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Deykari

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Does FL's AC system involve dimishing returns at all? What I mean by that is, the more AC you have, the less benefits? Or is it all proportional?

Let's just say for ease of explanation's sake (this doesn't happen but bear with me) that for every -100 AC you have, you take 10hp less damage per hit. Would the system work where if you had -100ac you'd take 10hp less per hit and if you had a -1000ac you'd take 100 less hp per hit, or would it work, that as you get more AC the bonus lowers? Such as at -100ac, 10hp reduction, -200ac, 19hp reduction, -300ac, 27hp reduction etc. etc.

Again, the system works nothing like that with HP reduction or whatever, it was just the only example I could think of.

Dey

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Have you ever noticed that when you are low lvl with highish AC you have mobs constantly missing you? AS you rank up more and more, the misses start to disappear until they are very rare and far between. So it is not the amount of AC which is diminishing but the increase in ranks which is diminishing your AC most. So at 50 AC isn't really so great. Its good to have high AC rather than not, but concentrate on the other stuff like saves or hit/dam.

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Ah, I know that. I meant more of the lines of, if you're at pinn, the difference between having 0 ac and -250 AC is quite big. But will that -250 AC make much different between say, -750/-1000?

Just out of curiosity more than anything. I don't plan on rolling a char with the intent of just having a massive AC. :cool:

Dey

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The answer is ... maybe.

There are benefits to huge AC (see response to crusader thread and remember that Corim had -1100 AC), so if you can get higher AC and not sacrifice anything else? Do it.

Are there some cases where you'd gain more from HR or saves than from AC?

Maybe ;)

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Personaly i think going "ultimate" with anything is a bit silly.

Like going 100 hit/dam. It would be better not to gimp yourself so badly on saves.

The same can aply to AC. To mutch of it and you are gimping yourself on other department. With that said, i also heard Viry once saying that with -800 AC you would realy notice a diference.

I once played a circle mud, where you did not had AC, but ABSorpion %.

And once you hited the max 82%, you would absorve 82% of damage, taking only 18% of it. But then again you would lose all parry/dodge/shield for it.

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I disagree on the 100 hit/dam being a bad idea. If your hit is 100, they can't dodge,parry,etc. If your dam is 100, you're hitting whatever you normally do, plus the benefit of the 100 dam. Let's say you get hellstreamed, and will die from three. Dual wield, Lets say you hit 4 times per round, what mage can last 12 hits, even with sanc?

Against other melees, chances're good that your AC is at least decent, and you're putting way more damage out than they are (probably).

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I see AC as another defense. When someones hit misses you it is because you didnt didge, didnt parry, didnt shield block etc etc, the attack got through to you but your good ac made it miss. If you have an obscene amount of ac and a few defenses you will be very hard to hit.

I could be wrong, im not on of the people who can look at the code at will (not like it would help me at all anyway :P)

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100 hit/dam roll. Wow, Most I've seen is like 80 hit and still managed a 19 dam. I don't think that is possible for most classes, never played a sader though. But I think alot of the damage/miss/block ratio is level based, also damage is weird I've been hit with damages that take different hp such as I've had decimates and devastates take the same exact amount, dismember massacre very close and widespan apart. I really don't think that -ac blocks hp damage. I do believe that shield/stone skin blocks hpdamage.

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I see AC as another defense. When someones hit misses you it is because you didnt didge' date=' didnt parry, didnt shield block etc etc, the attack got through to you but your good ac made it miss. If you have an obscene amount of ac and a few defenses you will be very hard to hit.[/quote']

one of the Imms said on the newbie channel that a better AC does reduce damage and chance to hit. If that's true I can't see the damage reduction being a huge amount but still..

Both true.

Best you can see this by playing a lowbie (lv 10-20) with mithril gear vs. camel gear.

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  • Implementor

There are level based and other caps on hit/damroll and other things.

A lowbie with insane hr dr would still not hit better then one with just good hr dr.

If you doubt that ac reduced the damage you take get yourself a mob that hits you, then spell your ac up as much as you can (-80 more are easy or just get some armor that does "only" give you ac) then have a look against the same mob again. Besides damage reduction several other combat skills depend on your ac.

At 50 a mix wins, whereon to concentrate most depends on race and class you play.

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