Polk Posted May 23, 2011 Report Share Posted May 23, 2011 Is it possible to obtain a good amount of hit/dam/saves/ac gear without going into any of the (NEEDS AN ARMY TO AID YOU) factions? Link to comment Share on other sites More sharing options...
Kyzarius Posted May 23, 2011 Report Share Posted May 23, 2011 yes, I usally wait till they get back from said faction, and gut them...trying not to get to much gore on the shiney gear they got for me. Honestly though, you can get a pretty hefty suit going from all soloable areas...problem is, those items are the ones that are never around. Link to comment Share on other sites More sharing options...
f0xx Posted May 23, 2011 Report Share Posted May 23, 2011 "Outfit" gives a pretty balanced suit. Link to comment Share on other sites More sharing options...
Polk Posted May 23, 2011 Author Report Share Posted May 23, 2011 Well, tried playing the warrior class, haven't made it to 50 yet, however it seems this is way to hard of a class to start with "As most people said in the essays". However, I love the class and their skill set, and nice set of warrior lore options to choose from, but I can never find the gear to support it. I have ended up just running what I'm pretty sure is below 25 ranked gear for a lvl 40 warrior. I can't tell you how many hours I've spent just looking for new weapons and armor. But it seems a lost cause. Some people will gladly help you find some good stuff, but its never there. Is there a class besides the healer who can effectively fight against others without high end gear? (And where is this stuff at?!) I look at everyone trying to see if there is something better to get and my mind gos blank. You all probably think I'm am the biggest Noob, lol Link to comment Share on other sites More sharing options...
Implementor Anume Posted May 23, 2011 Implementor Report Share Posted May 23, 2011 As a warrior you can get almost all eq, even the high end stuff, alone. You should be fine in steel and even blood, just need a bit of help with deso and gear. None of these are really absolutely necessary to get a good starter set, esp at 40. Just ask some of the pinned warriors around to have a look at you and make suggestions as to what you should get. Personally, I usually get a suit around 30ish and then don't change much if any till pinned. Better not get a couple mob deaths to find some rare someone will just want to pk you for pre 50. Link to comment Share on other sites More sharing options...
The-Nameless Posted May 24, 2011 Report Share Posted May 24, 2011 Really a warrior can solo most any area barring the insanely difficult mobs. You just have to be smart, careful, and prepared. You have to have an escape strategy, and know when to use it. If you stick to your rules, and are careful about what you do then you will be fine. Link to comment Share on other sites More sharing options...
tassinvegeta Posted May 24, 2011 Report Share Posted May 24, 2011 When I was coming up my warriors I usually got gear from killing other people. It took years to figure out where alot of the good eq was and even longer learning how to get there alone or with a group. Everytime I would learn a new and good piece of gear I'd roll a new warrior. Link to comment Share on other sites More sharing options...
mya Posted May 24, 2011 Report Share Posted May 24, 2011 You are doomed. Better off playing a mage. Link to comment Share on other sites More sharing options...
Polk Posted May 24, 2011 Author Report Share Posted May 24, 2011 Even mages need wares... Better off not playing at all I guess ::insert::here:: Or, I can just walk around in Mithril all day! Link to comment Share on other sites More sharing options...
Serinkane Posted May 24, 2011 Report Share Posted May 24, 2011 Warr with a powered gripped polearm master = mob solo.. shoot with a bow to solo groups. Link to comment Share on other sites More sharing options...
mya Posted May 24, 2011 Report Share Posted May 24, 2011 Ok Polk, tell me your Race/Aligment, so that I an devise you a set of easydom. Link to comment Share on other sites More sharing options...
Kyzarius Posted May 24, 2011 Report Share Posted May 24, 2011 Really a warrior can solo most any area barring the insanely difficult mobs. You just have to be smart' date=' careful, and prepared. You have to have an escape strategy, and know when to use it. If you stick to your rules, and are careful about what you do then you will be fine.[/quote'] I would substitute warrior for almost any class in the game and the above would hold true imo. Winter has alot of good equipment in the easy to get to areas, and most classes can solo all of steel, and blood I would imagine. I have done it with several. Same with most of Dischord, the first part, not desolation. I forget which is which all the time. hah. Link to comment Share on other sites More sharing options...
Polk Posted May 24, 2011 Author Report Share Posted May 24, 2011 ogre nuetral Link to comment Share on other sites More sharing options...
mya Posted May 24, 2011 Report Share Posted May 24, 2011 Forget saves, go for straight Hit/Dam. Stock vials, stock fly potions. Stock enlarge sacks. Get opal/onyx rings and sell for cash in jewelry store. Get a glass star (light) from Glass spire area Glass Dragon? +2/+1 -1Dex. Get 2x Onyx bracelets from High Tower of Magic, Black apprentice. +0/+2 dam. Get Rope climbing gloves from New Goblin Area, inside corpse in on watchtower. +2/+0 +2Dex Get 2x Opal Rings +0/+2 Get a !Quest! Breathing device helm +2/+2, ask ppl in game. Get a Spider Climbin slippers in the Keep under Emerald/Everwild. Down. RARE +0/+1 +3 Dex +100 mvs. Get the 2x Jhaerek Cloaks +0/+2 dam -1 DEX Get the Red Dragon/Chimra Leggins Get the Red Dragon/Chimra Sleeves Get the the smelly belt from the monster in the path to Troll Village +1/+1. Get the Werewolf Teeth in Volcano Werewolfs, +0/+2 +1STR. Get the Orb from the Conjuror south of Mirhuv. +0/+2 -1CON. Get the foul weather poncho from Lugard Shop, Chasm. +1/+1 Weapons. Get a good polearm. Get the Frost pike from entrance to Desolation. It's almost always in. Get a good axe. Check Cloud Kingdom minotaur for Notched axe. Get a good spear. Try the Firebrand In Val Miran. Check the Massive foreman at the entrance of Duergar city for the gem encrusted spear. Get a Whip or Flail. And a Crap staff. Get arcuntus staff from the Tainted valley. Get the Vain glory flail in Emerald/Everwild, under the church. Get the fire whip from cell north of mirhuv. Get a Shield. Mangled shield or chimera is fine. Then know what class to use which weapon. Mob's, use staff. Zerkers, use whip + shield. DK's use staff, double grip. Or Axe + Shield. Blademasters, try Axe+ Whip. Try staff. Always use a weapon they don't know. If the class is a mage, get a detect magic potion and check when protective shield falls. Dance until then, then BASH!!! If it's another class, just bash from start. Doing good? Eat enlarge and bash harder. You don't want them using spells/skills. Keep watch for disarms. Well this is basic gear and things. If you have this then we can try to advance to more dangerous rares, like Topaz+Arena gear. Link to comment Share on other sites More sharing options...
