Balgashang Posted June 4, 2011 Report Share Posted June 4, 2011 Why is it some races don't get hurt by what should be vuln weapons, except through throw? Storm- wood Drow- Mithril Elves- iron Just some examples I had noticed, but for example ferals and fire giants get screwed on the regular by fiery daggers and icicles? Link to comment Share on other sites More sharing options...
Pali Posted June 4, 2011 Report Share Posted June 4, 2011 AFAIK, storms actually do get hurt extra by wood weapons, but that extra damage is cancelled out by the physical damage resistance - so an ave 25 wood weapon will do more damage than another ave 25 physical weapon to a storm giant, but no more than an ave 25 magic weapon. As for drow and elves - frankly, if that kind of change went through, these races would need a major boost. I don't know the rationale here though. Link to comment Share on other sites More sharing options...
Mister E Posted June 4, 2011 Report Share Posted June 4, 2011 I think it has to do with damage nouns. As far as I know a feral will not be hurt more by a weapon made of fire, only by weapons which do fiery damage. Same goes for fire giants, illithids, undead etc... There are many damage nouns to choose from when creating weapons but I do not think you can have a weapon do Mithril damage, or Iron damage etc, because unlike elements they are just materials not forms of damage in addition. I guess certain races with vulns were balanced around this when FL was created, and not the other way around. Link to comment Share on other sites More sharing options...
Aulian Posted June 4, 2011 Report Share Posted June 4, 2011 I think it has to do with damage nouns. As far as I know a feral will not be hurt more by a weapon made of fire, only by weapons which do fiery damage. Same goes for fire giants, illithids, undead etc... There are many damage nouns to choose from when creating weapons but I do not think you can have a weapon do Mithril damage, or Iron damage etc, because unlike elements they are just materials not forms of damage in addition. I guess certain races with vulns were balanced around this when FL was created, and not the other way around. Exactly why a feral can hold the fire lance... Its not made of fire Link to comment Share on other sites More sharing options...
mya Posted June 4, 2011 Report Share Posted June 4, 2011 Mister E is right. Wood,Iron and mithril are not damage types. That is why weapons and spells do not have them. They were mostly designed as EQ balancers, by restricting certain items. When thief throw was upgraded they decided to introduce the Vulns. Akin to ranger throw. Link to comment Share on other sites More sharing options...
f0xx Posted June 4, 2011 Report Share Posted June 4, 2011 Wood,Iron and mithril are not damage types. Sharpmetal? Link to comment Share on other sites More sharing options...
Mister E Posted June 4, 2011 Report Share Posted June 4, 2011 pretty sure sharpmetal is just a physical damage aff spell. I do not think it hits any vulns at all. I am pretty sure giants take less dmg from sharpmetal because it is physical, I wonder if natural magic res in dwarves and halflings helps them to save vs sharpmetal since it is still a spell...Can it even be saved at all, I'm sort of confused now? Link to comment Share on other sites More sharing options...
f0xx Posted June 4, 2011 Report Share Posted June 4, 2011 Yes, I am aware it doesn't hit their vuln, although I think it would be logical to hit it (iron vuln that is). *shrug* Just thinking out loud Link to comment Share on other sites More sharing options...
Mister E Posted June 4, 2011 Report Share Posted June 4, 2011 BMG's can already hit vulns with the dancing weapon (though the same rules apply so the same vulns won't get hit since it is not throw) but sharpmetal is pretty vague, not sharp iron or sharp mithril. Link to comment Share on other sites More sharing options...
mya Posted June 4, 2011 Report Share Posted June 4, 2011 Sharp metal like any other spells hits with the damage type that is associated to it. It's non-magical damage type. Probably piercing. Giants take less damage from sharp metal. Now if they save better versus it die to their innate resistance is an interesting question. Dwarves should save better, because it's a spell, so they get their bonus. It's like jet steam. Water but magic... Link to comment Share on other sites More sharing options...
Balgashang Posted June 4, 2011 Author Report Share Posted June 4, 2011 I was thinking more of mithril tide not living up to its name heh. I understand the damamge noun isn't your iron massacres the elf. But its like...hmmm. I got an Iron troll pike. The tip is iron, which I'm about to insert into the body of elf1. They don't like iron, can't touch it, now iron is being shoved into thier stomach or whatever. Personally I think it would make more sense to either add the vuln damage (maybe lessen it on a broad scale, so vuln damage isn't quite that strong, but stronger then nonvuln damage) Or just do away with the 'vuln thats not a vuln'. Just my two cents. Link to comment Share on other sites More sharing options...
Croyvern Posted June 6, 2011 Report Share Posted June 6, 2011 Here is an Idea. If a drow grabs a mithril vest, he gets shocked. Why not make it so that weapons made of "Vuln" materials, have an added affect like wrath against those races? Seems it would be fair, but not completely throw the world out of balance. Link to comment Share on other sites More sharing options...
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