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June 3rd Game Change Log


Erana

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he problems with death to b avoided? You mean people just keep throwing themselves at people with no thought of the consequences of their death?

Sounds reasonable. So many people have been complaining about no rares being around. This will DEFINITELY help. I would agree with the large number of of people saying we'd like you to consider raising the rare limit above five. I like to play melee classes, and what I go for first are my weapon selection. If a melee isn't holding at least five different options (polearm, shield, flail, whip or axe, sword or sanc staff or exotic or staff) he's asking for a stomping. After that I go about trying to upgrade my nonrare armor for rares/uniques. Because with melees, you can be decked to the hilt, and if you choose the wrong weapon to fight a class with, you're just making it that much harder on yourself..

Just my 2 cents.

Holy Christ... So many items... I've played lots of warriors, dont know how you'd need all those.

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if we are going to encourage more rare circulation, can we first focus on decreasing some of the classes reliance on equipment. it seems like you are gunning for ruthless tier melee characters with this. there have been several threads in the past on how to address this, including innate bonuses for melee characters based on equipment, or rebalancing equipment to get rid of the god suits and make non-rares more viable.

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How? I mean... everyone that I chat with keeps pushing me to get away from Smurf and to take a bold step into the ruthless world. So far I'm seeing more of a benefit doing it this way. Sure I generally get lucky when I actually focus on getting equipment then I train super hard and make hunting at level 15 - 30 look easy. Plus good equipment makes the hunting move SO MUCH more smooth.

In any case, because of my current mood and hostility I'm rolling up my first evil character...

-__-

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Crumbling on getting collected by a bounty seems a bit rough. You're already auto losing at least three items which might very well be sac'ed once they're received by the person who placed the bounty, usually six items with the autocollect by the person who collected your bounty. Seems a bit rough.

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Crumbling on getting collected by a bounty seems a bit rough. You're already auto losing at least three items which might very well be sac'ed once they're received by the person who placed the bounty' date=' usually six items with the autocollect by the person who collected your bounty. Seems a bit rough.[/quote']

Quite easily 8 rares lost in this circumstance.

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On another note. I have seen a large number of people running around the lands these days.

Not only that that, but having lost my entire suit, I've had the pleasure of looking for rares and they've actually been in.

Ditto.

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Color me stupid. (No seriously I know nothing about code or any of that.)

But couldn't the change have been something along the lines of:

Ruthless Characters under the protection of LI with 5 or more rares will now have two crumble upon a death.

Just curious. I don't know if bounties can collect on people with LI or any of that....

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so you mean' date=' do not punish the ENTIRE pbase, but actually focus on the issue at hand? :cool:[/quote']

What I was thinking exactly.

I don't see why the whole PB has to suffer because of a few decked characters who like to play it safe.

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I lost a piece today due to a crumble, awaited a reboot, and they weren't there. Then I killed the mob and checked again. No luck.

Is this the intended effect?

Could be that someone else killed the mob and grabbed the item before the reboot you waited for happened.

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