Trick Posted May 24, 2011 Report Share Posted May 24, 2011 Arena gear is good and socketable. Grab the small charm from Halfling Hamlet to add a little extra. Link to comment Share on other sites More sharing options...
KRins Posted May 24, 2011 Report Share Posted May 24, 2011 Hold on...there is a new goblin area? Where was I when that memo went out? Link to comment Share on other sites More sharing options...
BigMac Posted May 24, 2011 Report Share Posted May 24, 2011 Hold on...there is a new goblin area? Where was I when that memo went out? It replaced the pyramid. There were notes about it and whatnot. Link to comment Share on other sites More sharing options...
KRins Posted May 24, 2011 Report Share Posted May 24, 2011 Oh... I knew that. Just haven't taken that walk yet I guess. Link to comment Share on other sites More sharing options...
mya Posted May 24, 2011 Report Share Posted May 24, 2011 When you are confortable with that stuff. Get a veteran to show you how to get a Topaz socket from the Volcano. You will die if you don't know what you are doing. TIP: Take a recall to leave the Volcano. Have more 2 in backpack. Then head to the arena. "31f9dv" Try to get the +2/+0 SOCKETABLE RARE sleeves and Leggings. Then "2h9c87" for a +2/+1 SOCKET RARE -1 DEX/STR gloves. Link to comment Share on other sites More sharing options...
Polk Posted May 24, 2011 Author Report Share Posted May 24, 2011 thank you, lots of helpful info... I'm sure I can stick with alot of that just to finish to 50 at least, then go from there. Link to comment Share on other sites More sharing options...
samag08 Posted May 27, 2011 Report Share Posted May 27, 2011 As a warrior(which is a class I have always enjoyed and played quite a few of over the years) I would certainly not be worrying about equipment too much before level 50. Focus on training all of your pertinent skills like attacks , defenses, bash, trip and charge, etc. One of the greatest attributes of the warrior class is the way that mastered skills "stack" (think mastered 4th attack, riposte or weapon mastery) in every situation. Mastering all weapons(including hand to hand) is a must for a class dependent upon them. My personal favorites to keep in inventory/worn were as follows: Polearm/staff vs other strong melees(Unless you obviously out-melee them, this is best tested defensively at first IMO) Dual axes/spears vs "weaker melees"(Invokers, bards, liches, etc.) Highly offensive weapons against classes that DO NOT KNOW THEM!!!(Extremely important to the warrior class) Rogues and clerics can fall in between either of those depending on the particular build of the character. A good friend once stated this and I believe it (mostly) holds true: High avg dam unknown>high avg dam known>low avg dam unknown>low avg dam known(obviously vuln weapons are recommended so long as the class you are using them against cannot easily relieve you of them.) Once your get to level 50 and stick around for a while learning the best scenarios against EVERY class, then start to pay attention to equipment(If you are not already con-dead.) I believe it was Calron who said that your best bet as a newbie at level 50 as a melee is to go straight for 50/50 hit/dam and only then start to focus on saves, else you will have the worst of both worlds. Not enough saves to make a difference, nor enough hit/dam to make them at least flee/run quickly resulting in poor results overall. My personal experience has always been much of the same for the diversity granted by such. High hit/dam will do well most often against other melees and will be a shooting match against other types. Moderate hit/dam with negligible saves on a melee will result in tougher battles against both melees and c/c's. I apologize for the long winded nature of this post but things just started rolling off the tongue, so to speak. Good luck, stick with it for the long haul, and warriors are an awesome class to play, particularly neutral ogres(Just be sure not to join a cabal too soon, before getting comfy with the char) Link to comment Share on other sites More sharing options...
Twinblades713 Posted May 27, 2011 Report Share Posted May 27, 2011 Listen to this man. Link to comment Share on other sites More sharing options...
f0xx Posted May 27, 2011 Report Share Posted May 27, 2011 Great post Samag. Link to comment Share on other sites More sharing options...
The-Nameless Posted May 27, 2011 Report Share Posted May 27, 2011 also things to factor are vulns, and resists. A dwarf needs a little less saves, while a fire giant needs a bit more. 30 afflictive saves on a dwarf is great, 30 on a fire giant is not going to have a huge impact on not eating huge damage from ice storm. Link to comment Share on other sites More sharing options...
Polk Posted May 27, 2011 Author Report Share Posted May 27, 2011 I thought it was more important to have hit than dam? Link to comment Share on other sites More sharing options...
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