comment Share on other sites More sharing options...
jibber Posted April 4, 2011 Report Share Posted April 4, 2011 It cursed, and caused poison to the wielder. Kick-butt weapon for any thief (undead) to wield. Link to comment Share on other sites More sharing options...
Brehan Posted April 4, 2011 Report Share Posted April 4, 2011 It cursed' date=' and caused poison to the wielder. Kick-butt weapon for any thief (undead) to wield.[/quote'] I miss it so much used it with all my thieves, and it cursed, poisoned, and plagued those it struck. I am tempted to make an area just to put something similar back in lol. j/k:D Link to comment Share on other sites More sharing options...
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