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D&D 4th Edition


Liadon Xiloscient

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Well I've played AD&D 3.0 and 3.5... but this new 4th edition pretty much threw it all out the window like they had when 2.0 went to 3.0.

So far the changes seem a bit dumbed down and everything is made more "action based" kinda like WoW (which I actually go to play for the first time the other day). The art style for it seems really amazing for the new 4.0.

Just wondering if anyone else here has ever played the previous versions of D&D and what they think of the changes.

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ok. I played 2.0-3.5 and this new 4.0 crap is absolute hogwash. It is "made simple" because they want to expand it and make it easier for people to learn. Trouble is they ruined the D&D system and took alot of your freedoms away. Now you basically have to build in a tree and lost alot of your customization ability.

I loved 3.5, and built several monster characters, the meanest of which was a psychic warrior (psionic base class) which was able to take out an adult red dragon by himself at level 10 in straight melee combat. You wanna talk about an angry DM. We took a scout, and psychic warrior fully through the red hand of doom campaign (a "super" preconstructed campaign from wizards.) God how I loved it.

**** 4th edition.

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Read the Players Handbook. Hated it.

Made a character using the online character builder that a friend let me use. Hated it.

Played a Psion in the Dark Sun campaign setting. Hated it.

Let's be perfectly honest. The game of D&D is leaving basements and heading to the pent house to be played by power gamers. It isn't what it used to be. I adored 2nd Edition for giving more rules than 1st Edition (never played, but I owned an original box set with the rules books, red box), hated 3rd Edition for beginning its restrictions (F-U Wizards of the Coast, long live TSR!) and 4th Edition is for sell-outs. *grumbles and mutters about those underserving of dining on pizza in a basement with Mountain Dew flowing forth from the chalice of life*

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In other news, shadowrun 4th edition seems promising

http://www.amazon.com/Shadowrun-20th-Anniversary-Catalyst-Game/dp/1934857319/ref=sr_1_1?ie=UTF8&qid=1309928971&sr=8-1-spell

Shadow run just has so much more to offer than D&d these days, even the old SNES game of the same title had a KILLER story going for it

The storyline is loosely based on the first Shadowrun novel, Never Deal with a Dragon, by Robert N. Charrette. The player takes on the role of Jake Armitage, a data courier who is assassinated by a hit squad in the year 2050. He wakes up in a morgue, suffering from amnesia. The game follows Jake as he attempts to uncover his own identity, the identity of the mysterious figure who wants him dead, and then attempts to complete his mission.

The story opens in Seattle, Washington, where Jake Armitage (a homage to one of the main characters in William Gibson's novel Neuromancer), is shown being murdered at the hands of armed gunmen. A shapeshifting lupine figure rushes to his side and is seen casting a spell over Jake before leaving hastily as the medics arrive on the scene. Upon leaving the morgue, Jake is approached by the "Dog", a shamanistic totem who gives him a warning before vanishing into the shadows.

The rest of the story is spent investigating the events leading to Jake's shooting, learning the identity of the shapeshifter who saved him, as well the person who ordered his assassination, a mysterious crime lord named "Drake". Most of the information is found by piecing together snippets of data found by hacking various protected computer systems. Along the way, he has encounters with gangs, criminals, and magically Awakened creatures while under constant threat of attack from hitmen out for the contract on his life. Jake also discovers and develops his own latent magical abilities. Apart from his totem spirit, his only allies are shadowrunners with their services for hire.

It is eventually revealed that Jake is a courier who was carrying a program in his "head computer", a computer built inside his brain. The program was designed to destroy a malevolent artificial intelligence, which the sinister Aneki corporation is trying to protect. The company is being aided by Drake, who is in reality a dragon and is behind the entire plot.

From wiki.
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The minute they made it so THAC0 wasn't an acronym I got mad.

Ended up playing a bit of 3.5, and it was kind of fun.

Read up on 4th and I will NOT play a campaign.

TLDR: When I want an RP session where I don't have to think. I log in FL. :D

(Could be a reason I got killed by a butterfly in the sewers the other day.)

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-powergaming

+having fun with friends

That's what I try so hard to stress to any new player. Are you coming to play the game or are you coming to hang out with us? The latter has to be at the least equal to the former.

D&D is a social activity. It's the nasty little secret nerds and geeks don't like to own up to. ;)

It's why, to this day, there are only two people in the world I will DM a game for free. Everyone else can pay my base rate of $10/hour or $60 for an 8 hour session. :D

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Well that solves it... I played the second edition and it was fun, thaco was alright but I was never a big fan of it. When I game D&D I'm serious about it, I go for what will make my character a beast, and almost every time other players are going, can you roll my next character?

>__<

So now I've moved on to DMing and showing people how little things can make their characters even better. Customization is everything, especially if you want to base a character on your own playstyle which I ALWAYS promote.

My friend owns the 4th Edition players, players 2 and DMG. I looked through all of them and every single thing was altered.

The part that made me go "eff this game" is where Kord became an "unaligned" god and did away with Wee Jas and so many others... Then? Bringing in new Gods.

That part frustrates me the most, Gods are immortal, they remain immortal and stay that way because well... that's how it works. They're FOREVER. AND! Basically the game is more black and white. You're either a good guy (Good), a I don't give a **** about anything (neutral), or your simple, I'm evil because I am evil.

Lawful Neutral doesn't exist... This part also pissed me off..... Despite everything I had the most fun playing a Human Fighter / Cleric of Wee Jas. A person that accepted death as a natural part of life and lived his life by serving the law. (Think D&D Samurai) now? if I wanted to recreate this character I couldn't...

For now, until they come out with supplement books which can make better customizable character I'll NEVER play D&D. However I was starting to look into the Star Wars table top RPGs and maybe Rifts.

All in all... it seems we're all pissed about 4.0

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I consider myself a pretty seasoned veteran of all things D&D. My start came when I was 4yrs old and my uncle and a few of his friends were playing 1st edition. My friends and I started playing 2nd edition, moved on to player's option, or 2.5 if you will. The expanded rules and added options thrilled us. When the shift to 3.0 happened, everyone complained that we were losing all we worked for. Yeah THAC0 was gone and made easier for people to figure out, but it was the system we were used to.

I see the same thing with 4.0. Anything you could do in the previous version (customizations such as your fighter/cleric) are very doable. One of the main purposes in the new edition, is to give everyone the ability to do something, at all times during combat. Instead of the mage sitting around and twiddling his thumbs because he wants to save his spells for when they will really be needed, he can freely use free-actions and encounter actions to stop from being bored.

I suggest finding and reading some of Monty Cook's supplemental stuff for 4th edition for expanded rule and customization content. The work he puts out is always worth a look, and that is true not just of this edition, but of stuff he did for 3.0-3.5. I have amassed quite a collection of the supplemental stuff (a lot of it in book form, or else I would offer to make it available) and I see just as many options with this edition as previous ones. You just have to figure out how the mechanics are different, and work with them. I have quite a few "beasty" characters that I would say are even stronger than some of my 3.5 chars.

I say try and find a good group and give it an honest shot. It may surprise you!

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Gods/alignments/etc that is all fluff. You, as the DM, control such things. 4th edition rules just add to your toolbox and gives you new ways to roll the dice and control action bits. I can't believe your complaining about Wee Jas. If you like that one, keep it in your campaign.

Toughen up, princess!

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